Difference between revisions of "Sabre"

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(Removing old, outdated fits (like double-bubble) and outdated info.)
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The Sabre is a Tech 2 Minmatar destroyer hull. As an Interdictor, its primary reason for existence is to launch warp disrupt probes to prevent the enemy fleet from warping. Used poorly, it can hold your fleet in place and prevent your own fleet from warping which, of course, is bad. Newbie Sabre pilots want to be extremely careful when they bubble and will almost always do so at the direction of the FC. No matter what size of the fleet, or how long you've been flying a Sabre, call "Bubble Up" when you drop that bubble.  
 
The Sabre is a Tech 2 Minmatar destroyer hull. As an Interdictor, its primary reason for existence is to launch warp disrupt probes to prevent the enemy fleet from warping. Used poorly, it can hold your fleet in place and prevent your own fleet from warping which, of course, is bad. Newbie Sabre pilots want to be extremely careful when they bubble and will almost always do so at the direction of the FC. No matter what size of the fleet, or how long you've been flying a Sabre, call "Bubble Up" when you drop that bubble.  
  
Sabres, much like their T1 variant, Thrashers, are sized such that they aren't as difficult to hit as frigates and are also slower than frigates. Their defences are only marginally better then frigates, so they're easy to kill. However, Sabres are significantly faster than the Thrasher with a double bubble Sabre MWD'ing at 2400 m/s before heat. As a Sabre pilot you will be primaried a lot. When you are yellow boxed warp out if you can. If not, overheat that MWD and burn away as fast as possible.
+
As a Sabre pilot you will be primaried a lot. When you are yellow boxed warp out if you can. If not, overheat that MWD and burn away as fast as possible. Don't expect to get on a lot of kill mails as a dictor pilot. A kill mail only generates for a bubble if an enemy ship tries initiate warp when in that bubble and most pilots are smart enough to not to bother trying. But if you enjoy being the guy to ruin an opposing fleet's entire day, you'll enjoy being a dictor pilot.
 
 
Don't expect to get on a lot of kill mails as a dictor pilot. A kill mail only generates for a bubble if an enemy ship tries initiate warp when in that bubble and most pilots are smart enough to not to bother trying. But if you enjoy being the guy to ruin an opposing fleet's entire day, you'll enjoy being a dictor pilot.
 
  
 
==Skills==
 
==Skills==
Line 100: Line 98:
 
==Fitting==
 
==Fitting==
  
{{ShipFitting|
 
ship=Sabre|
 
shipTypeID=22456|
 
fitName=Double-Bubble Fleet Fit|
 
fitID=Double-Bubble-Fleet-Fit|
 
high1name=Interdiction Sphere Launcher I|
 
high1typeID=22782|
 
high2name=Interdiction Sphere Launcher I|
 
high2typeID=22782|
 
high3name=Prototype Cloaking Device I|
 
high3typeID=11370|
 
high4name=open|
 
high5name=open|
 
high6name=open|
 
high7name=open|
 
high8name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Medium Shield Extender II|
 
mid2typeID=3831|
 
mid3name=Medium Azeotropic Ward Salubrity I|
 
mid3typeID=8433|
 
mid4name=open|
 
low1name=Nanofiber Internal Structure II|
 
low1typeID=2605|
 
low2name=Co-Processor II|
 
low2typeID=3888|
 
charge1name=Warp Disrupt Probe x1|
 
charge1typeID=22778|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Core Defense Field Extender I|
 
rig1typeID=31788|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=22456:11370;1:22782;2:3831;1:5973;1:8433;1:2605;1:3888;1:31788;2:22778;1::|
 
skills=|
 
notes=}}    {{ShipFitting|
 
ship=Sabre|
 
shipTypeID=22456|
 
fitName=Specialist Gang Solo Tackle|
 
fitID=Specialist-Gang-Solo-Tackle|
 
high1name=200mm AutoCannon II|
 
high1typeID=2889|
 
high2name=200mm AutoCannon II|
 
high2typeID=2889|
 
high3name=200mm AutoCannon II|
 
high3typeID=2889|
 
high4name=200mm AutoCannon II|
 
high4typeID=2889|
 
high5name=200mm AutoCannon II|
 
high5typeID=2889|
 
high6name=200mm AutoCannon II|
 
high6typeID=2889|
 
high7name=Improved Cloaking Device II|
 
high7typeID=11577|
 
high8name=Interdiction Sphere Launcher I|
 
high8typeID=22782|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=F-90 Positional Sensor Subroutines|
 
mid2typeID=6160|
 
mid3name=Faint Epsilon Warp Scrambler I|
 
mid3typeID=5443|
 
mid4name=Medium F-S9 Regolith Shield Induction|
 
mid4typeID=8517|
 
low1name=Nanofiber Internal Structure II|
 
low1typeID=2605|
 
low2name=Nanofiber Internal Structure II|
 
low2typeID=2605|
 
charge1name=Targeting Range Script x1|
 
charge1typeID=29009|
 
charge2name=Scan Resolution Script x1|
 
charge2typeID=29011|
 
charge3name=Republic Fleet EMP S x1|
 
charge3typeID=21898|
 
charge4name=Warp Disrupt Probe x1|
 
charge4typeID=22778|
 
charge5name=open|
 
rig1name=Small Projectile Ambit Extension I|
 
rig1typeID=31656|
 
rig2name=Small Polycarbon Engine Housing I|
 
rig2typeID=31177|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=22456:2889;6:11577;1:22782;1:5443;1:5973;1:6160;1:8517;1:2605;2:31177;1:31656;1:21898;1:22778;1:29009;1:29011;1::|
 
skills=|
 
notes=}}
 
  
{{ShipFitting|
 
ship=Sabre|
 
shipTypeID=22456|
 
fitName=DPS|
 
fitID=DPS|
 
high1name=200mm AutoCannon II|
 
high1typeID=2889|
 
high2name=200mm AutoCannon II|
 
high2typeID=2889|
 
high3name=200mm AutoCannon II|
 
high3typeID=2889|
 
high4name=200mm AutoCannon II|
 
high4typeID=2889|
 
high5name=200mm AutoCannon II|
 
high5typeID=2889|
 
high6name=200mm AutoCannon II|
 
high6typeID=2889|
 
high7name=200mm AutoCannon II|
 
high7typeID=2889|
 
high8name=Interdiction Sphere Launcher I|
 
high8typeID=22782|
 
mid1name=Fleeting Propulsion Inhibitor I|
 
mid1typeID=4027|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=Medium F-S9 Regolith Shield Induction|
 
mid3typeID=8517|
 
mid4name=Limited 1MN Microwarpdrive I|
 
mid4typeID=5973|
 
low1name=Nanofiber Internal Structure II|
 
low1typeID=2605|
 
low2name=Gyrostabilizer II|
 
low2typeID=519|
 
charge1name=Barrage S x1|
 
charge1typeID=12625|
 
charge2name=Warp Disrupt Probe x1|
 
charge2typeID=22778|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Projectile Collision Accelerator I|
 
rig1typeID=31680|
 
rig2name=Small Projectile Burst Aerator I|
 
rig2typeID=31668|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=22456:2889;7:22782;1:4027;1:5443;1:5973;1:8517;1:519;1:2605;1:31668;1:31680;1:12625;1:22778;1::|
 
skills=|
 
notes=}}
 
  
 
==Tactics==
 
==Tactics==

Revision as of 09:07, 24 November 2013

EVE University Database
 
Ship Database
Sabre
CornerT2h.png
Sabre
Minmatar Republic
Minmatar Republic
Interdictors
Thrasher Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Developer: Core Complexion

Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.

SHIP BONUSES

Minmatar Destroyer Skill Bonus:
5% bonus to Small Projectile Turret damage per level
10% bonus to Small Projectile Turret tracking speed per level
Interdictors Skill Bonus:
10% bonus to Small Projectile Turret falloff per level
10% reduction in Microwarpdrive signature radius penalty per level
Role Bonus:
Can fit Interdiction Sphere Launchers on the ship

Required Skills
  • Minmatar Destroyer V11d 20h 26m
    • Minmatar Frigate III8h 53m
      • Spaceship Command I8m
  • Interdictors I41m
    • Spaceship Command IV1d 1h 8m
    • Graviton Physics I41m
      • Science V5d 22h 13m
      • Power Grid Management V5d 22h 13m
    • Propulsion Jamming V17d 18h 40m
      • CPU Management III4h 26m
      • Navigation II47m
Training Time what's this?
43d 4h 12m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Thrasher
Thrasher.jpg
Thrasher
Standard Destroyers Thrasher Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (1/7) Icon mid slot.png3 Icon low slot.png2
Icon powergrid.png70 MW Icon cpu.png170 tf
Icon velocity.png270 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
58 MW
CPU
cpu output
230 tf
Capacitor
capacitor
600 GJ
High
high slots
8
Launchers
launcher slots
1
Turrets
turret slots
7
Medium
medium slots
4
Low
low slots
2
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
320 m/s
Inertia Modifier
inertia modifier (agility)
3.7
Warp Speed
inertia modifier (agility)
9 AU/s
Base Time to Warp
base time to warp
6.59 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
45 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
11 points
Sig. Radius
signature radius
70 m
Scan Res.
scan resolution
550 mm
Structure
Structure Hitpoints
structure hitpoints
625 HP
Mass
ship mass
1,285,000 kg
Volume
ship volume
43,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
650 HP
Armor Resistances
EM
electromagnetic resistance
80
THR
thermal resistance
51.25
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
750 HP
Shield Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
40
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Sabre is a Tech 2 Minmatar destroyer hull. As an Interdictor, its primary reason for existence is to launch warp disrupt probes to prevent the enemy fleet from warping. Used poorly, it can hold your fleet in place and prevent your own fleet from warping which, of course, is bad. Newbie Sabre pilots want to be extremely careful when they bubble and will almost always do so at the direction of the FC. No matter what size of the fleet, or how long you've been flying a Sabre, call "Bubble Up" when you drop that bubble.

As a Sabre pilot you will be primaried a lot. When you are yellow boxed warp out if you can. If not, overheat that MWD and burn away as fast as possible. Don't expect to get on a lot of kill mails as a dictor pilot. A kill mail only generates for a bubble if an enemy ship tries initiate warp when in that bubble and most pilots are smart enough to not to bother trying. But if you enjoy being the guy to ruin an opposing fleet's entire day, you'll enjoy being a dictor pilot.

Skills

Further information about additional or recommended skills to pilot Sabre for a specific or it's common role(s) can be written here.

Fitting

Tactics

For more information on piloting an Interdictor effectively, especially in a fleet situation, see the main article.

Notes