Difference between revisions of "Merlin"

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(Revised summary)
(→‎Summary: not particularly less than other T1 frigates though.)
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==Summary==
 
==Summary==
 
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The changes brought to the Merlin in Inferno (found [http://community.eveonline.com/updates/patchnotes.asp?newpatchlogID=72746 here]) have made it one of the best- if not ''the'' best- Tech 1 frigates in the game, especially for running Level I combat missions. Pilots may fit this ship to fulfill almost any need, whether it be a swift tackler, a shield tank or an above-average damage dealer. While it has a jack-of-all-trades quality to it, it can be modified to be on par with many of the other ships in its tier.
The changes brought to the Merlin in Inferno (found [http://community.eveonline.com/updates/patchnotes.asp?newpatchlogID=72746 here]) have made it one of the best- if not ''the'' best- Tech 1 frigates in the game, especially for running Level I combat missions. Pilots may fit this ship to fulfill almost any need, whether it be a swift tackler, a shield tank or an above-average damage dealer. While it has a jack-of-all-trades quality to it, it can be modified to be on par with many of the other ships in its tier. The Merlin is commonly used by newer pilots because of the small amount of skill points required to fly it (as seen above).
 
  
 
==Skills==
 
==Skills==

Revision as of 13:01, 6 August 2012

This article should be cleaned up or improved. The reason is: unspecified
EVE University Database
 
Ship Database
Merlin
Merlin
Caldari State
Caldari State
Standard Frigates
Merlin Class
RELATED UNI-WIKI REFERENCES

The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls.

SHIP BONUSES

Caldari Frigate Skill Bonus:
5% bonus to shield resistances and 5% bonus to Small Hybrid Turret damage per skill level.

Required Skills
  • Caldari Frigate III8h 53m
    • Spaceship Command I8m
Training Time what's this?
0d 9h 1m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Hawk
Hawk.jpg
CornerT2s.png
Hawk
Assault Frigates Merlin Class
Icon hi slot.png5 (4/2) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png45 MW Icon cpu.png190 tf
Icon velocity.png290 m/sec
Icon capacity.png300 m³
, Harpy
Harpy.jpg
CornerT2s.png
Harpy
Assault Frigates Merlin Class
Icon hi slot.png5 (1/4) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png50 MW Icon cpu.png185 tf
Icon velocity.png281 m/sec
Icon capacity.png165 m³

Ship Attributes

Fittings
Powergrid
powergrid
40 MW
CPU
cpu output
180 tf
Capacitor
capacitor
350 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
4
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
310 m/s
Inertia Modifier
inertia modifier (agility)
3.6
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
4.98 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
50 km
Max Locked Targets
max. locked targets
5
Gravimetric Sensor
Gravimetric sensor strength
11 points
Sig. Radius
signature radius
39 m
Scan Res.
scan resolution
580 mm
Structure
Structure Hitpoints
structure hitpoints
400 HP
Mass
ship mass
997,000 kg
Volume
ship volume
16,500 m³
Cargo Capacity
cargo capacity
150 m³
Armor
Armor Hitpoints
armor hitpoints
350 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The changes brought to the Merlin in Inferno (found here) have made it one of the best- if not the best- Tech 1 frigates in the game, especially for running Level I combat missions. Pilots may fit this ship to fulfill almost any need, whether it be a swift tackler, a shield tank or an above-average damage dealer. While it has a jack-of-all-trades quality to it, it can be modified to be on par with many of the other ships in its tier.

Skills

Further information about additional or recommended skills to pilot Merlin for a specific or it's common role(s) can be written here.

Fitting

Template:FittingsTemplate:FittingsTemplate:Fittings

Tactics

No sub-article about Merlin roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.