Difference between revisions of "Phantasm"

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==Fitting==
 
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{{:Incursion Fitting|PhantasmShield}}
 
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|name=Phantasm, Shield Incursion
 
|name=Phantasm, Shield Incursion

Revision as of 17:14, 14 July 2012

EVE University Database
 
Ship Database
Phantasm
Phantasm
Amarr Empire
Amarr Empire
Pirate Faction Ships
Phantasm Class
RELATED UNI-WIKI REFERENCES

As with other Sansha ships, not much is known about the origin of this design. Its form -- while harshly alien in shape -- bears the mark of extremely advanced physics research, lines and corners coalescing to form a shape whose resilience and structural integrity are hard to match. Coupled with advanced hardpoint technology and an extremely efficient powercore, the Phantasm's legendary status is well-deserved.

Special Ability: 100% bonus to Medium Energy Turret damage

SHIP BONUSES

Amarr Cruiser Skill Bonus: 7.5% bonus to Medium Energy Turret tracking per level
Caldari Cruiser Skill Bonus: 5% bonus to Medium Energy Turret damage per level

Required Skills
  • Amarr Cruiser II3h 55m
    • Spaceship Command III4h 26m
    • Amarr Frigate IV2d 2h 17m
  • Caldari Cruiser II3h 55m
    • Spaceship Command III4h 26m
    • Caldari Frigate IV2d 2h 17m
Training Time what's this?
4d 21h 19m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
925 MW
CPU
cpu output
425 tf
Capacitor
capacitor
1,695 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
6
Low
low slots
3
Rig
rigs
3
 
medium
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
164 m/s
Inertia Modifier
inertia modifier (agility)
0.68
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
9.05 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
15 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
59 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
20 points
Sig. Radius
signature radius
130 m
Scan Res.
scan resolution
275 mm
Structure
Structure Hitpoints
structure hitpoints
2,065 HP
Mass
ship mass
9,600,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
250 m³
Armor
Armor Hitpoints
armor hitpoints
2,175 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
2,434 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Phantasm is the Sansha pirate cruiser. Like the Succubus and Nightmare, the Phantasm has a large damage bonus to lasers and has an abundance of midslots to fit a shield tank. Unlike the Succubus, you can actually do something about the cap issues you would normally run into fitting both lasers and shields. Because of the two extra high slots, Nosferatus and Energy Transfers can be fit with ease, depending on the situation.


Ironically enough, the Phantasm really comes into it's own in Sansha Incursions. It can, as stated before, fit an ET for helping Basilisk pilots maintain their cap (vital for any logistics pilot). Also, the Phantasm's bonus to tracking and it's ability to comfortably fit a Federation Navy Webifier make it a prime candidate for Vanguard sites where frigates are in abundance.

Skills

Further information about additional or recommended skills to pilot Phantasm for a specific or it's common role(s) can be written here.

Fitting

Incursion Fitting Template:Fittings

Tactics

No sub-article about Phantasm roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Phantasm here.