Difference between revisions of "Impairor"

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<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 12/11/2016)
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* on editing the attributes, please make sure that you don't
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* leave/mistype any tags required. please follow the same
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* format below and edit only the values (after the = sign).
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| shipid=596
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| shipimg=Impairor.jpg
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| shipname=Impairor
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| class=Corvette
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| grouping=Corvettes
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| hulltype=Impairor Class
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| faction=Amarr Empire
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| variations={{ship|Hematos}}
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| tech=
  
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  | powergrid=26 MW
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| cpu=120 tf
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| capacitor=140 GJ
* SHIP ATTRIBUTES SECTION (last update : 02.21.2013)
 
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* on editing the attributes, please make sure that you don't
 
* leave/misstype any tags required. please follow the same
 
* format below and edit only the values (after the = sign).
 
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|shipid=596
 
|shipimg=Impairor.jpg
 
|shipname=Impairor
 
|caption=Impairor
 
|class=Frigate
 
|grouping=Standard Frigates
 
|hulltype=Impairor Class
 
|faction=Amarr Empire
 
|race=Amarr
 
|roles=Rookie Ship
 
|variations=
 
 
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=24 MW
 
|cpu=95 tf
 
|capacitor=140 GJ
 
|highs=2
 
|turrets=2
 
|launchers=1
 
|mediums=2
 
|lows=2
 
 
|mass=1,148,000 kg
 
|volume=28,100 m&#179;
 
|cargohold=115 m&#179;
 
 
|dronebay=5 m&#179;
 
|bandwidth=5 Mbit/sec
 
 
|info=The Impairor-class frigate has been mass-produced by the Amarr Empire for decades. It is the most common spacevessel sighted within the Amarrian boundaries, and is used both as a basic trade vessel and as a small-scale slave transport.
 
 
|bonuses=<b>Traits:</b><br><b>Special Abilities:</b><br>20% bonus to Small Energy Turret capacitor use <br>10% bonus to Small Energy Turret damage <br>15% bonus to Tracking Disruptor effectiveness <br>8% bonus to armor resistances
 
|structurehp=200 HP
 
|shieldhp=125 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
 
|armorhp=200 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
 
 
|maxvelocity=300 m/s
 
|inertia=4.45
 
|warpspeed=3 AU/s
 
|warptime=
 
 
|targetrange=25.5 km
 
|sigradius=50 m
 
|maxlockedtargets=3
 
|sensortype=RADAR
 
|sensorvalue=6 points
 
|scanres=485 mm
 
 
|reqskills=*Spaceship Command I<small>8m</small>
 
|totaltraintime=0d 0h 8m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Impairor Impairor on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| highs=2
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| turrets=2
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| launchers=1
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| mediums=2
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| lows=2
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| mass=1,148,000 kg
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| volume=28,100 m³
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| cargohold=115 m³
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| extraholdtype=
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| extrahold=
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| dronebay=5 m³
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| bandwidth=5 Mbit/sec
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| info=The Impairor-class corvette has been mass-produced by the Amarr Empire for decades. It is the most common space vessel sighted within the Amarrian boundaries, and is used both as a basic trade vessel and as a small-scale slave transport.
 +
| bonuses=<b>Role Bonus:</b><br>
 +
20% reduction in Small Energy Turret activation cost<br>
 +
10% bonus to Small Energy Turret damage<br>
 +
15% bonus to Weapon Disruptor effectiveness<br>
 +
8% bonus to all armor resistances
 +
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| structurehp=200 HP
 +
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| armorhp=200 HP
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| armorem=50
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| armortherm=35
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| armorkin=25
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| armorexp=20
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| shieldhp=125 HP
 +
| shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 +
| shieldexp=50
 +
 +
| maxvelocity=300 m/sec
 +
| inertia=4.45
 +
| warpspeed=3 AU/s
 +
| warptime=7.08 s
 +
 +
| targetrange=25.50 km
 +
| maxlockedtargets=3
 +
| sigradius=50 m
 +
| scanres=485 mm
 +
| sensortype=RADAR
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| sensorvalue=6 points
 +
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| reqskills=*{{RequiredSkill|Spaceship Command|I}}
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| totaltraintime=8m 20s
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| forumlinks=
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| wikireferences=
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| externallinks=
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| highlights1=
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| highlights2=
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| highlights3=
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| highlights4=
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| rigs_size= ''
 
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==Summary==
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== Summary ==
The Impairor is the Amarr Rookie Ship. This ship is given free of charge to Amarr players who, while flying the pod, dock at a station at which they have no ship. It has no blueprint and cannot be manufactured or reprocessed.
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The Impairor is the Amarr [[Corvette]]. This ship is given free of charge to Amarr players who click on the "Board my Corvette" button while docked in a station. It has no blueprint and cannot be manufactured or reprocessed.
  
==Skills==
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As with all Corvettes, the Impairor is a cheap and disposable hull, but is outclassed in every regard by almost any other player-piloted ship.
''Further information about additional or recommended skills to pilot Impairor for a specific or it's common role(s) can be written here.''
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Amarr pilots wishing to advance into different hulls may want to upgrade to one of the following depending on their preferred piloting style:
 +
* Pilots focusing primarily on Energy Turrets may find both the {{sh|Punisher}} and the {{sh|Tormentor}} to be effective replacements.
 +
* Sadly, the Amarr ship line does not offer a Frigate hull designed for drone usage. For pilots interested in focusing on drones, the {{sh|Tristan}} frigate or the {{sh|Dragoon}} destroyer may be worth looking at.
 +
* If you are looking to work with a fleet in a [[tackle]] role, the {{sh|Executioner}} is likely your next step.
 +
* For pilots aspiring to be proficient at [[exploration]], the {{sh|Magnate}} exploration frigate is an excellent tool for the job.
 +
* Last but not least, the {{sh|Inquisitor}} offers powerful remote repair capabilities to those who prefer to [[Logistics|aid their allies]] instead of dealing damage themselves.
  
==Fitting==
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== Skills ==
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''Further information about additional or recommended skills to pilot Impairor for a specific or its common role(s) can be written here.''
  
{{ShipFitting|
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== Notes ==
ship=Impairor|
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Non-Amarr ship collectors can obtain a copy of this ship by visiting an Amarr starting station and completing Aura's tutorial missions. Alternatively, it can be purchased from the market or obtained via contract from another player.
shipTypeID=596|
 
fitName=Tech I|
 
fitID=Tech-I|
 
high1name=Dual Modal Pulse Laser I|
 
high1typeID=5215|
 
high2name=Dual Modal Pulse Laser I|
 
high2typeID=5215|
 
mid1name=Cap Recharger I|
 
mid1typeID=1195|
 
mid2name=Limited 1MN Afterburner I|
 
mid2typeID=6001|
 
low1name=Small Armor Repairer I|
 
low1typeID=523|
 
low2name=Pseudoelectron Containment Field I|
 
low2typeID=5837|
 
drone1name=Hobgoblin I x1|
 
drone1typeID=2454|
 
charge1name=Multifrequency S x1|
 
charge1typeID=246|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=589:5215;2:1195;1:6001;1:523;1:5837;1:2454;1:246;1::|
 
skills=|
 
notes=A basic set-up, useful for running level 1 missions and tutorial.</li><li>With all skills at V and before fleet boosts, this ship has 1.3 K EHP, flies at 893 m/s (1153 m/s with AB overheated) and align in 5 s (3.5 s with AB off). The capacitor will last for 1 min 1 s.</li><li>Damage is 58 dps at 3.1 + 1.9 km with Multifrequency crystals}}
 
 
 
==Notes==
 
Non-Amarr ship collectors can obtain a copy of this ship by visiting an Amarr starting station and completing Aura's tutorial missions or it can be obtained via contract from another player.
 
 
 
Ironically noob ships can be used for very important engagements.  While not much of a threat on field and without a tank, can be Alpha'd (Destroyed in one shot).  The rookie ship can be a very shiny enemy fleet's worse nightmare.  Reason being it has the ability to hold a cyno and hot drop an entire fleet upon it.  Beware, if you are traveling within a fleet and you see a noob ship on grid with you.  Try your best to blap it out of the sky (if its a valid target) immediately or scatter.  You don't want your entire fleet to be destroyed because this ship put you in a comfortable state.
 
  
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{{ShipsMatrix}}
  
{{ShipsMatrix}}
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[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
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[[Category:Corvettes]]

Latest revision as of 18:25, 4 April 2023

EVE University Database
 
Ship Database
Impairor
Impairor
Amarr Empire
Amarr Empire
Corvettes
Impairor Class
RELATED UNI-WIKI REFERENCES

The Impairor-class corvette has been mass-produced by the Amarr Empire for decades. It is the most common space vessel sighted within the Amarrian boundaries, and is used both as a basic trade vessel and as a small-scale slave transport.

SHIP BONUSES

Role Bonus:
20% reduction in Small Energy Turret activation cost
10% bonus to Small Energy Turret damage
15% bonus to Weapon Disruptor effectiveness
8% bonus to all armor resistances

Required Skills
Training Time what's this?
8m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Hematos
Hematos.jpg
Hematos
Special Edition Corvettes Impairor Class
Icon hi slot.png2 (0/1) Icon mid slot.png3 Icon low slot.png2
Icon powergrid.png30 MW Icon cpu.png105 tf
Icon velocity.png310 m/sec
Icon capacity.png115 m³

Ship Attributes

Fittings
Powergrid
powergrid
26 MW
CPU
cpu output
120 tf
Capacitor
capacitor
140 GJ
High
high slots
2
Launchers
launcher slots
1
Turrets
turret slots
2
Medium
medium slots
2
Low
low slots
2
Rig
rigs
0
 
Calibration
calibration
0
Navigation
Max Velocity
max. velocity
300 m/sec
Inertia Modifier
inertia modifier (agility)
4.45
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
7.08 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
5 m³
Drone Bandwidth
drone bandwidth
5 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
25.50 km
Max Locked Targets
max. locked targets
3
RADAR Sensor
RADAR sensor strength
6 points
Sig. Radius
signature radius
50 m
Scan Res.
scan resolution
485 mm
Structure
Structure Hitpoints
structure hitpoints
200 HP
Mass
ship mass
1,148,000 kg
Volume
ship volume
28,100 m³
Cargo Capacity
cargo capacity
115 m³
Armor
Armor Hitpoints
armor hitpoints
200 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
125 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Impairor is the Amarr Corvette. This ship is given free of charge to Amarr players who click on the "Board my Corvette" button while docked in a station. It has no blueprint and cannot be manufactured or reprocessed.

As with all Corvettes, the Impairor is a cheap and disposable hull, but is outclassed in every regard by almost any other player-piloted ship. Amarr pilots wishing to advance into different hulls may want to upgrade to one of the following depending on their preferred piloting style:

  • Pilots focusing primarily on Energy Turrets may find both the AmarrPunisher and the AmarrTormentor to be effective replacements.
  • Sadly, the Amarr ship line does not offer a Frigate hull designed for drone usage. For pilots interested in focusing on drones, the GallenteTristan frigate or the AmarrDragoon destroyer may be worth looking at.
  • If you are looking to work with a fleet in a tackle role, the AmarrExecutioner is likely your next step.
  • For pilots aspiring to be proficient at exploration, the AmarrMagnate exploration frigate is an excellent tool for the job.
  • Last but not least, the AmarrInquisitor offers powerful remote repair capabilities to those who prefer to aid their allies instead of dealing damage themselves.

Skills

Further information about additional or recommended skills to pilot Impairor for a specific or its common role(s) can be written here.

Notes

Non-Amarr ship collectors can obtain a copy of this ship by visiting an Amarr starting station and completing Aura's tutorial missions. Alternatively, it can be purchased from the market or obtained via contract from another player.