Moracha

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Ship Database
Moracha
CornerT2h.png
Moracha
Angel Cartel
Angel Cartel
Pirate Faction Ships
Ixion
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The Moracha is what goes bump in the night. Built to be the ultimate tool of piracy and terror, this Recon Ship combines the electronic warfare and covert abilities of its class with the speed and ferocity that Angel Cartel cruisers are known for. The first ever capsuleer ship to use the Ixion ship hull, the distinctive appearance of the Moracha goes along with incredible combat capabilities that make it ideal for both solo and wolfpack hunting.

SHIP BONUSES

Special Ability:
25% bonus to Medium Projectile rate of fire
Minmatar Cruiser Skill Bonus:
30% bonus to Medium Projectile Turret damage per level
Gallente Cruiser Skill Bonus:
15% bonus to Medium Projectile Turret Falloff per level
Recon Ships Skill Bonus:
30% bonus to Stasis Webifier range per level
20% reduction in CPU need for Cloaking Devices per level
Role Bonus:
Can fit Covert Ops Cloaks and Covert Cynosural Field Generators

Required Skills
  • Minmatar Frigate V11d 20h 26m
    • Spaceship Command I8m
  • Gallente Frigate V11d 20h 26m
    • Spaceship Command I8m
  • Covert Ops I33m
    • Spaceship Command III4h 26m
    • Electronics Upgrades V11d 20h 26m
      • CPU Management II47m
      • Power Grid Management II47m
Training Time what's this?
28d 19h 51m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
850 MW
CPU
cpu output
400 tf
Capacitor
capacitor
1415 GJ
High
high slots
4
Launchers
launcher slots
1
Turrets
turret slots
3
Medium
medium slots
6
Low
low slots
5
Rig
rigs
2
 
?
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
440 m/s
Inertia Modifier
inertia modifier (agility)
3.12
Warp Speed
inertia modifier (agility)
13.5 AU/s
Base Time to Warp
base time to warp
4.02 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
30 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
57.5 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
21 points
Sig. Radius
signature radius
30 m
Scan Res.
scan resolution
750 mm
Structure
Structure Hitpoints
structure hitpoints
450 HP
Mass
ship mass
8,700,000 kg
Volume
ship volume
85,000? m³
Cargo Capacity
cargo capacity
320 m³
Armor
Armor Hitpoints
armor hitpoints
450 HP
Armor Resistances
EM
electromagnetic resistance
80
THR
thermal resistance
10
KIN
kinetic resistance
25
EXP
explosive resistance
51.25
Shields
Shield Capacity
shield hitpoints
500 HP
Shield Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
50
KIN
kinetic resistance
40
EXP
explosive resistance
40


Summary

The Chremoas was a 2nd place prize of AT XI.

Skills

Further information about additional or recommended skills to pilot Chremoas for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Chremoas.

Tactics

No sub-article about Chremoas roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Chremoas here.