LOW Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
Can fit one warfare Link
Can fit a Micro Jump Field Generator
RELATED UNI-WIKI REFERENCES
Developer: Carthum Conglomerate
Command Destroyers bonuses (per skill level):
2% to Armor and Information Warfare link effectiveness
5% reduction in MJFG spool up time
Amarr Destroyer bonuses (per skill level):
10% Bonus to Drone Damage
4% bonus to Armor Resistances
95% Reduction in Powergrid Requirements for Warfare Links
50% Reduction in MWD Penalty Signature Bloom
Can fit Micro Jump Field Generators
Can fit one Warfare Link
Base Time to Warp
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Light Fighter Squad Limit
Heavy Fighter Squad Limit
Support Fighter Squad Limit
Frigate Escape Bay
Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for gang link technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.
Further information about additional or recommended skills to pilot Heretic for a specific or it's common role(s) can be written here.
|show advanced ships