Difference between revisions of "Rifter"

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|drones=
 
|drones=
 
|rigs=
 
|rigs=
|required1= Minmatar Frigate III <br> Missile Launcher Operation I
+
|recommended1= Minmatar Frigate III <br> Missile Launcher Operation I<br> Energy Systems Operation III <br> Energy Management III <br> Energy Grid Upgrades II <br> Electronics Upgrades I <br> Long Range Targeting II <br> Targeting IV <br> Signature Analysis III
|required2= Hull Upgrades I <br> Standard Missiles I
+
|recommended2= Hull Upgrades I <br> Standard Missiles I<br> Evasive Maneuvering II <br> Warp Drive Operation II <br> Mechanic III <br> Hull Upgrades III <br>
|required3= Propulsion Jamming I <br> High Speed Maneuvering I
 
|recommended1= Energy Systems Operation III <br> Energy Management III <br> Energy Grid Upgrades II <br> Electronics Upgrades I <br> Long Range Targeting II <br> Targeting IV <br> Signature Analysis III
 
|recommended2= Evasive Maneuvering II <br> Warp Drive Operation II <br> Mechanic III <br> Hull Upgrades III <br>
 
 
Shield Management III <br> Repair Systems III <br> Missile Launcher Operation III <br>
 
Shield Management III <br> Repair Systems III <br> Missile Launcher Operation III <br>
|recommended3= Gunnery III <br> Rapid Firing II <br> Sharpshooter I <br> Motion Prediction III <br> Gunnery IV <br> Trajectory Analysis II <br> Standard Missiles III <br>
+
|recommended3= Propulsion Jamming I <br> High Speed Maneuvering I<br> Gunnery III <br> Rapid Firing II <br> Sharpshooter I <br> Motion Prediction III <br> Gunnery IV <br> Trajectory Analysis II <br> Standard Missiles III <br>
 
|notes= *This setup is intended for '''fleet''' use. See the [[Tackling_101_Guide|tackling guide]].
 
|notes= *This setup is intended for '''fleet''' use. See the [[Tackling_101_Guide|tackling guide]].
 
*Because it has no tank beyond its speed, this fit won't survive long against drones or accurate fire; if you have a few more fitting skills you may want to investigate slower but tougher Rifter fits.
 
*Because it has no tank beyond its speed, this fit won't survive long against drones or accurate fire; if you have a few more fitting skills you may want to investigate slower but tougher Rifter fits.
Line 120: Line 117:
 
|drones=
 
|drones=
 
|rigs=
 
|rigs=
|required1= Minmatar Frigate III <br>
+
|recommended1= Energy Grid Upgrades II<br> Shield Operation II<br>  
|required2=
 
|required3=
 
|recommended1= Energy Grid Upgrades II<br> Shield Operation II<br> Shield Upgrades I
 
 
|recommended2= Gunnery II<br> Small Projectile Turret III<br> Afterburner I
 
|recommended2= Gunnery II<br> Small Projectile Turret III<br> Afterburner I
|recommended3=  
+
|recommended3= Minmatar Frigate III <br> Shield Upgrades I
 
|notes= *With recommended skills, this setup tanks 20 dps from Angels and can run the afterburner for over 5 minutes.
 
|notes= *With recommended skills, this setup tanks 20 dps from Angels and can run the afterburner for over 5 minutes.
 
*You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly).
 
*You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly).

Revision as of 03:30, 29 October 2011

EVE University Database
 
Ship Database
Rifter
Rifter
Minmatar Republic
Minmatar Republic
Standard Frigates
Rifter Class
RELATED UNI-WIKI REFERENCES

The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.

SHIP BONUSES

Minmatar Frigate Skill Bonus: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.

Required Skills
  • Minmatar Frigate III8h 53m
    • Spaceship Command I8m
Training Time what's this?
0d 9h 1m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Jaguar
Jaguar.jpg
CornerT2s.png
Jaguar
Assault Frigates Rifter Class
Icon hi slot.png4 (3/1) Icon mid slot.png5 Icon low slot.png3
Icon powergrid.png39 MW Icon cpu.png180 tf
Icon velocity.png368 m/sec
Icon capacity.png130 m³
, Wolf
Wolf.jpg
CornerT2s.png
Wolf
Assault Frigates Rifter Class
Icon hi slot.png5 (1/4) Icon mid slot.png2 Icon low slot.png5
Icon powergrid.png48 MW Icon cpu.png135 tf
Icon velocity.png375 m/sec
Icon capacity.png165 m³

Ship Attributes

Fittings
Powergrid
powergrid
37 MW
CPU
cpu output
125 tf
Capacitor
capacitor
250 GJ
High
high slots
4
Launchers
launcher slots
2
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
353 m/s
Inertia Modifier
inertia modifier (agility)
3.19
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
4.72 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
22 km
Max Locked Targets
max. locked targets
4
LADAR Sensor
LADAR sensor strength
8 points
Sig. Radius
signature radius
35 m
Scan Res.
scan resolution
660 mm
Structure
Structure Hitpoints
structure hitpoints
336 HP
Mass
ship mass
1,067,000 kg
Volume
ship volume
27,289 m³
Cargo Capacity
cargo capacity
130 m³
Armor
Armor Hitpoints
armor hitpoints
351 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
391 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

You can write a summary for Rifter here.

Skills

Further information about additional or recommended skills to pilot Rifter for a specific or it's common role(s) can be written here.

Recommended Certificates

  • Core Competency Basic
  • Armour Tanking Basic
  • Frigate Projectile Turrets Basic

Fitting

Generic Eve Uni Fittings

These fittings were designed by Unistas to help a new eve player, as a consequence they are designed to be a fit that is quick to get into and cheap to fly, not necessairly the best.

Template:FittingsTemplate:Fittings

Tactics

No sub-article about Rifter roles or piloting tactics. You can write them here.

Roles

Solo PVP

The Rifter is an excellent ship for rookie pilots to learn their trade in due to the ship's endurance and it's low cost.

The Rookie Rifter guide nothing more needs to be said aside from reference to this excellent piece of work.

In Uni blobs

Mainly used in a tackling role for new or low skill pointed pilots. Focus is therefore on EITHER a MWD or an AB - MWD for sheer speed but at increased sig radius, AB provides a speed boost without the penalty to the increase sig radius, It is much a matter of personal preference but bear in mind that a MWD makes you a whole world easier to target!

For more on tackling please see:
EVE uni guide to tackling

Notes

You can write additional notes for Rifter here.