Difference between revisions of "Mastodon"

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(→‎Tactics: Adding link to Blockade Runner tactics)
m (Update for April 2022 Version 20.04. Change skill <Racial> Industrial to <Racial> Hauler. Change {{ShipMatrix}} expgroup to haulers)
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  * SHIP ATTRIBUTES SECTION (last update : 11/4/2014)
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  * SHIP ATTRIBUTES SECTION (last update : 2022-04-06)
 
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  * on editing the attributes, please make sure that you don't
 
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  | info=Developer: Thukker Mix<br><br>Deep space transports are designed with the depths of lawless space in mind.  Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds.  They are, however, some of the slowest ships to be found floating through space.<br><br>
 
  | info=Developer: Thukker Mix<br><br>Deep space transports are designed with the depths of lawless space in mind.  Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds.  They are, however, some of the slowest ships to be found floating through space.<br><br>
  | bonuses=<b>Minmatar Industrial bonuses (per skill level):</b><br>7.5% bonus to Shield Booster amount<br>5% bonus to ship max velocity<br><b>Transport Ships bonuses (per skill level):</b><br>5% bonus to fleet hangar capacity<br>4% bonus to all shield resistances<br><b>Role Bonus:</b><br>2+ bonus to ship warp core strength<br>100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules<br>90% reduction to effective distance traveled for jump fatigue<br>
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  | bonuses=<b>Minmatar Hauler bonuses (per skill level):</b><br>
 +
7.5% bonus to Shield Booster amount<br>
 +
5% bonus to ship max velocity<br>
 +
<b>Transport Ships bonuses (per skill level):</b><br>
 +
5% bonus to fleet hangar capacity<br>
 +
4% bonus to all shield resistances<br>
 +
<b>Role Bonus:</b><br>
 +
2+ bonus to ship warp core strength<br>
 +
100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules<br>
 +
90% reduction to effective distance traveled for jump fatigue<br>
 
  | structurehp=3,100 HP
 
  | structurehp=3,100 HP
 
  | shieldhp=4,000 HP
 
  | shieldhp=4,000 HP
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  | sensorvalue=14 points
 
  | scanres=210 mm
 
  | scanres=210 mm
  | reqskills=*{{RequiredSkill|Minmatar Industrial|V}}
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  | reqskills=*{{RequiredSkill|Minmatar Hauler|V}}
 
**{{RequiredSkill|Spaceship Command|III}}
 
**{{RequiredSkill|Spaceship Command|III}}
 
*{{RequiredSkill|Transport Ships|I}}
 
*{{RequiredSkill|Transport Ships|I}}
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''You can write additional notes for Mastodon here.''
 
''You can write additional notes for Mastodon here.''
  
{{ShipsMatrix|expgroup=industrials}}
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{{ShipsMatrix|expgroup= haulers}}
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[[Category:Ship Database]][[Category:Transport Ships]]
 
[[Category:Ship Database]][[Category:Transport Ships]]

Revision as of 13:59, 6 April 2022

EVE University Database
 
Ship Database
Mastodon
CornerT2h.png
Mastodon
Minmatar Republic
Minmatar Republic
Transport Ships
Mammoth Class
Highlight
50,000 m³ Fleet Hangar
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Developer: Thukker Mix

Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.

SHIP BONUSES

Minmatar Hauler bonuses (per skill level):
7.5% bonus to Shield Booster amount
5% bonus to ship max velocity
Transport Ships bonuses (per skill level):
5% bonus to fleet hangar capacity
4% bonus to all shield resistances
Role Bonus:
2+ bonus to ship warp core strength
100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules
90% reduction to effective distance traveled for jump fatigue

Required Skills
Training Time what's this?
29d 20h 23m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Mammoth
Mammoth.jpg
Mammoth
Haulers Mammoth Class
Icon hi slot.png2 (0/1) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png80 MW Icon cpu.png250 tf
Icon velocity.png120 m/sec
Icon capacity.png5,500 m³

Ship Attributes

Fittings
Powergrid
powergrid
230 MW
CPU
cpu output
270 tf
Capacitor
capacitor
2,700 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
5
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
120 m/sec
Inertia Modifier
inertia modifier (agility)
1
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
26.62 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
40.00 km
Max Locked Targets
max. locked targets
3
LADAR Sensor
LADAR sensor strength
14 points
Sig. Radius
signature radius
150 m
Scan Res.
scan resolution
210 mm
Structure
Structure Hitpoints
structure hitpoints
3,100 HP
Mass
ship mass
19,200,000 kg
Volume
ship volume
385,000 m³
Cargo Capacity
cargo capacity
4,500 m³
Fleet Hangar Capacity
capacity
50,000 m³
Armor
Armor Hitpoints
armor hitpoints
2,800 HP
Armor Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
67.5
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
4,000 HP
Shield Resistances
EM
electromagnetic resistance
75
THR
thermal resistance
60
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Mastodon is usually shield tanked with its five mid slots, which provides slightly lower raw EHP on a buffer tank than its Armor tanked peers, and also notably less than the shield-tanked Bustard with it's six mid-slots, giving the Mastodon arguably the lightest potential tank of the Deep Space Transport (DST) family. However "light" is still relative in this company, and the Mastodon can still easily hit battleship levels of tank. In addition, the high base navigation stats, combined with four low slots which can be used for a number of speed and agility modules, mean that the Mastodon is generally the fastest and most agile of the DSTs.

As with all DSTs, the Fleet Hanger can hold any item (not only ships) and is therefore the main cargo hold when hauling. It can only be expanded by training the Transport Ships skill (to a maximum of 62,500m3 at Level 5). As Cargo Expanders only affect the tiny main cargo hold which is rarely used they are of little use when fitting a DST.

Skills

Further information about additional or recommended skills to pilot Mastodon for a specific or it's common role(s) can be written here.

Tactics

See also: Blockade Runners

Be sure to familiarise yourself with the cloak-and-mwd trick should you decide to go into low-sec.

Notes

You can write additional notes for Mastodon here.