Difference between revisions of "Lachesis"

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==Summary==
 
==Summary==
The Lachesis is a T2 version of the [[Celestis]]. It retains the sensor damping bonus, but more importantly, it gains a large bonus to point range. It has the handicap of split weapons systems, which limits its damage dealing capability. For a ship that's main advantage over its cloaky variant the [[Arazu]] is its superior firepower, this is a major disadvantage, which means the Arazu is usually flown in preference to the Lachesis solo and in small gangs.
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The Lachesis is a T2 version of the [[Celestis]]. It retains the sensor damping bonus, but more importantly, it gains a large bonus to point range. It has the handicap of split weapons systems, which limits its damage dealing capability. For a ship whose main advantage over its cloaky variant the [[Arazu]] is its superior firepower, this is a major disadvantage, which means the Arazu is usually flown in preference to the Lachesis solo and in small gangs.
  
 
The Lachesis is used in larger fleets as a long range heavy tackler, where its sensor damping bonus is ignored and its high number of mid slots allow it to field a strong shield tank.
 
The Lachesis is used in larger fleets as a long range heavy tackler, where its sensor damping bonus is ignored and its high number of mid slots allow it to field a strong shield tank.

Revision as of 15:50, 13 May 2013

EVE University Database
 
Ship Database
Lachesis
CornerT2h.png
Lachesis
Gallente Federation
Gallente Federation
Recon Ships
Celestis Class
Highlight
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer: Roden Shipyards

Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than that of their competitors’.

SHIP BONUSES

Gallente Cruiser Skill Bonus:
5% bonus to Medium Hybrid Turret damage and 5% bonus to Remote Sensor Dampener effectiveness per level
Recon Ships Skill Bonus:
20% bonus to warp disruptor range and 5% bonus to Heavy Missile Launcher and Assault Missile Launcher rate of fire per level

Required Skills
  • Gallente Cruiser V29d 15h 6m
    • Spaceship Command III4h 26m
    • Gallente Frigate IV2d 2h 17m
  • Recon Ships I50m
    • Spaceship Command V5d 22h 13m
    • Signature Analysis V5d 22h 13m
    • Covert Ops IV4d 4h 34m
Training Time what's this?
47d 23h 41m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Celestis
Celestis.jpg
Celestis
Standard Cruisers Celestis Class
Icon hi slot.png3 (3/3) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png575 MW Icon cpu.png375 tf
Icon velocity.png210 m/sec
Icon capacity.png320 m³
, Arazu
Arazu.jpg
CornerT2s.png
Arazu
Recon Ships Celestis Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png4 (1/3) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png750 MW Icon cpu.png420 tf
Icon velocity.png207 m/sec
Icon capacity.png315 m³

Ship Attributes

Fittings
Powergrid
powergrid
800 MW
CPU
cpu output
450 tf
Capacitor
capacitor
1,125 GJ
High
high slots
5
Launchers
launcher slots
3
Turrets
turret slots
3
Medium
medium slots
7
Low
low slots
3
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
191 m/s
Inertia Modifier
inertia modifier (agility)
0.637
Warp Speed
inertia modifier (agility)
3.8 AU/s
Base Time to Warp
base time to warp
10.65 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwidth
drone bandwidth
40 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
140 km
Max Locked Targets
max. locked targets
10
Magnetometric Sensor
Magnetometric sensor strength
30 points
Sig. Radius
signature radius
155 m
Scan Res.
scan resolution
270 mm
Structure
Structure Hitpoints
structure hitpoints
872 HP
Mass
ship mass
12,070,000 kg
Volume
ship volume
116,000 m³
Cargo Capacity
cargo capacity
320 m³
Armor
Armor Hitpoints
armor hitpoints
1,406 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
59
KIN
kinetic resistance
76
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,125 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
50
KIN
kinetic resistance
78
EXP
explosive resistance
50


Summary

The Lachesis is a T2 version of the Celestis. It retains the sensor damping bonus, but more importantly, it gains a large bonus to point range. It has the handicap of split weapons systems, which limits its damage dealing capability. For a ship whose main advantage over its cloaky variant the Arazu is its superior firepower, this is a major disadvantage, which means the Arazu is usually flown in preference to the Lachesis solo and in small gangs.

The Lachesis is used in larger fleets as a long range heavy tackler, where its sensor damping bonus is ignored and its high number of mid slots allow it to field a strong shield tank.

Skills

Further information about additional or recommended skills to pilot Lachesis for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Lachesis.

Tactics

No sub-article about Lachesis roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Lachesis here.