Difference between revisions of "Naga"

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(Added a well needed fitting for Fleet PvE, please feel free to tidy up or add appropriate tags/links/etc.)
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==Skills==
 
==Skills==
 
''Further information about additional or recommended skills to pilot Naga for a specific or it's common role(s) can be written here.''
 
''Further information about additional or recommended skills to pilot Naga for a specific or it's common role(s) can be written here.''
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==Fitting==
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{{Fittings
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|name=Naga, PvE Fleet (non-agressioned member)
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|high=Neutron Blaster Cannon II<br>Neutron Blaster Cannon II<br>Neutron Blaster Cannon II<br>Neutron Blaster Cannon II<br>Neutron Blaster Cannon II<br>Neutron Blaster Cannon II<br>Neutron Blaster Cannon II<br>Neutron Blaster Cannon II<br>
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|mid=10MN Afterburner II<br>Adaptive Invulnerability Field II<br>Adaptive Invulnerability Field II<br>Large Shield Extender II<br>Large Shield Extender II<br>Large Shield Extender II<br>
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|low=Magnetic Field Stabilizer II<br>Magnetic Field Stabilizer II<br>Damage Control II<br>
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|charges=Antimater Charge L<br>Lead Charge<br>
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|drones=
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|rigs=Medium Core Defense Field Extender I<br>Medium Core Defense Field Extender I<br>Medium Ancillary Current Router I
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|recommended1=
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|recommended2=
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|recommended3=
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|notes=
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*Meta 4 weapons/modules can be substituted if unable to mount Tech 2.
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*A [[Full_T2_Tank#Shield_Tank|T2 shield tank]] is a must as this ship does not handle damage well.
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*The lack of drones makes destroying Frigates difficult.
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*Best used in missions with groups where another ship can handle all/most of the agression.
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*It is possible to fire upon Frigates if they are beyone their orbiting range as well as using a Microwarp Drive and/or having a low Transversal Velocity (preferably below 100m/s).
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*Not recomended to use in solo PvE unless you are very skilled at agro management and destroying Frigates with Large weapons.  Also, not a majority of missions may be possible solo with this setup to above problems.
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*With agro managed by another, more 'tanky' ship, this setup can tear through Cruisers, Battlecruisers, and Battleships very quickly, making it useful as a high DPS damage dealer in a mission fleet.
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}}
  
 
==Tactics==
 
==Tactics==

Revision as of 21:15, 20 August 2012

EVE University Database
 
Ship Database
Naga
Naga
Caldari State
Caldari State
Standard Battlecruisers
Naga Class
RELATED UNI-WIKI REFERENCES

The Naga was designed in YC 109 by Corporate Police Force as an anti-Guristas ship, sacrificing the usual robust Caldari Navy standards in favor of supporting battleship-class weaponry. It was rejected by Hyasyoda management for being overspecialized.
The Naga design remained in the Hyasyoda archives, forgotten (save for a cameo in the Gallente holo-series CPF Blue). In YC 113 the Caldari Navy entertained contracts for a new tier of gunboat battlecruiser. Hyasyoda quickly submitted and won with the Naga, underbidding both Kaalakiota and Ishukone.
The Naga is effective in any campaign where fast, mobile firepower is required.

SHIP BONUSES

Battlecruiser Skill Bonus:
5% bonus to Large Hybrid Turret damage
10% bonus to Large Hybrid Turret optimal range
Role Bonus:
95% reduction in the powergrid need of Large Hybrid Turrets
50% reduction in the CPU need of Large Hybrid Turrets
50% reduction in the capacitor need of Large Hybrid Turrets

Required Skills
  • CaldariCruiser III22h 13m
    • Spaceship Command III4h 26m
    • Caldari Frigate IV2d 2h 17m
  • Battlecruisers III1d 2h 40m
    • Spaceship Command IV1d 1h 8m
Training Time what's this?
5d 4h 18m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
875 MW
CPU
cpu output
425 tf
Capacitor
capacitor
2,900 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
8
Medium
medium slots
6
Low
low slots
3
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
195 m/s
Inertia Modifier
inertia modifier (agility)
0.485
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
10.09 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
75 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
21 points
Sig. Radius
signature radius
190 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
1,755 HP
Mass
ship mass
15,000,000 kg
Volume
ship volume
252,000 m³
Cargo Capacity
cargo capacity
575 m³
Armor
Armor Hitpoints
armor hitpoints
1,575 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,160 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Naga is the Caldari Navy's entry in the "see who can fit the biggest stick on the smallest ship" competition, and it certainly makes an impression. As with the other Tier 3 Battlecruiser, the Naga has a tissue paper tank, but reaps the benefits of Battleship-grade weaponry (of which range is the most important to the fragile ship). Of the four, the Naga is by far the easiest to get fit for sniper combat due to the natural range of railguns coupled with the optimal range hull bonus.

Skills

Further information about additional or recommended skills to pilot Naga for a specific or it's common role(s) can be written here.

Fitting

Template:Fittings

Tactics

No sub-article about Naga roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University PYOS and BYOM programs.