Difference between revisions of "Republic Fleet Firetail"

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==Skills==
 
==Skills==
''Further information about additional or recommended skills to pilot Republic Fleet Firetail for a specific or it's common role(s) can be written here.''
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*'''Small Projectile Turret IV'''<br/>Due to the slot layout, the low amount of turrets and the ship's bonus, it's essential to fit small projectile turrets. Other weapon systems will perform far less effective. While T2 projectile turrets are optional, they greatly increase the damage potential of the Firetail.
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*'''Motion Prediction IV'''<br/>Due to the high velocity of the Firetail, it can be hard to properl hit targets, even for experienced and skilled pilots. As such every added tracking helps, making this skill rather mandatory.
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*'''Acceleration Control IV, Afterburner IV, Fuel Conservation IV,''' and '''Navigation IV'''<br/>These skills further improve the ship's velocity as well as its ability to keep the Afterburner running indefinitely. This makes it easier to keep up with targets as well as avoid being hit.
  
 
==Fitting==
 
==Fitting==

Revision as of 22:33, 3 October 2012

EVE University Database
 
Ship Database
Republic Fleet Firetail
Republic Fleet Firetail
Minmatar Republic
Minmatar Republic
Faction Frigates
Firetail Class
RELATED UNI-WIKI REFERENCES

The Firetail is modeled off a fighter frigate known as the Shamrock, a design used by a small, now-extinct pirate faction known as Lazari Dromitus. The blueprint found its way into the hands of Matari military forces after a raid on Lazari Dromitus's headquarters succeeded in killing its leader, thus beheading the organization and scattering its remnants to the four winds. It has since been improved upon and upgraded, and the Firetail is now a mainstay in most Republic Fleet patrols.

SHIP BONUSES

Minmatar Frigate Skill Bonus:
20% bonus to Small Projectile Turret damage and 7.5% bonus to Small Projectile Turret tracking speed per level

Required Skills
  • Minmatar Frigate III8h 53m
    • Spaceship Command I8m
Training Time what's this?
0d 9h 1m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
39 MW
CPU
cpu output
140 tf
Capacitor
capacitor
250 GJ
High
high slots
3
Launchers
launcher slots
1
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
410 m/s
Inertia Modifier
inertia modifier (agility)
3.2
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
4.87 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
30 km
Max Locked Targets
max. locked targets
4
LADAR Sensor
LADAR sensor strength
9 points
Sig. Radius
signature radius
35 m
Scan Res.
scan resolution
660 mm
Structure
Structure Hitpoints
structure hitpoints
504 HP
Mass
ship mass
1,098,000 kg
Volume
ship volume
16,500 m³
Cargo Capacity
cargo capacity
130 m³
Armor
Armor Hitpoints
armor hitpoints
526 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
586 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Republic Fleet Firetail is a high speed close range brawler. While being not as fast as the Dramiel it's still able to hold its own versus other frigates and bigger ships.

It's skill bonus acts as a strong multiplier to its firepower, by essentially doubling the amount of turrets at level 5. In addition the tracking bonus ensures better hits even while orbiting targets with an afterburner running indefinitely.

Considering the ship bonuses and overall gameplay style the ship can act as a stepping stone from more common and generic T1 frigates to faster and more advanced ships, such as the Dramiel or T2 frigates, especially Assault Ships and Interceptors.

Skills

  • Small Projectile Turret IV
    Due to the slot layout, the low amount of turrets and the ship's bonus, it's essential to fit small projectile turrets. Other weapon systems will perform far less effective. While T2 projectile turrets are optional, they greatly increase the damage potential of the Firetail.
  • Motion Prediction IV
    Due to the high velocity of the Firetail, it can be hard to properl hit targets, even for experienced and skilled pilots. As such every added tracking helps, making this skill rather mandatory.
  • Acceleration Control IV, Afterburner IV, Fuel Conservation IV, and Navigation IV
    These skills further improve the ship's velocity as well as its ability to keep the Afterburner running indefinitely. This makes it easier to keep up with targets as well as avoid being hit.

Fitting

No tagged fittings for Republic Fleet Firetail.

Tactics

  • Always fit an Afterburner: Given its speed and natural shield regeneration, the Firetail can simply speed/signature tank most lower level missions as well as cosmic anomalies and DED sites without further adding resistances or repair modules. However this greatly depends on skills and experience.
  • The Firetail can be tanked either way: It's possible to shield tank, armor tank or simply speed/signature tank the ship. While this is up to personal preference, the ship really starts to shine when the pilot tries to outmanoeuver ememies and their weapon systems rather than taking the hits. This frees up valueable low and mid slots to further improve the gun' tracking, damage and rate of fire. Given it's price compared to common T1 frigates however, newbie pilots should try to gather experience while being properly tanked (or possibly overtanked).
  • As with all lighter tanked Minmatar ships, the Firetail can't sustain heavy hits and suffers greatly from speed impacting effects, such as Stasis Towers or Stasis Webifiers.

Notes

  • While it is possible to fit two projectile turrets as well as one missile or rocket launcher, it might be more effective to either use the third high-slot for capacitor warfare or leave it empty to free up CPU and Powergrid for other modules, such as Webifiers or Warp Scramblers.
  • Blueprint Copies with either 1 or 3 runs for the ship hull can be obtained from several Minmatar corporations. However, it might be cheaper to simply buy the ship off the market and use the LPs to equip the ship (with faction ammo for example).