Omen

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EVE University Database
 
Ship Database
Omen
Omen
Amarr Empire
Amarr Empire
Standard Cruisers
Omen Class
RELATED UNI-WIKI REFERENCES

The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.

SHIP BONUSES

Traits:
Amarr Cruiser skill bonus per level:
10% bonus to Medium Energy Turret capacitor use
5% bonus to Medium Energy Turret rate of fire

Required Skills
  • Amarr Cruiser I41m
    • Spaceship Command II47m
    • Amarr Destroyer III8h 53m
      • Amarr Frigate III8h 53m
        • Spaceship Command I8m
Training Time what's this?
19h 22m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Zealot
Zealot.jpg
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Zealot
Heavy Assault Cruisers Omen Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png5 (0/5) Icon mid slot.png3 Icon low slot.png7
Icon powergrid.png1,180 MW Icon cpu.png340 tf
Icon velocity.png210 m/sec
Icon capacity.png440 m³
, Omen Navy Issue
Omen Navy Issue.jpg
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Omen Navy Issue
Faction Cruisers Omen Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png5 (0/4) Icon mid slot.png3 Icon low slot.png7
Icon powergrid.png960 MW Icon cpu.png335 tf
Icon velocity.png265 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
925 MW
CPU
cpu output
315 tf
Capacitor
capacitor
1,475 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
3
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
235 m/s
Inertia Modifier
inertia modifier (agility)
0.51
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwidth
drone bandwidth
40 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
55 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
15 points
Sig. Radius
signature radius
115 m
Scan Res.
scan resolution
300 mm
Structure
Structure Hitpoints
structure hitpoints
1,500 HP
Mass
ship mass
11,050,000 kg
Volume
ship volume
118,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
1,700 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
1,200 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Omen is the Amarr Attack Cruiser, offering bonuses for Medium Energy Turret capacitor use and rate of fire. With 6 low slots and 3 mids, the Omen is a natural armor tanker. In PvP, the Omen is usually armor tank fit with either a 1600 mm plate and focused medium pulse lasers or 400 mm plate and a full rack of heavy pulse lasers. With its decent tank, an above average drone bandwidth and the ability to swap crystals on the fly, the Omen can adapt to combat at many ranges, but really excels at skirmishing range (20 - 30 km). The Omen also makes an excellent L2 / L3 security mission boat.

In general, the Maller is used for brawling range combat instead of the Omen because of its greatly superior tank. The Omen Navy Issue is superior to the Omen for skirmishing, but its price is significantly greater, often making it a primary target in fights.

The Omen will benefit greatly from drone and navigation skills, on top of gunnery and tanking skills. Although it doesn't have stellar DPS, it has good damage application, making the Omen a good balance of tank, speed and firepower.

Skills

Further information about additional or recommended skills to pilot Omen for a specific or it's common role(s) can be written here.

Fitting

T1 PvE Mission Basic
Omen: T1 PvE Mission Basic
EFT
[Omen, T1 PvE Mission Basic]
Focused Anode Medium Particle Stream I
Focused Anode Medium Particle Stream I
Focused Anode Medium Particle Stream I
Focused Anode Medium Particle Stream I
Focused Anode Medium Particle Stream I

Experimental 10MN Afterburner I
Patterned Stasis Web I
Optical Tracking Computer I

Damage Control II
800mm Reinforced Rolled Tungsten Plates I
Prototype Energized Adaptive Nano Membrane I
Prototype Energized Adaptive Nano Membrane I
Small 'Accommodation' Vestment Reconstructer I
Extruded Heat Sink I

Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Medium Anti-Explosive Pump I


Warrior I x5
Warrior I x3

Optimal Range Script x1
Imperial Navy Multifrequency M x5
Imperial Navy Ultraviolet M x5
Imperial Navy Infrared M x5
Imperial Navy Radio M x5

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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • An introduction fit for new Amarr pilots. Should be able to complete L2 missions easily, but the T2 version (below) is probably required to do L3 missions.
  • With all skills at V and before boosts, this ship has 20 K EHP, flies at 670 m/s (865 m/s with AB overheated) and align in 8.1 s (5.7 s with AB off).
  • The capacitor will last for 3 min 28 s with all modules on. It is stable at 70% with the AB and armor repair off.
  • Damage varies between 331 dps at 14 + 9.3 km with Imperial Navy Multifrequency to 173 dps at 45 + 9.3 km with IN Radio.
  • Peak repair rate is 58 EHP/s.
PvE Focused Beam
Omen: PvE Focused Beam
EFT
[Omen, PvE Focused Beam]
Focused Medium Beam Laser II
Focused Medium Beam Laser II
Focused Medium Beam Laser II
Focused Medium Beam Laser II
Focused Medium Beam Laser II

Experimental 10MN Microwarpdrive I
X5 Prototype Engine Enervator
Conjunctive Radar ECCM Scanning Array I

800mm Reinforced Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Small Armor Repairer II
Extruded Heat Sink I

Medium Anti-Explosive Pump I
Medium Energy Collision Accelerator I
Medium Capacitor Control Circuit I


Hobgoblin II x5
Hobgoblin II x3

Imperial Navy Multifrequency M x5
Imperial Navy Xray M x5
Imperial Navy Infrared M x5
Aurora M x5

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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A T2 mission fit. Should be able to complete L2 and L3 missions.
  • With all skills at V and before boosts, this ship has 23 K EHP, flies at 1802 m/s (2564 m/s with MWD overheated) and align in 8.2 s (5.8 s with MWD off).
  • The capacitor will last for 1 min 3 s with all modules on. It is stable at 53% with the MWD and armor repair off.
  • Damage varies between 436 dps at 13 + 9.3 km with Imperial Navy Multifrequency to 294 dps at 47 + 7.5 km with Aurora.
  • Peak repair rate is 65 EHP/s.
  • The ECCM module can be replaced by a Sensor Booster if dampening is expected or a Tracking Computer for higher range or tracking.
Kiting T2
Omen: Kiting T2
EFT
[Omen, Kiting T2]
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Small Electrochemical Capacitor Booster I

Damage Control II
Heat Sink II
Heat Sink II
Beta Reactor Control: Reaction Control I
Tracking Enhancer II
Nanofiber Internal Structure II

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Warrior II x5
Hornet EC-300 x3
Imperial Navy Multifrequency M x5
Navy Cap Booster 400 x30

Navy Cap Booster 400 x30
Scorch M x10
Imperial Navy Multifrequency M x5

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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.