Difference between revisions of "Harpy"

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|name=Harpy, Dbl ASB Blarpy
 
|name=Harpy, Dbl ASB Blarpy
 
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|high=
Internal Force Field Array I<br>
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Light Ion Blaster II<br>
Magnetic Field Stabilizer II<br>
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Light Ion Blaster II<br>
Magnetic Field Stabilizer II
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Light Ion Blaster II<br>
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Light Ion Blaster II<br>
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Small Nosferatu II
 
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|mid=
 
Small Ancillary Shield Booster<br>
 
Small Ancillary Shield Booster<br>
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Limited 1MN MicroWarpdrive I
 
Limited 1MN MicroWarpdrive I
 
|low=
 
|low=
Light Ion Blaster II<br>
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Internal Force Field Array I<br>
Light Ion Blaster II<br>
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Magnetic Field Stabilizer II<br>
Light Ion Blaster II<br>
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Magnetic Field Stabilizer II
Light Ion Blaster II<br>
 
Small Nosferatu II
 
 
|charges=
 
|charges=
 
Void S<br>
 
Void S<br>

Revision as of 03:34, 17 December 2012

EVE University Database
 
Ship Database
Harpy
CornerT2h.png
Harpy
Caldari State
Caldari State
Assault Ships
Merlin Class
RELATED UNI-WIKI REFERENCES

Already possessing a reputation despite its limited initial circulation, the Harpy is a powerful railgun platform with long range capability and strong defensive systems. Formidable both one-on-one and as a support ship, it was referred to as the "little Moa" by the pilots who participated in its safety and performance testing.

Developer: Ishukone

Ishukone created the Harpy as a long-range support frigate for defense of Ishukone holdings as well as increased muscle and visibility in the constantly shifting game of cold war the Caldari megacorps' police forces play amongst themselves.

SHIP BONUSES

Caldari Frigate Skill Bonus:
10% bonus to Small Hybrid Turret Optimal range per level
5% bonus to Shield Resistances per level
Assault Ships Skill Bonus:
10% bonus to Small Hybrid Turret Optimal Range per level
5% bonus to Small Hybrid Turret Damage per level
Role bonus:
50% reduction in MicroWarpdrive signature radius penalty

Required Skills
  • Caldari Frigate V11d 20h 26m
    • Spaceship Command I8m
  • Assault Ships I33m
    • Spaceship Command III4h 26m
    • Mechanic V5d 22h 13m
    • Engineering V5d 22h 13m
Training Time what's this?
23d 22h 1m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Merlin
Merlin.jpg
Merlin
Standard Frigates Merlin Class
Icon hi slot.png3 (0/3) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png40 MW Icon cpu.png180 tf
Icon velocity.png310 m/sec
Icon capacity.png150 m³
, Hawk
Hawk.jpg
CornerT2s.png
Hawk
Assault Frigates Merlin Class
Icon hi slot.png5 (4/2) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png45 MW Icon cpu.png190 tf
Icon velocity.png290 m/sec
Icon capacity.png300 m³

Ship Attributes

Fittings
Powergrid
powergrid
50 MW
CPU
cpu output
185 tf
Capacitor
capacitor
343.8 GJ
High
high slots
5
Launchers
launcher slots
1
Turrets
turret slots
4
Medium
medium slots
4
Low
low slots
3
Rig
rigs
2
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
264 m/s
Inertia Modifier
inertia modifier (agility)
3.824
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
6.12 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
50 km
Max Locked Targets
max. locked targets
6
Gravimetric Sensor
Gravimetric sensor strength
15 points
Sig. Radius
signature radius
37 m
Scan Res.
scan resolution
500 mm
Structure
Structure Hitpoints
structure hitpoints
534 HP
Mass
ship mass
1,155,000 kg
Volume
ship volume
16,500 m³
Cargo Capacity
cargo capacity
165 m³
Armor
Armor Hitpoints
armor hitpoints
457 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86
KIN
kinetic resistance
63
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,079 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The Harpy is a very specialist ship. Its dual bonus to optimal range of hybrids multiply together to give a whopping 125% increase in optimal range, which combined with the innate long range of railguns allows the Harpy to shoot out to 100k with T2 guns and ammunition, which is a ludicrous range for a frigate. On the down side it doesn't do a lot of damage even against frigates, so any enemy it fires upon will likely be able to warp away before being destroyed.

Harpies can also be blaster fit for short range DPS, but they are not the best at this role (see Ishkur or Enyo).

Skills

Further information about additional or recommended skills to pilot Harpy for a specific or it's common role(s) can be written here.

Fitting

Template:Fittings

Tactics

No sub-article about Harpy roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Harpy here.