Difference between revisions of "Phantasm"

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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 6/3/2014)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=17718
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| shipimg=Phantasm.jpg
|shipid=17718
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| shipname=Phantasm
|shipimg=Phantasm.jpg
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| class=Cruiser
|shipname=Phantasm
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| grouping=Pirate Faction Cruisers
|caption=Phantasm
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| hulltype=Phantasm Class
|class=Cruiser
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| faction=Sansha's Nation
|grouping=Pirate Faction Ships
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| variations=  
|hulltype=Phantasm Class
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| tech=F
|faction=Amarr Empire
 
|race=Amarr
 
|roles=unspecified
 
|variations=none
 
 
|ecmprio=0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=925 MW
 
|cpu=425 tf
 
|capacitor=1,695 GJ
 
|highs=5
 
|turrets=3
 
|launchers=0
 
|mediums=6
 
|lows=3
 
 
|mass=9,600,000 kg
 
|volume=101,000 m&#179;
 
|cargohold=250 m&#179;
 
 
|dronebay=15 m&#179;
 
|bandwidth=15 Mbit/sec
 
 
|info=As with other Sansha ships, not much is known about the origin of this design.  Its form -- while harshly alien in shape -- bears the mark of extremely advanced physics research, lines and corners coalescing to form a shape whose resilience and structural integrity are hard to match.  Coupled with advanced hardpoint technology and an extremely efficient powercore, the Phantasm's legendary status is well-deserved.<br><br>Special Ability: 100% bonus to Medium Energy Turret damage
 
 
|bonuses=<b>Amarr Cruiser Skill Bonus: 7.5% bonus to Medium Energy Turret tracking per level</b><br><b>Caldari Cruiser Skill Bonus: 5% bonus to Medium Energy Turret damage per level</b>
 
 
|structurehp=2,065 HP
 
|shieldhp=2,434 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
 
|armorhp=2,175 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
 
 
|maxvelocity=164 m/s
 
|inertia=0.68
 
|warpspeed=3 AU/s
 
|warptime=9.05 s
 
 
|targetrange=59 km
 
|sigradius=130 m
 
|maxlockedtargets=7
 
|sensortype=RADAR
 
|sensorvalue=20 points
 
|scanres=275 mm
 
 
|reqskills=*Amarr Cruiser II<small>3h 55m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Amarr Frigate IV<small>2d 2h 17m</small>
 
*Caldari Cruiser II<small>3h 55m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Caldari Frigate IV<small>2d 2h 17m</small>
 
|totaltraintime=4d 21h 19m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Phantasm Phantasm on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| powergrid=890 MW
 +
| cpu=380 tf
 +
| capacitor=1,800 GJ
 +
 +
| highs=4
 +
| turrets=3
 +
| launchers=0
 +
| mediums=6
 +
| lows=5
 +
 +
| mass=9,600,000 kg
 +
| volume=101,000 m³
 +
 +
| cargohold=410 m³
 +
| extraholdtype=
 +
| extrahold=
 +
 +
| dronebay=15 m³
 +
| bandwidth=15 Mbit/sec
 +
 +
| info=As with other Sansha ships, not much is known about the origin of this design.  Its form -- while harshly alien in shape -- bears the mark of extremely advanced physics research, lines and corners coalescing to form a shape whose resilience and structural integrity are hard to match.  Coupled with advanced hardpoint technology and an extremely efficient powercore, the Phantasm's legendary status is well-deserved.
 +
| bonuses= <b>Caldari Cruiser bonuses (per skill level):</b><br>
 +
20% bonus to Afterburner velocity bonus<br>
 +
'''Amarr Cruiser bonuses (per skill level):'''<br>
 +
7.5% bonus to Medium Energy Turret tracking speed<br>
 +
'''Role Bonus:'''<br>
 +
150% bonus to Medium Energy Turret damage
 +
 +
| structurehp=2,065 HP
 +
 +
| armorhp=2,175 HP
 +
| armorem=50
 +
| armortherm=35
 +
| armorkin=25
 +
| armorexp=20
 +
 +
| shieldhp=2,700 HP
 +
| shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 +
| shieldexp=50
 +
 +
| maxvelocity=228 m/sec
 +
| inertia=0.62
 +
| warpspeed=4 AU/s
 +
| warptime=8.25 s
 +
 +
| targetrange=59 km
 +
| maxlockedtargets=7
 +
| sigradius=120 m
 +
| scanres=275 mm
 +
| sensortype=RADAR
 +
| sensorvalue=20 points
 +
 +
| reqskills= * {{RequiredSkill|Amarr Cruiser|II}}
 +
** {{RequiredSkill|Spaceship Command|II}}
 +
** {{RequiredSkill|Amarr Destroyer|III}}
 +
*** {{RequiredSkill|Amarr Frigate|III}}
 +
**** {{RequiredSkill|Spaceship Command|I}}
 +
* {{RequiredSkill|Caldari Cruiser|II}}
 +
** {{RequiredSkill|Spaceship Command|II}}
 +
** {{RequiredSkill|Caldari Destroyer|III}}
 +
*** {{RequiredSkill|Caldari Frigate|III}}
 +
**** {{RequiredSkill|Spaceship Command|I}}
 +
| totaltraintime=1d 20h 12m 10s
 +
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
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== Summary ==
The Phantasm is the Sansha pirate cruiser. Like the [[Succubus]] and [[Nightmare]], the Phantasm has a large damage bonus to lasers and has an abundance of midslots to fit a shield tank. Unlike the Succubus, you can actually ''do'' something about the cap issues you would normally run into fitting both lasers and shields. Because of the two extra high slots, Nosferatus and Energy Transfers can be fit with ease, depending on the situation.
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The '''Phantasm''' is the Sansha pirate cruiser. Like the [[Succubus]] and [[Nightmare]], the Phantasm has a large damage bonus to lasers and has an abundance of midslots to fit a shield tank. Unlike the Succubus, you can actually ''do'' something about the cap issues you would normally run into fitting both lasers and shields. The utility high allows for equipping a Nosferatu or Energy Neutralizer module.
  
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== Skills ==
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''Further information about additional or recommended skills to pilot Phantasm for a specific or its common role(s) can be written here.''
  
Ironically enough, the Phantasm really comes into it's own in Sansha Incursions. It can, as stated before, fit an ET for helping [[Basilisk]] pilots maintain their cap (''vital'' for any logistics pilot). Also, the Phantasm's bonus to tracking and it's ability to comfortably fit a Federation Navy Webifier make it a prime candidate for Vanguard sites where frigates are in abundance.
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== Tactics ==
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''No sub-article about Phantasm roles or piloting tactics. You can write them here.''
  
==Skills==
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== Notes ==
''Further information about additional or recommended skills to pilot Phantasm for a specific or it's common role(s) can be written here.''
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''You can write additional notes for Phantasm here.''
  
==Fitting==
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== Patch History ==
{{:Incursion Fitting|PhantasmShield}}
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{{Expansion past|
{{Fittings
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'''October 2019 Release - 2019-10-15.1'''
|name=Phantasm, Shield Incursion
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|high=
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''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
Heavy Pulse Laser II, Multifrequency M<br>
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* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
Heavy Pulse Laser II, Multifrequency M<br>
 
Heavy Pulse Laser II, Multifrequency M<br>
 
Medium Diminishing Power System Drain I<br>
 
Medium Diminishing Power System Drain I
 
|mid=
 
Tracking Computer II, Optimal Range Script<br>
 
Adaptive Invulnerability Field II<br>
 
Adaptive Invulnerability Field II<br>
 
EM Ward Field II<br>
 
Large Shield Extender II<br>
 
Federation Navy Stasis Webifier
 
|low=
 
Heat Sink II<br>
 
Heat Sink II<br>
 
Heat Sink II
 
|charges=
 
Scorch M
 
|drones=
 
Hobgoblin II x2
 
|rigs=
 
Medium Anti-Thermal Screen Reinforcer II<br>
 
Medium Core Defense Field Extender I<br>
 
Medium Core Defense Field Extender I
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=
 
*Phantasm is the cheapest pirate cruiser. As a natural shield tanker, an abundance of medium slots and low slots ensured its ability to fit as much as five damage enhancing modules and utility modules while still maintaining a decent tank. This promoted Phantasm's use in Incursion Vanguard fleets as an anti-frigate ship, and made it a decent choice in the cruiser side of the Assault site of [[Nation Consolidation Network]] when fit with an afterburner instead of a stasis webifier.
 
*Phantasm does not have range bonus on its guns, so the use of T2 Scorch ammo is highly recommended. Scorch M guarantees this fit a reasonable range of 26+6.5 with all V skills, which is enough for Vanguard sites.
 
*The Medium energy vampires in its high slots greatly help the cap stability of the fit, though it requires constant micro-management to be effective. Alternatively, the utility high slots can be filled with energy transfer arrays to pair with Basilisks or other ship with energy transfer arrays.
 
 
}}
 
}}
  
==Tactics==
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{{ShipsMatrix|expgroup= pirates}}
''No sub-article about Phantasm roles or piloting tactics. You can write them here.''
 
 
 
==Notes==
 
''You can write additional notes for Phantasm here.''
 
  
{{ShipsMatrix}}
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[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Pirate Faction Ships]]
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[[Category:Pirate Faction Ships]]
 +
[[Category:Pirate Faction Cruisers]]

Latest revision as of 18:29, 4 April 2023

EVE University Database
 
Ship Database
Phantasm
CornerTFh.png
Phantasm
Sansha's Nation
Sansha's Nation
Pirate Faction Cruisers
Phantasm Class
RELATED UNI-WIKI REFERENCES

As with other Sansha ships, not much is known about the origin of this design. Its form -- while harshly alien in shape -- bears the mark of extremely advanced physics research, lines and corners coalescing to form a shape whose resilience and structural integrity are hard to match. Coupled with advanced hardpoint technology and an extremely efficient powercore, the Phantasm's legendary status is well-deserved.

SHIP BONUSES

Caldari Cruiser bonuses (per skill level):
20% bonus to Afterburner velocity bonus
Amarr Cruiser bonuses (per skill level):
7.5% bonus to Medium Energy Turret tracking speed
Role Bonus:
150% bonus to Medium Energy Turret damage

Required Skills
Training Time what's this?
1d 20h 12m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
890 MW
CPU
cpu output
380 tf
Capacitor
capacitor
1,800 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
6
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
228 m/sec
Inertia Modifier
inertia modifier (agility)
0.62
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
8.25 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
15 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
59 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
20 points
Sig. Radius
signature radius
120 m
Scan Res.
scan resolution
275 mm
Structure
Structure Hitpoints
structure hitpoints
2,065 HP
Mass
ship mass
9,600,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
410 m³
Armor
Armor Hitpoints
armor hitpoints
2,175 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
2,700 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Phantasm is the Sansha pirate cruiser. Like the Succubus and Nightmare, the Phantasm has a large damage bonus to lasers and has an abundance of midslots to fit a shield tank. Unlike the Succubus, you can actually do something about the cap issues you would normally run into fitting both lasers and shields. The utility high allows for equipping a Nosferatu or Energy Neutralizer module.

Skills

Further information about additional or recommended skills to pilot Phantasm for a specific or its common role(s) can be written here.

Tactics

No sub-article about Phantasm roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Phantasm here.

Patch History