Difference between revisions of "Maelstrom"

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==Fitting==
 
==Fitting==
''No tagged fittings for Maelstrom.''
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{{Fittings
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|name=Maelstrom, PvE
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|high=
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1200mm Heavy 'Scout' Artillery I <br>
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1200mm Heavy 'Scout' Artillery I <br>
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1200mm Heavy 'Scout' Artillery I <br>
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1200mm Heavy 'Scout' Artillery I <br>
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1200mm Heavy 'Scout' Artillery I <br>
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1200mm Heavy 'Scout' Artillery I <br>
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1200mm Heavy 'Scout' Artillery I <br>
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1200mm Heavy 'Scout' Artillery I <br>
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|mid=
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X-Large Shield Booster II <br>
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Shield Boost Amplifier II <br>
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Cap Recharger II <br>
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Invulnerability Field II <br>
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Invulnerability Field II <br>
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LiF Fueled I Booster Rockets <br>
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|low=
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Damage Control II <br>
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Tracking Enhancer II <br>
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Tracking Enhancer II <br>
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Gyrostabilizer II <br>
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Gyrostabilizer II <br>
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|charges=
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Phased Plasma L <br>
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Fusion L <br>
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EMP L <br>
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|drones=
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Warrior II x5 <br>
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Valkyrie II x5 <br>
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Hornet EC-300 x5 <br>
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|rigs=
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Large Capacitor Control Circuit I <br>
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Large Capacitor Control Circuit I <br>
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Large Capacitor Control Circuit I <br>
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|required1=
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Minmatar Frigate IV <br>
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Minmatar Cruiser IV <br>
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Spaceship Command IV <br>
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Minmatar Battleship III <br>
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Shield Operation V <br>
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Shield Management V <br>
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Tactical Shield Manipulation IV <br>
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|required2=
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Energy Grid Upgrades III <br>
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Gunnery V <br>
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Small Projectile Turret III <br>
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Medium Projectile Turret III <br>
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Large Projectile Turret I <br>
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Weapon Upgrades IV <br>
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Hull Upgrades IV <br>
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|required3=
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Electronics V <br>
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Afterburner I <br>
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Mechanic III <br>
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Jury Rigging I <br>
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Drones V <br>
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Scout Drone Operation V <br>
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Minmatar Drone Specialization II <br>
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|recommended1=
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Energy Management IV <br>
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Energy Systems Operation V <br>
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Shield Compensation IV <br>
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Rapid Firing III <br>
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Trajectory Analysis III <br>
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Surgical Strike III <br>
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Large Projectile Turret IV <br>
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Sharpshooter IV <br>
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Motion Prediction IV <br>
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Long Range Targeting IV <br>
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Minmatar Battleship IV <br>
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Drone Interfacing III <br>
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Drone Durability III <br>
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|recommended2=
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Drone Navigation IV <br>
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Gallente Drone Specialization II <br>
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Signature Analysis IV <br>
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Targeting V <br>
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Multitasking I <br>
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Electronic Warfare IV <br>
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Electronic Warfare Drone Interfacing I <br>
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Mechanic IV <br>
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Engineering IV <br>
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Navigation IV <br>
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Evasive Maneuvering III <br>
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Warp Drive Operation III <br>
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|recommended3=
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Small Projectile Turret V <br>
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Small Artillery Specialization IV <br>
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Medium Projectile Turret V <br>
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Medium Artillery Specialization IV <br>
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Sharpshooter V <br>
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Large Projectile Turret V <br>
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Large Artillery Specialization II <br>
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Weapon Upgrades V <br>
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Advanced Weapon Upgrades I <br>
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Small Autocannon Specialization IV <br>
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Medium Autocannon Specialization IV <br>
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Motion Prediction V <br>
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Large Autocannon Specialization II <br>
 +
 
 +
|notes=
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* Cap skills (the first 3 recommended skills) are effectively mandatory. Booster must be 'pulsed' (used briefly when needed).
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* When fighting Angels it is highly recommended to swap the guns for 800mm ACs to better manage their close-range combat.
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* T2 guns (Arties or ACs) will fit with a 1%-3% CPU implant or by using at least one Faction Gyro.
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* Variants: Replace the Cap Recharger with a Cap Booster, a SeBo, or a 3rd Hardner. Drop the DC2 for another Gyro.
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* Other rigs to consider are the Large Core Defence Capacitor Safeguard and the Large Semiconductor Memory Cell.
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* As always, hardners, ammo and drones should be selected to match the rats' damage and weaknesses.
 +
}}
  
 
==Tactics==
 
==Tactics==

Revision as of 08:31, 11 October 2011

EVE University Database
 
Ship Database
Maelstrom
Maelstrom
Minmatar Republic
Minmatar Republic
Standard Battleships
Maelstrom Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.








SHIP BONUSES

Minmatar Battleship Skill Bonus:
5% bonus to Large Projectile Turret Rate of Fire per level
7.5% bonus to Shield Boost Amount per level

Required Skills
  • Minmatar Battleship III1d 11h 33m
    • Spaceship Command IV1d 1h 8m
    • Minmatar Cruiser IV5d 5h 42m
Training Time what's this?
7d 18h 24m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
21,000 MW
CPU
cpu output
640 tf
Capacitor
capacitor
6,000 GJ
High
high slots
8
Launchers
launcher slots
3
Turrets
turret slots
8
Medium
medium slots
6
Low
low slots
5
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
94 m/s
Inertia Modifier
inertia modifier (agility)
0.136
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
19.53 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
100 m³
Drone Bandwidth
drone bandwidth
100 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
75 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
21 points
Sig. Radius
signature radius
460 m
Scan Res.
scan resolution
90 mm
Structure
Structure Hitpoints
structure hitpoints
7,000 HP
Mass
ship mass
103,600,000 kg
Volume
ship volume
472,500 m³
Cargo Capacity
cargo capacity
550 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
7,500 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
8,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

On the same skill path as the Cyclone, the Maelstrom has a powerful active shield tank. Unlike the Cyclone it can also deal lots of damage.

The Maelstrom is the usual choice for running Level 4 missions, which it does quite well (Ships like the Vargur and Machariel outperform it, but cost much more, both in ISK and in skill training time). PvE Maelstroms usually fit an X-large shield booster for a powerful pulsed shield tank, and artillery for long-range DPS -- though against the Angel Cartel, whose battleships like to engage at close range, some pilots like to fit large autocannon instead.

Skills

Further information about additional or recommended skills to pilot Maelstrom for a specific or it's common role(s) can be written here.

Fitting

Template:Fittings

Tactics

No sub-article about Maelstrom roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Maelstrom here.