Difference between revisions of "Rifter"

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(Fixed incorrect cargohold capacity.)
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*You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly).
 
*You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly).
 
*With Engineering IV you have the option of fitting 150mm autocannons.
 
*With Engineering IV you have the option of fitting 150mm autocannons.
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}}
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The following fit as a skill heavy fit. It's useful as secondary point and as a damage dealer. One sacrifices the MWD for heavier guns and a passive shield buffer.
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{{Fittings
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|name=Rifter, PvP T2 ac
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|high=150mm Light AutoCannon II <br> 150mm Light AutoCannon II <br> 150mm Light AutoCannon II <br> [empty high slot]
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|mid=1MN Afterburner II <br> Medium Subordinate Screen Stabilizer I <br> Fleeting Warp Disruptor I
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|low=Gyrostabilizer II <br> Damage Control II <br> Nanofiber Internal Structure II
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|charges=Barrage S
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|drones=
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|rigs=Small Core Defense Field Extender I <br> Small Core Defense Field Extender I <br> Small Core Defense Field Extender I
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|recommended1= This ship needs Engineering 5 and Electronics 4 to fly. Weapon Upgrades 3 or higher. Apart from that, the pilot needs the skills to fit all the T2 modules.
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|notes= *The rigs are the most expensive on this ship, but it gets the job done. Alternatively one can chose to use +resist rigs in the form of EM, Thermic and Kinetic resist rigs.
 
}}
 
}}
  

Revision as of 11:45, 4 August 2012

EVE University Database
 
Ship Database
Rifter
Rifter
Minmatar Republic
Minmatar Republic
Standard Frigates
Rifter Class
RELATED UNI-WIKI REFERENCES

The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.

SHIP BONUSES

Minmatar Frigate Skill Bonus:
5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.

Required Skills
  • Minmatar Frigate III8h 53m
    • Spaceship Command I8m
Training Time what's this?
0d 9h 1m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Jaguar
Jaguar.jpg
CornerT2s.png
Jaguar
Assault Frigates Rifter Class
Icon hi slot.png4 (3/1) Icon mid slot.png5 Icon low slot.png3
Icon powergrid.png39 MW Icon cpu.png180 tf
Icon velocity.png368 m/sec
Icon capacity.png130 m³
, Wolf
Wolf.jpg
CornerT2s.png
Wolf
Assault Frigates Rifter Class
Icon hi slot.png5 (1/4) Icon mid slot.png2 Icon low slot.png5
Icon powergrid.png48 MW Icon cpu.png135 tf
Icon velocity.png375 m/sec
Icon capacity.png165 m³

Ship Attributes

Fittings
Powergrid
powergrid
37 MW
CPU
cpu output
125 tf
Capacitor
capacitor
250 GJ
High
high slots
4
Launchers
launcher slots
2
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
355 m/s
Inertia Modifier
inertia modifier (agility)
3.19
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
4.72 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
22.5 km
Max Locked Targets
max. locked targets
4
LADAR Sensor
LADAR sensor strength
8 points
Sig. Radius
signature radius
35 m
Scan Res.
scan resolution
660 mm
Structure
Structure Hitpoints
structure hitpoints
350 HP
Mass
ship mass
1,067,000 kg
Volume
ship volume
27,289 m³
Cargo Capacity
cargo capacity
140 m³
Armor
Armor Hitpoints
armor hitpoints
400 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
450 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Rifter is considered by many to be the best all round t1 frigate in the game. It is fast and agile, with a balanced slot layout allowing it to be armour or shield tanked and fit for tackle or damage dealing. Its bonused weapon system uses no capacitor, allowing it to deal damage and defend itself from drones without compromising its ability to hold tackle.

Skills

Further information about additional or recommended skills to pilot Rifter for a specific or it's common role(s) can be written here.

Recommended Certificates

  • Core Competency Basic
  • Armour Tanking Basic
  • Frigate Projectile Turrets Basic

Fitting

Generic Eve Uni Fittings

These fittings were designed by Unistas to help a new eve player, as a consequence they are designed to be a fit that is quick to get into and cheap to fly, not necessarily the best.

Template:FittingsTemplate:Fittings

The following fit as a skill heavy fit. It's useful as secondary point and as a damage dealer. One sacrifices the MWD for heavier guns and a passive shield buffer.

Template:Fittings

Tactics

For Tackling in a Rifter, spiraling is key. The ship is agile and fast enough that a pilot can use a standard spiral with a MWD. The only concern will be on final approach (30 km or so) to pulse the MWD so that the increased signature radius doesn't come in to play as much. If the ship is AB fit, the pilot may consider tightening the Spiral slightly, risking a little more (but still tankable) damage in order to decrease closing time.

Both of these techniques are elaborated in the EVE uni guide to tackling

Roles

Solo PVP

The Rifter is an excellent ship for rookie pilots to learn their trade in due to the ship's endurance and it's low cost.

The Rookie Rifter guide nothing more needs to be said aside from reference to this excellent piece of work.

In Uni blobs

Mainly used in a tackling role. Focus is therefore on EITHER a MWD or an AB - MWD for sheer speed but at increased sig radius, AB provides a speed boost without the penalty to the increase sig radius, It is much a matter of personal preference but bear in mind that a MWD makes you a whole world easier to target!

For more on tackling please see:
EVE uni guide to tackling

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.