Hyena

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Ship Database
Hyena
CornerT2h.png
Hyena
Minmatar Republic
Minmatar Republic
Electronic Attack Frigates
Vigil Class
RELATED UNI-WIKI REFERENCES

Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.

Developer: Core Complexion

Core Complexion’s ships are unusual in that they favor electronics and defense over the “lots of guns” approach traditionally favored by the Minmatar.

SHIP BONUSES

Minmatar Frigate Skill Bonus:
10% bonus to optimal range of target painters per level and 10% bonus to effectiveness of target painters per level
Electronic Attack Ships Skill Bonus:
40% bonus to stasis webifier range and 3% reduction in signature radius per level

Required Skills
  • Minmatar Frigate V11d 20h 26m
    • Spaceship Command I8m
  • Electronic Attack Ships I33m
    • Spaceship Command III4h 26m
    • Long Range Targeting V10d 20h 26m
      • CPU Management II47m
Training Time what's this?
23d 22h 40m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Vigil
Vigil.jpg
Vigil
Standard Frigates Vigil Class
Icon hi slot.png2 (2/0) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png26 MW Icon cpu.png225 tf
Icon velocity.png410 m/sec
Icon capacity.png250 m³

Ship Attributes

Fittings
Powergrid
powergrid
36 MW
CPU
cpu output
145 tf
Capacitor
capacitor
355 GJ
High
high slots
3
Launchers
launcher slots
2
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
375 m/s
Inertia Modifier
inertia modifier (agility)
3.93
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
5.9 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
21 points
Sig. Radius
signature radius
51 m
Scan Res.
scan resolution
600 mm
Structure
Structure Hitpoints
structure hitpoints
325 HP
Mass
ship mass
1,191,300 kg
Volume
ship volume
17,400 m³
Cargo Capacity
cargo capacity
150 m³
Armor
Armor Hitpoints
armor hitpoints
375 HP
Armor Resistances
EM
electromagnetic resistance
80
THR
thermal resistance
51
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
375 HP
Shield Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
40
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Note: All Electronic Attack Ships will be modified with Rubicon expansion. The information below will no longer be valid after the release of Rubicon.

The Hyena is something of an oddball, even among Electronic Attack Frigates. It shares the Vigil's bonus to target painters and also gains a bonus to stasis webifier range, however it has only 4 mid slots, making it quite difficult to take advantage of both of these bonuses at the same time. In reality the target painter bonus is often ignored (if you want that just bring a Vigil) in favour of dual or even triple webs and a tackle fit. As a general tackler the Hyena is a bit hampered by its low speed and agility, but if it can get its webs on the target that disadvantage disappears. The Hyena has a particular niche in small gate camps, where it can quickly lock up and put multiple webs on a target wherever it appears to stop it from reapproaching the gate and jumping.

Skills

Further information about additional or recommended skills to pilot Hyena for a specific or it's common role(s) can be written here.

Fitting

Rubicon tentative
Hyena: Rubicon tentative
EFT
[Hyena, Rubicon tentative]

Limited 1MN Microwarpdrive I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Phased Weapon Navigation Array Generation Extron

Damage Control II
200mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II

Small Anti-Explosive Pump I
Small Trimark Armor Pump I



Fitting template high slot label.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
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icon?size=64&.png
icon?size=64&.png
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Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RUB 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A very tentative fit for the Rubicon expansion
  • With all skills at V and before boosts, this ship should have about 5.4 K EHP, fly close to 2700 m/s (3800 m/s with MWD overheated) and align in 6.2 s (4.4 s with MWD off). The capacitor should be to stable.
  • Should be able when overheated to web at 48 km.
  • The use of Target painters is questionable (maybe in conjunction with drone ships?), and fitting weapons that can be used at range seems difficult. This fit is more tentative than the other EAS fits.


Tactics

No sub-article about Hyena roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Hyena here.