Rifter

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EVE University Database
 
Ship Database
Rifter
Rifter
Minmatar Republic
Minmatar Republic
Standard Frigates
Rifter Class
RELATED UNI-WIKI REFERENCES

Development
The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.

SHIP BONUSES

Minmatar Frigate bonuses (per skill level):
5% bonus to Small Projectile Turret damage
10% bonus to Small Projectile Turret falloff

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Wolf
Wolf.jpg
CornerT2s.png
Wolf
Assault Frigates Rifter Class
Icon hi slot.png5 (1/4) Icon mid slot.png2 Icon low slot.png5
Icon powergrid.png48 MW Icon cpu.png135 tf
Icon velocity.png375 m/sec
Icon capacity.png165 m³
,Jaguar
Jaguar.jpg
CornerT2s.png
Jaguar
Assault Frigates Rifter Class
Icon hi slot.png4 (3/1) Icon mid slot.png5 Icon low slot.png3
Icon powergrid.png39 MW Icon cpu.png180 tf
Icon velocity.png368 m/sec
Icon capacity.png130 m³

Ship Attributes

Fittings
Powergrid
powergrid
41 MW
CPU
cpu output
130 tf
Capacitor
capacitor
250 GJ
High
high slots
4
Launchers
launcher slots
2
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
365 m/sec
Inertia Modifier
inertia modifier (agility)
3.2
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.73 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
22.50 km
Max Locked Targets
max. locked targets
4
LADAR Sensor
LADAR sensor strength
8 points
Sig. Radius
signature radius
35 m
Scan Res.
scan resolution
660 mm
Structure
Structure Hitpoints
structure hitpoints
350 HP
Mass
ship mass
1,067,000 kg
Volume
ship volume
27,289 m³
Cargo Capacity
cargo capacity
140 m³
Armor
Armor Hitpoints
armor hitpoints
450 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
450 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Rifter is the primary damage frigate for Minmatar. For tackling a Slasher or Merlin is by far better. While the Rifter used to be considered the best T1 frigate (leading to many memes surrounding it), it has been nerfed to be similar in abilities to the others.

Skills

Further information about additional or recommended skills to pilot Rifter for a specific or it's common role(s) can be written here.

Fitting

PvE Basic Skills Rifter
Rifter: PvE Basic Skills Rifter
EFT
[Rifter, PvE Basic Skills Rifter]
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I

Experimental 1MN Afterburner I
Explosive Deflection Amplifier I
Medium Shield Extender I

Shield Power Relay I
Shield Power Relay I
Shield Power Relay I



Fusion S x1

Fitting template high slot label.png
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Icon hi slot.png
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Fitting template low slots label.png
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FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Energy Grid Upgrades II
  • Shield Operation II
  • Gunnery II
  • Small Projectile Turret III
  • Afterburner I
  • Minmatar Frigate III
  • Shield Upgrades I
NOTES
  • With recommended skills, this setup tanks 20 dps from Angels and can run the afterburner for over 5 minutes.
  • You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly).
  • With Engineering IV you have the option of fitting 150mm autocannons.
Fleet Tackle
Rifter: Fleet Tackle
EFT
[Rifter, Fleet Tackle]
150mm Light AutoCannon I, EMP S
150mm Light AutoCannon I, EMP S
150mm Light AutoCannon I, EMP S

Medium Subordinate Screen Stabilizer I
J5b Phased Prototype Warp Scrambler I
Limited 1MN Microwarpdrive I

Damage Control I
Gyrostabilizer I
Nanofiber Internal Structure I

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I



EMP S x1

Fitting template high slot label.png
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Icon fit drone.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Solo PvP
Rifter: Solo PvP
EFT
[Rifter, Solo PvP]
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
Small Diminishing Power System Drain I

1MN Afterburner II
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I

Damage Control II
Small Ancillary Armor Repairer
Adaptive Nano Plating II

Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Small Projectile Burst Aerator I



Nanite Repair Paste x24
Republic Fleet Fusion S x1080
Republic Fleet Phased Plasma x1080
Republic Fleet Fusion S x1080
Barrage S x1080

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Icon fit drone.png
Fitting template drone slots label.png
Fitting template charge slots label.png
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FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Range control is the most important thing to consider when soloing in this ship since you don't have the firepower or ehp to brawl with blaster boats or duke it out at range with laser boats.
  • Sit at the edge of scram range against blaster boats and orbit as tightly as you can against lasers.
  • Against missile boats try and keep your total speed as high as possible to reduce missile damage.
  • The rifter is the fastest of the combat frigs, so the only T1 frigs that should out maneuver you are the attack frigs, which have less tank than you do.
  • As fitted, with all skills at V and before boosts, this Rifter has 3.2k EHP, flies at 1193 m/s and align in 3.2 s with AB off. The ship is cap stable with the armor repairer on if you can apply your Nosferatu and lasts 1m 32s otherwise.
  • Damage is 117 dps at 0.8 + 9 km with faction ammo; tracking is 0.39 [rad/s].
Solo Kiting
Rifter: Solo Kiting
EFT
[Rifter, Solo Kiting]
250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S
250mm Light Artillery Cannon II, Republic Fleet EMP S

Experimental 1MN Afterburner I
Faint Warp Disruptor I
X5 Prototype Engine Enervator

Pseudoelectron Containment Field I
Small Ancillary Armor Repairer, Nanite Repair Paste
Gyrostabilizer II

Small Projectile Burst Aerator I
Small Projectile Ambit Extension I
Small Polycarbon Engine Housing I



Nanite Repair Paste x15
Republic Fleet EMP S x1000

Fitting template high slot label.png
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Icon hi slot.png
Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
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Icon fit drone.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Have Republic Fleet Fusion and Phased Plasma. Overheat the web and try to keep them at 11-12km and laugh while you hit them and they can't hit you.


Tactics

For tackling in a Rifter, spiralling is key. The ship is agile and fast enough that you can use a standard spiral with a MicroWarp Drive (MWD). Your only concern will be on final approach (30 km or so) to pulse the MWD so that the increased signature radius doesn't come in to play as much, as the MWD's signature bloom only applies while the MWD is activated. If the ship is Afterburner (AB) fit, the pilot may consider tightening the spiral slightly. Afterburners do not have a signature radius penalty, so you can risking a little more (but still tankable) damage in order to decrease closing time.

Roles

Solo PVP

The Rifter is an excellent ship for rookie pilots to learn their trade in due to the ship's endurance and it's low cost.

The Rookie Rifter guide nothing more needs to be said aside from reference to this excellent piece of work.

In Uni blobs

Mainly used in a tackling role. Focus is therefore on EITHER a MWD or an AB - MWD for sheer speed but at increased sig radius, AB provides a speed boost without the penalty to the increase sig radius, It is much a matter of personal preference but bear in mind that a MWD makes you a whole world easier to target!

For more on tackling please see:
EVE uni guide to tackling

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.