Omen Navy Issue

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Omen Navy Issue
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Omen Navy Issue
Amarr Empire
Amarr Empire
Faction Cruisers
Omen Class
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Omen Navy Issue was originally conceived as a multipurpose search and rescue vessel with strong combat capabilities. In response to the increasing need for ships capable of countering frigate swarms, its designers additionally included a drone bay intended to give the ship a greater range of options when faced with mixed enemy squadrons. The end result is a somewhat more flexible offering than Amarr design philosophy generally dictates, but don't be fooled: this crusher still packs all the punch one would expect from a ship of the golden fleet.

SHIP BONUSES

Amarr Cruiser Skill Bonus:
10% bonus to Medium Energy Turret damage
10% bonus to Medium Energy Turret optimal range.

Required Skills
  • Amarr Cruiser II3h 56m
    • Spaceship Command II0m
    • Amarr Destroyer III8h 52m
      • Amarr Frigate III8h 52m
        • Spaceship Command I0m
Training Time what's this?
21h 43m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Omen
Omen.jpg
Omen
Standard Cruisers Omen Class
Icon hi slot.png5 (0/5) Icon mid slot.png3 Icon low slot.png6
Icon powergrid.png1,000 MW Icon cpu.png330 tf
Icon velocity.png260 m/sec
Icon capacity.png400 m³
, Zealot
Zealot.jpg
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Zealot
Heavy Assault Cruisers Omen Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png5 (0/5) Icon mid slot.png3 Icon low slot.png7
Icon powergrid.png1,180 MW Icon cpu.png340 tf
Icon velocity.png210 m/sec
Icon capacity.png440 m³

Ship Attributes

Fittings
Powergrid
powergrid
960 MW
CPU
cpu output
335 tf
Capacitor
capacitor
1,650 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
3
Low
low slots
7
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
265 m/s
Inertia Modifier
inertia modifier (agility)
0.43
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
8.72 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
57.5 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
17 points
Sig. Radius
signature radius
100 m
Scan Res.
scan resolution
320 mm
Structure
Structure Hitpoints
structure hitpoints
2,250 HP
Mass
ship mass
10,850,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
2,550 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
1,800 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Omen Navy Issue is very similar in purpose to the

Zealot
Zealot.jpg
CornerT2s.png
Zealot
Heavy Assault Cruisers Omen Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png5 (0/5) Icon mid slot.png3 Icon low slot.png7
Icon powergrid.png1,180 MW Icon cpu.png340 tf
Icon velocity.png210 m/sec
Icon capacity.png440 m³

and arguably processes the best turret based projection of any non-pirate T1 cruiser. With bonuses towards turret damage and optimal range, the Omen Navy Issue is essentially an oversized Imperial Navy Slicer; with Scorch loaded this ship can easy hit ships hard at range due to a whooping 35km optimal with good skills.

The Omen Navy Issue also has a 50m3 drone bay and bandwidth. While a full flight of medium drones may increase its DPS against cruisers, the dronebay is not big enough to carry a seperate flight of light drones and, combined with a relatively small tank for an armor tanked ship, leaves this ship vulnerable to smaller frigates.

Skills

Further information about additional or recommended skills to pilot Omen Navy Issue for a specific or it's common role(s) can be written here.

Fitting

Heavy Pulse Laser
Omen Navy Issue: Heavy Pulse Laser
EFT
[Omen Navy Issue, Heavy Pulse Laser]
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Small Unstable Power Fluctuator I

Experimental 10MN Microwarpdrive I
Warp Disruptor II
Medium Electrochemical Capacitor Booster I

Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Energized Adaptive Nano Membrane II
Nanofiber Internal Structure II
Medium Ancillary Armor Repairer

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Energy Locus Coordinator I


Warrior II x5
Hobgoblin II x5

Nanite Repair Paste x1
Navy Cap Booster 400 x1
Imperial Navy Multifrequency M x4
Imperial Navy Ultraviolet M x4
Scorch M x4

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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A kiting fit with Heavy Pulse Laser. Try to maintain range at 25 to 40 km.
  • Fitting requires a 3% powergrid implant.
  • With all skills at V and before boosts, this ship has 16.6 K EHP, flies at 2506 m/s (3578 m/s with MWD overheated) and align in 5.4 s (3.7 s with MWD off).
  • The capacitor will last for 1 min 19 s with all modules on (using UV crystals). It is stable at 45% with the MWD and neut off.
  • Damage varies between 511 dps at 13 + 3.8 km with Imperial Navy Multifrequency to 428 dps at 39 + 5 km with Scorch.
  • Peak repair rate is 208 EHP/s.
  • The optimal range rig can be replaced by a tracking or a damage rig


Focused Medium Laser
Omen Navy Issue: Focused Medium Laser
EFT
[Omen Navy Issue, Focused Medium Laser]
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Medium Unstable Power Fluctuator I

Experimental 10MN Microwarpdrive I
Warp Disruptor II
Medium Electrochemical Capacitor Booster I

Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Energized Adaptive Nano Membrane II
Nanofiber Internal Structure II
Medium Ancillary Armor Repairer

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Energy Metastasis Adjuster I


Hornet EC-300 x5
Hobgoblin II x5

Nanite Repair Paste x1
Navy Cap Booster 400 x1
Scorch M x4
Imperial Navy Ultraviolet M x4
Imperial Navy Multifrequency M x4

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A skirmishing fit with Focused Medium Pulse Lasers. The smaller lasers allow this ship to use a medium neut. The longer neuting range fits the skirmishing role better.
  • With all skills at V and before boosts, this ship has 16.6 K EHP, flies at 2506 m/s (3578 m/s with MWD overheated) and align in 5.4 s (3.7 s with MWD off).
  • The capacitor will last for 1 min 23 s with all modules on (using UV crystals). It is stable at 76% with the MWD and neut off.
  • Damage varies between 455 dps at 10 + 3.8 km with Imperial Navy Multifrequency to 383 dps at 30 + 5 km with Scorch.
  • Peak repair rate is 208 EHP/s.
  • The tracking rig can be replaced by an optimal range or a damage rig


Tactics

  • In a T1 armor cruiser fleet, you are going to be the primary ranged damage dealer, with great dps projection at range relative to other T1 armor cruisers. Try to maintain range: once scrambled and webbed, the weak tank of the Omen Navy Issue makes it unlikely you will survive.
  • As a support ship to an armor HAC fleet, your job will depend on the situation. Most situations it would be a good idea to put your guns on the primary target while letting your drones take out enemy drones or other small ships. You may be called to use your guns and drones on small ships to get tackle off, or even put drones on primary and guns on small ships.
  • The mid slots are relatively flexible, however a point is by far the most common choice. A damp is uncommon but can be a solid choice if your fleet has plenty of tacklers.
  • The weak capacitor of the Omen Navy Issue makes a cap booster necessary

Notes

You can write additional notes for Omen Navy Issue here.