Difference between revisions of "Maller"

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*Microwarpdrive, stasis webifier and warp scramble can be used all together to hold the target down while the thick tank keeps it alive before the arrival of its fleetmates.
 
*Microwarpdrive, stasis webifier and warp scramble can be used all together to hold the target down while the thick tank keeps it alive before the arrival of its fleetmates.
 
*Two small neuts and the small sized guns should be enough to fend off frigate sized enemies, and the small nosferatu can be a life saver when the Maller is itself neuted by bigger ships.
 
*Two small neuts and the small sized guns should be enough to fend off frigate sized enemies, and the small nosferatu can be a life saver when the Maller is itself neuted by bigger ships.
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}}
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{{Fittings
 +
|name=Maller, Bait
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|high=
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Heavy Modulated Pulse Energy Beam I<br>
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Heavy Modulated Pulse Energy Beam I<br>
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Heavy Modulated Pulse Energy Beam I<br>
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Heavy Modulated Pulse Energy Beam I<br>
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Heavy Modulated Pulse Energy Beam I<br>
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 +
|mid=
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Experimental 10MN MicroWarpdrive I<br>
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Faint Epsilon Warp Scrambler I<br>
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Fleeting Propulsion Inhibitor I
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|low=
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800mm Reinforced Steel Plates II<br>
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Adaptive Nano Plating II<br>
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Adaptive Nano Plating II<br>
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Damage Control II<br>
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Heat Sink II<br>
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Heat Sink II<br>
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|charges=
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Imperial Navy Multifrequency M
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|drones=
 +
Hobgoblin II<br>
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Hobgoblin II<br>
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Hobgoblin II<br>
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Hobgoblin II<br>
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|rigs=
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Medium Trimark Armor Pump I<br>
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Medium Anti-Kinetic Pump I<br>
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Medium energy Collision Accelerator I
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 +
|recommended1=
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Amarr Cruiser IV<br>
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Gunnery III<br>
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Medium Energy Turret III<br>
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Propulsion Jamming I<br>
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High Speed Maneuvering I<br>
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 +
|recommended2=
 +
Small Energy Turret III<br>
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Afterburner III<br>
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Hull Upgrades IV<br>
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Weapon Upgrades IV<br>
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|recommended3=
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Electronics III<br>
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Navigation III<br>
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Mechanics III<br>
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Jury Rigging III<br>
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Energy Weapon Rigging I<br>
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Armor Rigging I<br>
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Energy Weapon Rigging I<br>
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 +
|notes=
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*Basic Maller PvP fit.
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*Microwarpdrive, stasis webifier and warp scramble can be used all together to hold the target down while the thick tank keeps it alive before the arrival of its fleetmates.
 +
 
}}
 
}}
  

Revision as of 07:21, 7 December 2012

This article should be cleaned up or improved. The reason is: unspecified

Fittings: Slot layout and stat changes

EVE University Database
 
Ship Database
Maller
Maller
Amarr Empire
Amarr Empire
Standard Cruisers
Maller Class
RELATED UNI-WIKI REFERENCES

Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.

SHIP BONUSES

Amarr Cruiser Skill Bonus:
5% bonus to Medium Energy Turret damage per level
5% bonus to all Armor Resistances per level

Required Skills
  • Amarr Cruiser III22h 13m
    • Spaceship Command III4h 26m
    • Amarr Frigate IV2d 2h 17m
Training Time what's this?
3d 4h 57m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Sacrilege
Sacrilege.jpg
CornerT2s.png
Sacrilege
Heavy Assault Cruisers Maller Class
Icon hi slot.png6 (5/1) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png1,100 MW Icon cpu.png420 tf
Icon velocity.png200 m/sec
Icon capacity.png615 m³
, Devoter
Devoter.jpg
CornerT2s.png
Devoter
Heavy Interdiction Cruisers Maller Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png6 (0/5) Icon mid slot.png3 Icon low slot.png7
Icon powergrid.png1,265 MW Icon cpu.png368 tf
Icon velocity.png215 m/sec
Icon capacity.png375 m³

Ship Attributes

Fittings
Powergrid
powergrid
1150 MW
CPU
cpu output
300 tf
Capacitor
capacitor
1,625 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
3
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
195 m/s
Inertia Modifier
inertia modifier (agility)
0.52
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
9.69 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
15 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
47.5 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
14 points
Sig. Radius
signature radius
130 m
Scan Res.
scan resolution
280 mm
Structure
Structure Hitpoints
structure hitpoints
1,700 HP
Mass
ship mass
12,050,000 kg
Volume
ship volume
118,000 m³
Cargo Capacity
cargo capacity
480 m³
Armor
Armor Hitpoints
armor hitpoints
2,300 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
1,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

You can write a summary for Maller here.

Skills

Further information about additional or recommended skills to pilot Maller for a specific or it's common role(s) can be written here.

Fitting

Template:Fittings

Template:Fittings

Tactics

No sub-article about Maller roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.