Harpy

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Harpy
CornerT2h.png
Harpy
Caldari State
Caldari State
Assault Frigates
Merlin Class
RELATED UNI-WIKI REFERENCES

Already possessing a reputation despite its limited initial circulation, the Harpy is a powerful railgun platform with long range capability and strong defensive systems. Formidable both one-on-one and as a support ship, it was referred to as the "little Moa" by the pilots who participated in its safety and performance testing.

Developer: Ishukone

Ishukone created the Harpy as a long-range support frigate for defense of Ishukone holdings as well as increased muscle and visibility in the constantly shifting game of cold war the Caldari megacorps' police forces play amongst themselves.

SHIP BONUSES

Caldari Frigate Skill Bonus:
10% bonus to Small Hybrid Turret Optimal range per level
4% bonus to Shield Resistances per level
Assault Frigates Skill Bonus:
10% bonus to Small Hybrid Turret Optimal Range per level
5% bonus to Small Hybrid Turret Damage per level
Role bonus:
50% reduction in MicroWarpdrive signature radius penalty

Required Skills
  • Caldari Frigate V11d 20h 26m
    • Spaceship Command I8m
  • Assault Frigates I33m
    • Spaceship Command III4h 26m
    • Mechanics V5d 22h 13m
    • Power Grid Management V5d 22h 13m
Training Time what's this?
23d 21h 53m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Merlin
Merlin.jpg
Merlin
Standard Frigates Merlin Class
Icon hi slot.png3 (0/3) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png40 MW Icon cpu.png180 tf
Icon velocity.png310 m/sec
Icon capacity.png150 m³
, Hawk
Hawk.jpg
CornerT2s.png
Hawk
Assault Frigates Merlin Class
Icon hi slot.png5 (4/2) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png45 MW Icon cpu.png190 tf
Icon velocity.png290 m/sec
Icon capacity.png300 m³

Ship Attributes

Fittings
Powergrid
powergrid
50 MW
CPU
cpu output
185 tf
Capacitor
capacitor
343.8 GJ
High
high slots
5
Launchers
launcher slots
1
Turrets
turret slots
4
Medium
medium slots
4
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
264 m/s
Inertia Modifier
inertia modifier (agility)
3.824
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
6.12 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
50 km
Max Locked Targets
max. locked targets
6
Gravimetric Sensor
Gravimetric sensor strength
15 points
Sig. Radius
signature radius
37 m
Scan Res.
scan resolution
500 mm
Structure
Structure Hitpoints
structure hitpoints
534 HP
Mass
ship mass
1,155,000 kg
Volume
ship volume
16,500 m³
Cargo Capacity
cargo capacity
165 m³
Armor
Armor Hitpoints
armor hitpoints
457 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86
KIN
kinetic resistance
63
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,079 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The Harpy is a very specialist ship. Its dual bonus to optimal range of hybrids multiply together to give a whopping 100% increase in optimal range, which combined with the innate long range of railguns allows the Harpy to shoot out to 100k with T2 guns and ammunition, which is a ludicrous range for a frigate. On the down side it doesn't do a lot of damage even against frigates, so any enemy it fires upon will likely be able to warp away before being destroyed.

Harpy can also be blaster fit for short range high DPS, and by doing so it can apply damage at longer range than other blaster assault frigates (see Ishkur or Enyo). Although the Harpy cannot put out as much DPS as the Enyo just by looking at the numbers, it can much more easily apply its full damage to opponents thanks to its 4 mid slots, making the prop/scram/web combo (for range dictation) possible with an addition shield tanking mod. Combining with the shield resist bonus this bumps the survivability of the Harpy even more.

Skills

Further information about additional or recommended skills to pilot Harpy for a specific or it's common role(s) can be written here.

Fitting

Dual ASB Blarpy
Harpy: Dual ASB Blarpy
EFT
[Harpy, Dual ASB Blarpy]
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II
Small Nosferatu II

Small Ancillary Shield Booster
Small Ancillary Shield Booster
J5b Phased Prototype Warp Scrambler I
Limited 1MN Microwarpdrive I

Internal Force Field Array I
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I



Cap Booster 25 x1
Void S x1

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Fitting template low slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Tank tested against a T2 firing drake, whilst sat still.
  • With all skills at V and before boost the damage is 294 dps with Void at 3.2 + 1.3 km, 8.5 K EHP, 53.5/86.7/80.1/66.8 resists, flies at 2200 m/s (3100 m/s overheated) and align in 5.6 s with MWD on (3.9 s off).
  • EFT does not show clearly the effect of the double ASB. They can be used together for a massive boost for a short time, or alternatively can be used in sequence, leaving only a short time where both are recharging. Keep moving and this thing is a MEAN beast against frigates and cruisers and a cunning bait ship against bigger ships!


Fast Tackle
Harpy: Fast Tackle
EFT
[Harpy, Fast Tackle]
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II

Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
X5 Prototype Engine Enervator
Small Shield Extender II

Damage Control II
Magnetic Field Stabilizer II
Nanofiber Internal Structure II

Small Polycarbon Engine Housing I
Small Hybrid Collision Accelerator I



Void S x4
Caldari Navy Lead Charge S x4
Null S x4

Fitting template high slot label.png
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Icon hi slot.png
Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Designed to work as a fast tackle with a reasonable tank. DPS is not the highest priority here, speed and agility is.
  • This fit requires reasonable skills, but most Tech II modules can be replaced with a Meta version. There will be some loss of performance, but the ship will still work.
  • The scram (Faint Epsilon Warp Scrambler I) can be replaced by a point (any of the warp disruptor)
  • The small shield extender could also be replaced by a second web or a point.
  • As fitted, with all skills at V and before any boost, this ship has 6.7 K EHP, flies at 2520 m/s (3600 m/s overheated) and align in 4.4 s with MWD on (3 s off)
  • Damage varies between 285 dps at 3.8 + 1.6 km with Void and 200 dps at 7.1 + 4.4 km with Null
  • The cap will run out in 5 min 45, essentially cap stable for PvP fights


Tactics

No sub-article about Harpy roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Harpy here.