Difference between revisions of "Maller"

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m (Changed the fitting templates to use new warsop values.)
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shipDNA=624:4475;2:5139;2:8759;1:4027;1:5443;1:5975;1:2048;1:11269;3:11325;2:31055;2:31360;1:21898;1::|
 
shipDNA=624:4475;2:5139;2:8759;1:4027;1:5443;1:5975;1:2048;1:11269;3:11325;2:31055;2:31360;1:21898;1::|
 
skills=|
 
skills=|
notes=Basic bait Maller fit. It features an EHP of 87k, which is top of the line for a cheap cruiser sized ship.</li><li>Microwarpdrive, stasis webifier and warp scramble can be used all together to hold the target down while the thick tank keeps it alive before the arrival of its fleetmates.</li><li>Two small neuts and the small sized guns should be enough to fend off frigate sized enemies, and the small nosferatu can be a life saver when the Maller is itself neuted by bigger ships.}}     {{ShipFitting|
+
notes=Basic bait Maller fit. It features an EHP of 87k, which is top of the line for a cheap cruiser sized ship.</li><li>Microwarpdrive, stasis webifier and warp scramble can be used all together to hold the target down while the thick tank keeps it alive before the arrival of its fleetmates.</li><li>Two small neuts and the small sized guns should be enough to fend off frigate sized enemies, and the small nosferatu can be a life saver when the Maller is itself neuted by bigger ships.}}  
 +
 
 +
{{ShipFitting|
 
ship=Maller|
 
ship=Maller|
 
shipTypeID=624|
 
shipTypeID=624|
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skills=Amarr Cruiser IV</li><li>Gunnery III</li><li>Medium Energy Turret III</li><li>Propulsion Jamming I</li><li>High Speed Maneuvering I</li><li>Small Energy Turret III</li><li>Afterburner III</li><li>Hull Upgrades IV</li><li>Weapon Upgrades IV</li><li>Electronics III</li><li>Navigation III</li><li>Mechanics III</li><li>Jury Rigging III</li><li>Energy Weapon Rigging I</li><li>Armor Rigging I</li><li>Energy Weapon Rigging I|
 
skills=Amarr Cruiser IV</li><li>Gunnery III</li><li>Medium Energy Turret III</li><li>Propulsion Jamming I</li><li>High Speed Maneuvering I</li><li>Small Energy Turret III</li><li>Afterburner III</li><li>Hull Upgrades IV</li><li>Weapon Upgrades IV</li><li>Electronics III</li><li>Navigation III</li><li>Mechanics III</li><li>Jury Rigging III</li><li>Energy Weapon Rigging I</li><li>Armor Rigging I</li><li>Energy Weapon Rigging I|
 
notes=Basic Maller PvP fit.</li><li>Microwarpdrive, stasis webifier and warp scramble can be used all together to hold the target down while the thick tank keeps it alive before the arrival of its fleetmates.}}
 
notes=Basic Maller PvP fit.</li><li>Microwarpdrive, stasis webifier and warp scramble can be used all together to hold the target down while the thick tank keeps it alive before the arrival of its fleetmates.}}
 +
 
{{ShipFitting|
 
{{ShipFitting|
 
ship=Maller|
 
ship=Maller|
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drone4name=open|
 
drone4name=open|
 
drone5name=open|
 
drone5name=open|
charge1name=Multifrequency M x1|
+
charge1name=Conflagration M x5|
charge1typeID=254|
+
charge1typeID=12814|
charge2name=open|
+
charge2name=Imperial Navy Xray M x5|
charge3name=open|
+
charge2typeID=23093|
 +
charge3name=Scorch M x5|
 +
charge3typeID=12818|
 
charge4name=open|
 
charge4name=open|
 
charge5name=open|
 
charge5name=open|
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warsopReason=|
 
warsopReason=|
 
version=RET 1.1|
 
version=RET 1.1|
shipDNA=624:3512;5:4025;1:5439;1:5975;1:2048;1:2364;2:11269;2:11325;1:4395;1:31011;1:31023;1:2456;3:254;1::|
+
shipDNA=624:3512;5:4025;1:5439;1:5975;1:2048;1:2364;2:11269;2:11325;1:4395;1:31011;1:31023;1:2456;3:12814;5:12818;5:23093;5::|
 +
skills=|
 +
notes=At all level V skills and before boost, this fit has 44 K EHP and flies at 1300 m/s. </li><li>The capacitor will last 1 min 30</li><li>DPS varies between 430 at 6.8 + 3.8 km with Conflagration and 320 at 20 + 3.8 km with Scorch. Of that, 60 dps is from the drones.</li><li>Tracking with Tech II crystals is poor. Carrying a set of Xray crystals helps.</li><li>Like most Amarr ships, good fitting skills are beneficial.</li><li>This is a good fit for a DD cruiser for close range fights.}}
 +
 
 +
{{ShipFitting|
 +
ship=Maller|
 +
shipTypeID=624|
 +
fitName="Fast" Tackle|
 +
fitID=-Fast--Tackle|
 +
high1name=Focused Medium Pulse Laser II|
 +
high1typeID=3512|
 +
high2name=Focused Medium Pulse Laser II|
 +
high2typeID=3512|
 +
high3name=Focused Medium Pulse Laser II|
 +
high3typeID=3512|
 +
high4name=Focused Medium Pulse Laser II|
 +
high4typeID=3512|
 +
high5name=Focused Medium Pulse Laser II|
 +
high5typeID=3512|
 +
mid1name=Experimental 10MN Microwarpdrive I|
 +
mid1typeID=5975|
 +
mid2name=X5 Prototype Engine Enervator|
 +
mid2typeID=4025|
 +
mid3name=J5b Phased Prototype Warp Scrambler I|
 +
mid3typeID=5439|
 +
low1name=1600mm Reinforced Steel Plates II|
 +
low1typeID=20353|
 +
low2name=Damage Control II|
 +
low2typeID=2048|
 +
low3name=Energized Adaptive Nano Membrane II|
 +
low3typeID=11269|
 +
low4name=Energized Adaptive Nano Membrane II|
 +
low4typeID=11269|
 +
low5name=Local Hull Conversion Nanofiber Structure I|
 +
low5typeID=5561|
 +
low6name=Overdrive Injector System II|
 +
low6typeID=1236|
 +
drone1name=Hobgoblin II x3|
 +
drone1typeID=2456|
 +
drone2name=open|
 +
drone3name=open|
 +
drone4name=open|
 +
drone5name=open|
 +
charge1name=Conflagration M x3|
 +
charge1typeID=12814|
 +
charge2name=Scorch M x3|
 +
charge2typeID=12818|
 +
charge3name=Imperial Navy Multifrequency M x3|
 +
charge3typeID=23089|
 +
charge4name=open|
 +
charge5name=open|
 +
rig1name=Medium Energy Collision Accelerator I|
 +
rig1typeID=31456|
 +
rig2name=Medium Trimark Armor Pump I|
 +
rig2typeID=31055|
 +
rig3name=Medium Semiconductor Memory Cell I|
 +
rig3typeID=31408|
 +
difficulty=1|
 +
warsop=A|
 +
warsopReason=|
 +
version=RET 1.1|
 +
shipDNA=624:3512;5:4025;1:5439;1:5975;1:1236;1:2048;1:5561;1:11269;2:20353;1:31055;1:31408;1:31456;1:2456;3:12814;3:12818;3:23089;3::|
 
skills=|
 
skills=|
notes=For a logi-supported armour fleet.}}
+
notes=This is a variation of the "Armour fleet" above optimized for speed.</li><li>At all level V skills and before boost, this fit has 47 K EHP and flies at 1600 m/s. </li><li>The capacitor will last 2 min</li><li>DPS varies between 335 at 6.8 + 3.8 km with Conflagration and 260 at 20 + 3.8 km with Scorch. 60 dps is from the drones.</li><li>Tracking with Tech II crystals is poor. Carrying a set of Xray crystals helps.</li><li>Like most Amarr ships, good fitting skills are beneficial.</li><li>What this fits lose in DPS compared to the "Armour" fit above is gained in speed and align time. This allows it to tackle and hold opponents. The armour is strong enough to survive a significant amount of damage. }}
  
 
==Tactics==
 
==Tactics==

Revision as of 21:15, 22 May 2013

This article should be cleaned up or improved. The reason is: unspecified

Fittings: Slot layout and stat changes

EVE University Database
 
Ship Database
Maller
Maller
Amarr Empire
Amarr Empire
Standard Cruisers
Maller Class
RELATED UNI-WIKI REFERENCES

Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.

SHIP BONUSES

Traits:
Amarr Cruiser skill bonus per level:
5% bonus to Medium Energy Turret damage
5% bonus to all Armor Resistances

Required Skills
  • Amarr Cruiser I41m
    • Spaceship Command III4h 26m
    • Amarr Frigate IV2d 2h 17m
Training Time what's this?
2d 7h 25m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Sacrilege
Sacrilege.jpg
CornerT2s.png
Sacrilege
Heavy Assault Cruisers Maller Class
Icon hi slot.png6 (5/1) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png1,100 MW Icon cpu.png420 tf
Icon velocity.png200 m/sec
Icon capacity.png615 m³
, Devoter
Devoter.jpg
CornerT2s.png
Devoter
Heavy Interdiction Cruisers Maller Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png6 (0/5) Icon mid slot.png3 Icon low slot.png7
Icon powergrid.png1,265 MW Icon cpu.png368 tf
Icon velocity.png215 m/sec
Icon capacity.png375 m³

Ship Attributes

Fittings
Powergrid
powergrid
1150 MW
CPU
cpu output
300 tf
Capacitor
capacitor
1,625 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
3
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
195 m/s
Inertia Modifier
inertia modifier (agility)
0.52
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
15 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
47.5 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
16 points
Sig. Radius
signature radius
130 m
Scan Res.
scan resolution
280 mm
Structure
Structure Hitpoints
structure hitpoints
1,700 HP
Mass
ship mass
12,050,000 kg
Volume
ship volume
118,000 m³
Cargo Capacity
cargo capacity
480 m³
Armor
Armor Hitpoints
armor hitpoints
2,300 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
1,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

You can write a summary for Maller here.

Skills

Further information about additional or recommended skills to pilot Maller for a specific or it's common role(s) can be written here.

Fitting

Bait
Maller: Bait
EFT
[Maller, Bait]
Small Diminishing Power System Drain I
Small Diminishing Power System Drain I
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
125mm Light 'Scout' Autocannon I

Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Ancillary Current Router I



Republic Fleet EMP S x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Icon fit drone.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Basic bait Maller fit. It features an EHP of 87k, which is top of the line for a cheap cruiser sized ship.
  • Microwarpdrive, stasis webifier and warp scramble can be used all together to hold the target down while the thick tank keeps it alive before the arrival of its fleetmates.
  • Two small neuts and the small sized guns should be enough to fend off frigate sized enemies, and the small nosferatu can be a life saver when the Maller is itself neuted by bigger ships.


PvP
Maller: PvP
EFT
[Maller, PvP]
Heavy Modulated Pulse Energy Beam I
Heavy Modulated Pulse Energy Beam I
Heavy Modulated Pulse Energy Beam I
Heavy Modulated Pulse Energy Beam I
Heavy Modulated Pulse Energy Beam I

Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

800mm Reinforced Steel Plates II
Adaptive Nano Plating II
Adaptive Nano Plating II
Damage Control II
Heat Sink II
Heat Sink II

Medium Trimark Armor Pump I
Medium Anti-Kinetic Pump I
Medium Energy Collision Accelerator I


Hobgoblin II x3

Imperial Navy Multifrequency M x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Amarr Cruiser IV
  • Gunnery III
  • Medium Energy Turret III
  • Propulsion Jamming I
  • High Speed Maneuvering I
  • Small Energy Turret III
  • Afterburner III
  • Hull Upgrades IV
  • Weapon Upgrades IV
  • Electronics III
  • Navigation III
  • Mechanics III
  • Jury Rigging III
  • Energy Weapon Rigging I
  • Armor Rigging I
  • Energy Weapon Rigging I
NOTES
  • Basic Maller PvP fit.
  • Microwarpdrive, stasis webifier and warp scramble can be used all together to hold the target down while the thick tank keeps it alive before the arrival of its fleetmates.


Armour Fleet
Maller: Armour Fleet
EFT
[Maller, Armour Fleet]
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II

Experimental 10MN Microwarpdrive I
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I

1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II

Medium Processor Overclocking Unit I
Medium Anti-Explosive Pump I
Medium Anti-Kinetic Pump I


Hobgoblin II x3

Conflagration M x5
Imperial Navy Xray M x5
Scorch M x5

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • At all level V skills and before boost, this fit has 44 K EHP and flies at 1300 m/s.
  • The capacitor will last 1 min 30
  • DPS varies between 430 at 6.8 + 3.8 km with Conflagration and 320 at 20 + 3.8 km with Scorch. Of that, 60 dps is from the drones.
  • Tracking with Tech II crystals is poor. Carrying a set of Xray crystals helps.
  • Like most Amarr ships, good fitting skills are beneficial.
  • This is a good fit for a DD cruiser for close range fights.


"Fast" Tackle
Maller: "Fast" Tackle
EFT
[Maller, "Fast" Tackle]
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II

Experimental 10MN Microwarpdrive I
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I

1600mm Reinforced Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Local Hull Conversion Nanofiber Structure I
Overdrive Injector System II

Medium Energy Collision Accelerator I
Medium Trimark Armor Pump I
Medium Semiconductor Memory Cell I


Hobgoblin II x3

Conflagration M x3
Scorch M x3
Imperial Navy Multifrequency M x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This is a variation of the "Armour fleet" above optimized for speed.
  • At all level V skills and before boost, this fit has 47 K EHP and flies at 1600 m/s.
  • The capacitor will last 2 min
  • DPS varies between 335 at 6.8 + 3.8 km with Conflagration and 260 at 20 + 3.8 km with Scorch. 60 dps is from the drones.
  • Tracking with Tech II crystals is poor. Carrying a set of Xray crystals helps.
  • Like most Amarr ships, good fitting skills are beneficial.
  • What this fits lose in DPS compared to the "Armour" fit above is gained in speed and align time. This allows it to tackle and hold opponents. The armour is strong enough to survive a significant amount of damage.


Tactics

No sub-article about Maller roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.