Difference between revisions of "Karura"

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m (Synchronize ship info with in-game. Required skills TBD.)
 
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== Patch History ==
 
== Patch History ==
 
{{expansion past
 
{{expansion past
|'''2033-06-09''' [https://www.eveonline.com/news/view/viridian-expansion-notes Viridian: Expansion Notes]
+
|'''2023-06-09''' [https://www.eveonline.com/news/view/viridian-expansion-notes Viridian: Expansion Notes]
 
* First stats.
 
* First stats.
 
'''2023-05-25''' [https://www.eveonline.com/news/view/new-lancer-dreadnoughts New Lancer Dreadnoughts]
 
'''2023-05-25''' [https://www.eveonline.com/news/view/new-lancer-dreadnoughts New Lancer Dreadnoughts]

Latest revision as of 02:00, 15 March 2024

EVE University Database
 
Ship Database
Karura
CornerT2h.png
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Caldari State
Caldari State
Lancer Dreadnoughts
Phoenix class
RELATED UNI-WIKI REFERENCES

”The Ocean Winds drive us to extend the reach of the Caldari State by all means available, by any means necessary. To serve the Caldari people and State is the first duty of our corporate community, and we shall see it done by the Winds and Way of the Caldari!”
 – Mens Reppola, CEO Ishukone Corporation, speech to Combine TNR executives, January YC125

Despite the setback of a Guristas spy ring stealing Caldari capital ship development secrets in YC124, a program for an advanced dreadnought proceeded under a secret contract awarded to the Tiuunakama Nenkanavu Rymasaikkan, the “Ocean Winds Corporate Community” linking the Hyasyoda, Ishukone, and Wiyrkomi megacorporations. Hyasyoda and Wiyrkomi pooled their expertise in energy and weapons systems to complete the “Disruptive Lance” project on schedule. Pivoting from its involvement in the long-stalled “Project Dictator”, Ishukone applied itself to developing the Karura-class Lancer Dreadnought. Able to deploy the new lance weaponry, the Karura uses hybrid weapons as its secondary armament.

Developer : Ishukone

Ishukone, always striving to be ahead of the competition, have proved themselves to be one of the most adept starship designers in the State. A surprising majority of the Caldari Fleets ships of the line were created by their designers. Respected and feared by their peers Ishukone remain amongst the very top of the Caldari corporate machine.

SHIP BONUSES

Caldari Dreadnought bonuses (per skill level):
5.0% bonus to Capital Hybrid Turret tracking speed
10.0% bonus to Capital Hybrid Turret Optimal Range
Lancer Dreadnought bonuses (per skill level):
10% Bonus to Disruptive Lance damage
20% Bonus to Disruptive Lance maximum range
Role Bonus:
• Can fit a Siege module
• Can fit a Disruptor Lance
• 5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Phoenix
Phoenix.jpg
Phoenix
Dreadnoughts Phoenix Class
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png5 (3/0) Icon mid slot.png7 Icon low slot.png5
Icon powergrid.png550,000 MW Icon cpu.png990 tf
Icon velocity.png70 m/sec
Icon capacity.png2,750 m³
, Phoenix Navy Issue
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CornerTFs.png
Phoenix Navy Issue
Faction Dreadnoughts Phoenix Class
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png5 (3/0) Icon mid slot.png8 Icon low slot.png5
Icon powergrid.png575,000 MW Icon cpu.png1,100 tf
Icon velocity.png70 m/sec
Icon capacity.png2,750 m³
, Caiman
Caiman.jpg
CornerTFs.png
Caiman
Pirate Faction Dreadnoughts Phoenix Class
Icon highlights.pngCan launch Light Fighters
Icon hi slot.png5 (3/0) Icon mid slot.png7 Icon low slot.png5
Icon powergrid.png550,000 MW Icon cpu.png1,060 tf
Icon velocity.png75 m/sec
Icon capacity.png2,750 m3

Ship Attributes

Fittings
Powergrid
powergrid
600,000 MW
CPU
cpu output
1050 tf
Capacitor
capacitor
62,500 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
7
Low
low slots
5
Rig
rigs
2
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
70 m/s
Inertia Modifier
inertia modifier (agility)
0.045
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
79.23 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
115 km
Max Locked Targets
max. locked targets
7
Gravimetrc Sensor
Multitype sensor strength
48
Sig. Radius
signature radius
12,000 m
Scan Res.
scan resolution
80 mm
Structure
Structure Hitpoints
structure hitpoints
100,000 HP
Mass
ship mass
1,270,000,000,kg
Volume
ship volume
16,250,000 m3
Cargo Capacity
cargo capacity
3,500 m3
Fuel Capacity
capacity
20,000 m3
Ship Maintenance Bay Capacity
capacity
1,000,000 m3
Fleet Hangar Capacity
capacity
10,000 m3
Armor
Armor Hitpoints
armor hitpoints
85,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
58.75
KIN
kinetic resistance
34.38
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
115,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
40
KIN
kinetic resistance
47.5
EXP
explosive resistance
50


Summary

TBA

Skills

Further information about additional or recommended skills to pilot Karura for a specific or its common role(s) can be written here.

Tactics

No sub-article about Karura roles or piloting tactics. You can write them here.

Notes

You can add notes about Karura here.

Patch History