Difference between revisions of "Griffin"

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==Summary==
 
==Summary==
''You can write a summary for Griffin here.''
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The caldari EWAR frigate, and an excellent example of its class. It has 4 mids allowing a rainbow fit of one of each racial jammer, and this is a common fit. It has 2 lows that are usually filled with 2 Signal Distortion Amplifiers, or more rarely 1 SDA and a Damage Control. The griffin is  fragile even for a frigate, which coupled with its popularity as a target that it shares with all ECM ships, makes it a difficult ship to bring home safe.
  
 
==Skills==
 
==Skills==

Revision as of 13:58, 10 November 2011

EVE University Database
 
Ship Database
Griffin
Griffin
Caldari State
Caldari State
Standard Frigates
Griffin Class
RELATED UNI-WIKI REFERENCES

The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels.

SHIP BONUSES

Caldari Frigate Skill Bonus: 15% bonus to ECM Target Jammer strength and 10% bonus to ECM Target Jammers' capacitor need per level.

Required Skills
  • Caldari Frigate II1h 34m
    • Spaceship Command I8m
Training Time what's this?
0d 1h 42m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Kitsune
Kitsune.jpg
CornerT2s.png
Kitsune
Electronic Attack Frigates Griffin Class
Icon hi slot.png3 (3/1) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png26 MW Icon cpu.png270 tf
Icon velocity.png315 m/sec
Icon capacity.png160 m³

Ship Attributes

Fittings
Powergrid
powergrid
25 MW
CPU
cpu output
225 tf
Capacitor
capacitor
250 GJ
High
high slots
3
Launchers
launcher slots
2
Turrets
turret slots
1
Medium
medium slots
4
Low
low slots
1
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
287 m/s
Inertia Modifier
inertia modifier (agility)
3.36
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
4.92 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
5 m³
Drone Bandwidth
drone bandwidth
5 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
5
Gravimetric Sensor
Gravimetric sensor strength
17 points
Sig. Radius
signature radius
50 m
Scan Res.
scan resolution
400 mm
Structure
Structure Hitpoints
structure hitpoints
250 HP
Mass
ship mass
1,056,000 kg
Volume
ship volume
19,400 m³
Cargo Capacity
cargo capacity
160 m³
Armor
Armor Hitpoints
armor hitpoints
250 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
391 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The caldari EWAR frigate, and an excellent example of its class. It has 4 mids allowing a rainbow fit of one of each racial jammer, and this is a common fit. It has 2 lows that are usually filled with 2 Signal Distortion Amplifiers, or more rarely 1 SDA and a Damage Control. The griffin is fragile even for a frigate, which coupled with its popularity as a target that it shares with all ECM ships, makes it a difficult ship to bring home safe.

Skills

Further information about additional or recommended skills to pilot Griffin for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Griffin.

Tactics

No sub-article about Griffin roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Griffin here.