Prophecy Navy Issue

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Prophecy Navy Issue
CornerTFh.png
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Amarr Empire
Amarr Empire
Faction Battlecruisers
Prophecy Class
Highlight
Can use Command Burst module
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The latest iteration of an ancient and venerable warship design, the Prophecy Navy Issue is a return to the tried and true Amarr doctrine of super-heavy armor and powerful energy weapons. Capitalizing on the success of the Prophecy as a sturdy mainline doctrine, onboard drone control systems have also been streamlined, creating additional space to allow for more advanced crystal focusing technology.

To the Amarr there is little more beautiful than to witness the moment purifying fire streams through the heavens to smite the heretic and the unbeliever.

SHIP BONUSES

Amarr Battlecruiser bonuses (per skill level):
7.5% bonus to Medium Energy Turret damage
10% bonus to Medium Energy Turret optimal range
5% bonus to Drone hitpoints and damage
10% bonus to ship armor hitpoints
Role Bonus:
• Can use one Command Burst module
50% bonus to Command Burst area of effect range
12.5% bonus to Drone microwarp velocity
25% bonus to Medium Energy Turret optimal range and falloff

Required Skills
Training Time what's this?
1d 21h 16m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Prophecy
Prophecy.jpg
Prophecy
Standard Battlecruisers Prophecy Class
Icon highlights.pngCan use Command Burst module
Icon hi slot.png5 (4/4) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png1,100 MW Icon cpu.png415 tf
Icon velocity.png170 m/sec
Icon capacity.png400 m³
, Damnation
Damnation.jpg
CornerT2s.png
Damnation
Command Ships Prophecy Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (5/2) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,300 MW Icon cpu.png500 tf
Icon velocity.png150 m/sec
Icon capacity.png645 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,300 MW
CPU
cpu output
440 tf
Capacitor
capacitor
4,000 GJ
High
high slots
6
Launchers
launcher slots
1
Turrets
turret slots
5
Medium
medium slots
4
Low
low slots
7
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
170 m/sec
Inertia Modifier
inertia modifier (agility)
0.57
Warp Speed
inertia modifier (agility)
3.5 AU/s
Base Time to Warp
base time to warp
12.09 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
125 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65 km
Max Locked Targets
max. locked targets
7
Radar Sensor
RADAR sensor strength
18 points
Sig. Radius
signature radius
270 m
Scan Res.
scan resolution
210 mm
Structure
Structure Hitpoints
structure hitpoints
6,000 HP
Mass
ship mass
15,300,000 kg
Volume
ship volume
234,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
8,250 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
4,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Prophecy Navy Issue is the faction variant of the drone-focused Amarr Battlecruiser, the Prophecy. In exchange for its previous bonus to armor resists, it receives a bonus to armor hitpoints which compound with its increased base hitpoints as a faction hull to give this ship an impressive buffer tank. It also receives bonuses to Medium Energy Turrets, though it has a slightly smaller bonus to drones than the original Prophecy. The shuffled bonuses clearly favor turrets over drones, though a mixed damage approach is still viable.

Skills

Although the Prophecy Navy Issue can technically be flown with very low skills, it would be advisable to train the skills necessary for a T2 armor tank and T2 Medium Energy Turrets before flying this ship in any PvP encounter. T2 Medium Drone Operation and Drone Interfacing would also be a wise investment, though heavy drone skills are not necessary since the Prophecy Navy Issue does not have the drone bandwidth for them.

Tactics

With its massive buffer tank and middling speed, the Prophecy Navy Issue fits most naturally into a brawling role using close range ammunition in its pulse lasers, but high skill pilots may opt to take advantage of the generous fitting space to fit an oversized propulsion module and kite using Scorch ammunition. Depending on the role it plays on the battlefield, the utility high slot may be filled with either a skirmish or armor command burst.

Notes

You can add notes here.

Patch History