Difference between revisions of "Nightmare"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 6/3/2014) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/misstype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=17736 | |
− | + | | shipimg=Nightmare.jpg | |
− | + | | shipname=Nightmare | |
− | + | | caption=Nightmare | |
− | + | | class=Battleship | |
− | + | | grouping=Pirate Faction Ships | |
− | + | | hulltype=Nightmare Class | |
− | + | | faction=Sansha's Nation | |
− | + | | race=Amarr | |
− | + | | roles=unspecified | |
− | + | | variations=<i>none</i> | |
− | + | | tech=F | |
− | + | | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |
− | + | | powergrid=14,500 MW | |
− | + | | cpu=710 tf | |
− | + | | capacitor=6,950 GJ | |
− | + | | highs=6 | |
− | + | | turrets=4 | |
− | + | | launchers=0 | |
− | + | | mediums=7 | |
− | + | | lows=6 | |
− | + | | mass=99,300,000 kg | |
− | + | | volume=486,000 m³ | |
− | + | | cargohold=665 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=75 m³ | |
− | + | | bandwidth=75 Mbit/sec | |
− | + | | info=When this terror was first seen haunting the spacelanes, rumors abounded about its design, which bore the indelible stamp of Sansha Kuvakei's unique madness. Who else, the conspiracy theorists argued, could come up with such marvelously twisted designs?<br><br>These and other theories were all but confirmed during the Sansha invasions of YC 111-112, as endless swarms of Nightmare fleets descended upon planet dweller and capsuleer alike, eager to serve their returned master Sansha Kuvakei once again. | |
− | + | | bonuses=<b>Caldari Battleship bonuses (per skill level):</b><br>30% bonus to Afterburner velocity bonus<br><b>Amarr Battleship bonuses (per skill level):</b><br>7.5% bonus to Large Energy Turret tracking speed<br><b>Role Bonus:</b><br>150% bonus to Large Energy Turret damage<br> | |
− | + | | structurehp=8,200 HP | |
− | + | | shieldhp=10,550 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=8,650 HP | |
− | + | | armorem=50 | |
− | + | | armorexp=20 | |
− | + | | armorkin=25 | |
− | + | | armortherm=35 | |
− | + | | maxvelocity=114 m/sec | |
− | + | | inertia=0.122 | |
− | + | | warpspeed=2 AU/s | |
− | + | | warptime=16.79 s | |
− | + | | targetrange=80.00 km | |
− | + | | sigradius=370 m | |
− | + | | maxlockedtargets=7 | |
− | + | | sensortype=RADAR | |
− | + | | sensorvalue=28 points | |
− | + | | scanres=110 mm | |
− | + | | reqskills=*{{RequiredSkill|Amarr Battleship|I}} | |
− | + | **{{RequiredSkill|Spaceship Command|IV}} | |
− | + | **{{RequiredSkill|Amarr Battlecruiser|III}} | |
− | **Spaceship Command IV | + | ***{{RequiredSkill|Spaceship Command|III}} |
− | **Amarr Cruiser | + | ***{{RequiredSkill|Amarr Cruiser|III}} |
− | *Caldari Battleship I | + | ****{{RequiredSkill|Spaceship Command|II}} |
− | **Spaceship Command IV | + | ****{{RequiredSkill|Amarr Destroyer|III}} |
− | **Caldari | + | *****{{RequiredSkill|Amarr Frigate|III}} |
− | + | ******{{RequiredSkill|Spaceship Command|I}} | |
− | + | *{{RequiredSkill|Caldari Battleship|I}} | |
− | + | **{{RequiredSkill|Spaceship Command|IV}} | |
− | + | **{{RequiredSkill|Caldari Battlecruiser|III}} | |
− | + | ***{{RequiredSkill|Spaceship Command|III}} | |
− | + | ***{{RequiredSkill|Caldari Cruiser|III}} | |
− | + | ****{{RequiredSkill|Spaceship Command|II}} | |
− | + | ****{{RequiredSkill|Caldari Destroyer|III}} | |
− | + | *****{{RequiredSkill|Caldari Frigate|III}} | |
− | + | ******{{RequiredSkill|Spaceship Command|I}} | |
+ | | totaltraintime=6d 16h 41m 50s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1=High Amount of Medium Slots | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
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==Summary== | ==Summary== | ||
− | The Nightmare is a pirate faction laser boat. It is designed to be shield tanked. While the nightmare only has 4 turret slots, | + | The Nightmare is a pirate faction laser boat. It is designed to be shield tanked. While the nightmare only has 4 turret slots, the Nightmare's 150% damage bonus makes them deal as much damage as 10 unbonused turrets, without any skill training and at less than half the capacitor cost. The Nightmare has a respectable 7 mid slots to accommodate its tank. Unfortunately, as a shield tanker and a laser boat, the Nightmare's capacitor requirements are very high and its base capacitor has trouble fulfilling the demand, so mid slots often have to be used for capacitor upgrades as well as tank. |
− | The Nightmare has a hefty price tag that makes it unpopular in | + | The Nightmare has a hefty price tag that makes it unpopular in PvP, but it a solid choice for PvE. The high firepower and tracking bonus makes it a decent choice for incursions. |
==Skills== | ==Skills== | ||
− | + | The Nightmare is capable of a multitude of roles. No matter what role it is in, due to the nature of laser boats Capacitor Systems Operation and Capacitor Management are '''very''' important to get to V. Controlled Bursts is another very important skill. | |
+ | |||
+ | Worth noting is that you only need to train {{sk|Caldari Battleship|I}} to make nigh full use of this ship, since the Caldari skill only increases the afterburner efficiency (which is only useful if you actually fit an afterburner). | ||
==Fitting== | ==Fitting== | ||
− | + | For more info on fittings, please go [[Nightmare/Fittings|here]] | |
==Tactics== | ==Tactics== | ||
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==Notes== | ==Notes== | ||
− | ''You can | + | ''You can add notes here.'' |
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
− | + | [[Category:Ship Database]][[Category:Pirate Faction Ships]] |
Revision as of 06:55, 16 April 2018
RELATED UNI-WIKI REFERENCES
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When this terror was first seen haunting the spacelanes, rumors abounded about its design, which bore the indelible stamp of Sansha Kuvakei's unique madness. Who else, the conspiracy theorists argued, could come up with such marvelously twisted designs? SHIP BONUSES
Caldari Battleship bonuses (per skill level):
Ship Attributes
|
Summary
The Nightmare is a pirate faction laser boat. It is designed to be shield tanked. While the nightmare only has 4 turret slots, the Nightmare's 150% damage bonus makes them deal as much damage as 10 unbonused turrets, without any skill training and at less than half the capacitor cost. The Nightmare has a respectable 7 mid slots to accommodate its tank. Unfortunately, as a shield tanker and a laser boat, the Nightmare's capacitor requirements are very high and its base capacitor has trouble fulfilling the demand, so mid slots often have to be used for capacitor upgrades as well as tank.
The Nightmare has a hefty price tag that makes it unpopular in PvP, but it a solid choice for PvE. The high firepower and tracking bonus makes it a decent choice for incursions.
Skills
The Nightmare is capable of a multitude of roles. No matter what role it is in, due to the nature of laser boats Capacitor Systems Operation and Capacitor Management are very important to get to V. Controlled Bursts is another very important skill.
Worth noting is that you only need to train Caldari Battleship I to make nigh full use of this ship, since the Caldari skill only increases the afterburner efficiency (which is only useful if you actually fit an afterburner).
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Nightmare roles or piloting tactics. You can write them here.
Notes
You can add notes here.