Difference between revisions of "Purifier"

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==Skills==
 
==Skills==
''Further information about additional or recommended skills to pilot Purifier for a specific or it's common role(s) can be written here.''
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While the skills above will allow you to 'fly' the Purifier, it is pointless to fly a Stealth Bomber without a covert ops cloaking device, or torpedo launchers.
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Required to function as a Stealth Bomber:
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*Cloaking IV
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*Torpedoes I
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*Missile Launcher Operation IV
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*Heavy Missiles III
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*Standard Missiles III
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Suggested Skills:
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*Navigation III
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*Acceleration Control III
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*Warp Drive Operation III
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*Spaceships Command IV
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*Evasive Maneuvering III
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*Electronics V
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*Engineering V
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*Energy Management III
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*Target Painting II
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*Electronic Warfare II
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*Sensor Linking II
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*Long Range Targeting III
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*Signature Analysis III
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*Targeting III
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*Shield Management III
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*Shield Operation III
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*Energy Management III
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*Energy Upgrades III
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*Launcher Rigging II
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*Astronautic Rigging II
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*Jury Rigging III
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*Mechanic IV
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In addition, you will want to get missile launcher skills as high as possible, as well as Bomb Launching skills. These skills include: <br>
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*Missile Bombardment IV
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*Missile Projection III
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*Rapid Launch III
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*Target Navigation Prediction III
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*Warhead Upgrades III
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*Bomb Deployment I
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*Covert Ops IV
  
 
==Fitting==
 
==Fitting==

Revision as of 19:15, 26 July 2012

EVE University Database
 
Ship Database
Purifier
Purifier
Amarr Empire
Amarr Empire
Covert Ops
Inquisitor Class
RELATED UNI-WIKI REFERENCES

Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance.

Developer: Viziam

Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.

SHIP BONUSES

Amarr Frigate Skill Bonus:
10% bonus to torpedo explosion velocity and flight time per level
20% bonus to torpedo velocity per level
Covert Ops Skill Bonus:
5% bonus to bomb EM damage
15% bonus to Torpedo EM damage per level
Role Bonus:
-99.65% reduction in Torpedo Launcher powergrid needs
-99.5% reduction in Cloak CPU Use
-100% targeting delay after decloaking
Note: can fit covert cynosural field generators and bomb launchers

Required Skills
  • Amarr Frigate V11d 20h 26m
    • Spaceship Command I8m
  • Covert Ops I33m
    • Spaceship Command III4h 26m
    • Electronics Upgrades V11d 20h 26m
Training Time what's this?
23d 22h 1m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Inquisitor
Inquisitor.jpg
Inquisitor
Standard Frigates Inquisitor Class
Icon hi slot.png3 (0/2) Icon mid slot.png2 Icon low slot.png4
Icon powergrid.png51 MW Icon cpu.png135 tf
Icon velocity.png405 m/sec
Icon capacity.png250 m³

Ship Attributes

Fittings
Powergrid
powergrid
45 MW
CPU
cpu output
298 tf
Capacitor
capacitor
312.5 GJ
High
high slots
5
Launchers
launcher slots
3
Turrets
turret slots
2
Medium
medium slots
3
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
262 m/s
Inertia Modifier
inertia modifier (agility)
4.347
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
8.41 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
17 points
Sig. Radius
signature radius
37 m
Scan Res.
scan resolution
450 mm
Structure
Structure Hitpoints
structure hitpoints
387 HP
Mass
ship mass
1,396,000 kg
Volume
ship volume
28,100 m³
Cargo Capacity
cargo capacity
260 m³
Armor
Armor Hitpoints
armor hitpoints
387 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
34
EXP
explosive resistance
40
Shields
Shield Capacity
shield hitpoints
212 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
48
EXP
explosive resistance
63


Summary

The Purifier stealth bomber is an excellent bomber and has many fits and uses in both PvE and PvP.

Skills

While the skills above will allow you to 'fly' the Purifier, it is pointless to fly a Stealth Bomber without a covert ops cloaking device, or torpedo launchers.

Required to function as a Stealth Bomber:

  • Cloaking IV
  • Torpedoes I
  • Missile Launcher Operation IV
  • Heavy Missiles III
  • Standard Missiles III

Suggested Skills:

  • Navigation III
  • Acceleration Control III
  • Warp Drive Operation III
  • Spaceships Command IV
  • Evasive Maneuvering III
  • Electronics V
  • Engineering V
  • Energy Management III
  • Target Painting II
  • Electronic Warfare II
  • Sensor Linking II
  • Long Range Targeting III
  • Signature Analysis III
  • Targeting III
  • Shield Management III
  • Shield Operation III
  • Energy Management III
  • Energy Upgrades III
  • Launcher Rigging II
  • Astronautic Rigging II
  • Jury Rigging III
  • Mechanic IV

In addition, you will want to get missile launcher skills as high as possible, as well as Bomb Launching skills. These skills include:

  • Missile Bombardment IV
  • Missile Projection III
  • Rapid Launch III
  • Target Navigation Prediction III
  • Warhead Upgrades III
  • Bomb Deployment I
  • Covert Ops IV

Fitting

No tagged fittings for Purifier.

Tactics

No sub-article about Purifier roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Purifier here.