Difference between revisions of "Hubris"

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| shipname= Hubris
 
| shipname= Hubris
 
| class= Dreadnought
 
| class= Dreadnought
| grouping= Lancer Dreadnought
+
| grouping= Lancer Dreadnoughts
 
| hulltype= Moros Class <!-- Most likely -->
 
| hulltype= Moros Class <!-- Most likely -->
 
| faction= Gallente Federation
 
| faction= Gallente Federation
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[[Category:Ship Database]]
 
[[Category:Ship Database]]
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[[Category:Lancer Dreadnoughts]]

Revision as of 13:29, 13 June 2023

Sneak preview Viridian expansion. Based on Viridian: Expansion Notes and New Lancer Dreadnoughts


EVE University Database
 
Ship Database
Hubris
CornerT2h.png
Hubris
Gallente Federation
Gallente Federation
Lancer Dreadnoughts
Moros Class
RELATED UNI-WIKI REFERENCES
EXTERNAL LINKS

The Gallente Federation lancer is a Tech II incarnation of the Moros-class dreadnought, with Roden Shipyards being responsible for its design. The base hull design for the Hubris is the Moros Navy Issue, armed with hybrid turret capability and the Sarissa thermal disruptive lance weapon.

SHIP BONUSES

Gallente Dreadnought bonuses (per skill level):
5.0% bonus to Capital Hybrid Turret rate of fire
5.0% reduction in Armor Repairer Cycle Time
5.0% bonus to all hull resistances
Lancer Dreadnought bonuses (per skill level):
10% Bonus to Disruptive Lance damage
20% Bonus to Disruptive Lance maximum range
Role Bonus:
• Can fit a Siege module
• Can fit a Disruptor Lance
• 5x penalty to Entosis Link duration

Required Skills

none

Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
750,000 MW
CPU
cpu output
850 tf
Capacitor
capacitor
64,500 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
4
Low
low slots
8
Rig
rigs
2
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
75 m/s
Inertia Modifier
inertia modifier (agility)
0.04
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
70.42 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
105 km
Max Locked Targets
max. locked targets
7
Multi Sensor
Multitype sensor strength
44
Sig. Radius
signature radius
12,100 m
Scan Res.
scan resolution
85 mm
Structure
Structure Hitpoints
structure hitpoints
120,000
Mass
ship mass
1,270,000,000,kg
Volume
ship volume
16,500,000 m3
Cargo Capacity
cargo capacity
3,500 m3
Fuel Capacity
capacity
20,000 m3
Ship Maintenance Bay Capacity
capacity
1,000,000 m3
Fleet Hangar Capacity
capacity
10,000 m3
Armor
Armor Hitpoints
armor hitpoints
115,000
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
43.13
KIN
kinetic resistance
51.25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
85,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
30
KIN
kinetic resistance
55
EXP
explosive resistance
50


Summary

TBA

Skills

Further information about additional or recommended skills to pilot Hubris for a specific or its common role(s) can be written here.

Tactics

No sub-article about Hubris roles or piloting tactics. You can write them here.

Notes

You can add notes about Hubris here.

Patch History