Difference between revisions of "Slasher"

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m (clean up, replaced: |warpspeed=6 AU/s → |warpspeed=5 AU/s)
Line 92: Line 92:
 
ship=Slasher|
 
ship=Slasher|
 
shipTypeID=585|
 
shipTypeID=585|
fitName=Fast Tackle T1|
+
fitName=Long point/Inty|
fitID=Fast-Tackle-T1|
+
fitID=Long-point-Inty|
high1name=125mm Gatling AutoCannon I|
 
high1typeID=484|
 
high2name=125mm Gatling AutoCannon I|
 
high2typeID=484|
 
high3name=125mm Gatling AutoCannon I|
 
high3typeID=484|
 
high4name=open|
 
mid1name=1MN Microwarpdrive I|
 
mid1typeID=434|
 
mid2name=Sensor Booster I|
 
mid2typeID=1973|
 
mid3name=Warp Disruptor I|
 
mid3typeID=3242|
 
mid4name=Medium Shield Extender I|
 
mid4typeID=3829|
 
low1name=Micro Auxiliary Power Core I|
 
low1typeID=11563|
 
low2name=Damage Control I|
 
low2typeID=2046|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Phased Plasma S x1|
 
charge2typeID=184|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Anti-Thermal Screen Reinforcer I|
 
rig2typeID=31752|
 
rig3name=Small Anti-Kinetic Screen Reinforcer I|
 
rig3typeID=31740|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=585:484;3:434;1:1973;1:3242;1:3829;1:2046;1:11563;1:31716;1:31740;1:31752;1:184;1:29011;1::|
 
skills=|
 
notes=This fit is from Azual Skoll. For more information about tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html}}    {{ShipFitting|
 
ship=Slasher|
 
shipTypeID=585|
 
fitName=Fast Tackle T2|
 
fitID=Fast-Tackle-T2|
 
 
high1name=125mm Gatling AutoCannon II|
 
high1name=125mm Gatling AutoCannon II|
 
high1typeID=2873|
 
high1typeID=2873|
Line 144: Line 101:
 
high3typeID=2873|
 
high3typeID=2873|
 
high4name=open|
 
high4name=open|
mid1name=Limited 1MN Microwarpdrive I|
+
mid1name=Warp Disruptor II|
mid1typeID=5973|
+
mid1typeID=3244|
mid2name=F-90 Positional Sensor Subroutines|
+
mid2name=Faint Epsilon Warp Scrambler I|
mid2typeID=6160|
+
mid2typeID=5443|
mid3name=Warp Disruptor II|
+
mid3name=Medium F-S9 Regolith Shield Induction|
mid3typeID=3244|
+
mid3typeID=8517|
mid4name=Medium Shield Extender II|
+
mid4name=Limited 1MN Microwarpdrive I|
mid4typeID=3831|
+
mid4typeID=5973|
low1name=Micro Auxiliary Power Core I|
+
low1name=Pseudoelectron Containment Field I|
low1typeID=11563|
+
low1typeID=5837|
low2name=Damage Control II|
+
low2name=Micro Auxiliary Power Core I|
low2typeID=2048|
+
low2typeID=11563|
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Republic Fleet Phased Plasma S x1|
 
charge2typeID=21924|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
rig3name=Small Core Defense Field Extender I|
 
rig3typeID=31788|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=585:2873;3:3244;1:3831;1:5973;1:6160;1:2048;1:11563;1:31716;1:31788;2:21924;1:29011;1::|
 
skills=|
 
notes=This fit is from Azual Skoll. For more information about tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html}}
 
 
 
{{ShipFitting|
 
ship=Slasher|
 
shipTypeID=585|
 
fitName=T1 Inty/Gate Camp Slasher|
 
fitID=T1-Inty-Gate-Camp-Slasher|
 
high1name=125mm Gatling AutoCannon II|
 
high1typeID=2873|
 
high2name=125mm Gatling AutoCannon II|
 
high2typeID=2873|
 
high3name=125mm Gatling AutoCannon II|
 
high3typeID=2873|
 
high4name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Sensor Booster II|
 
mid2typeID=1952|
 
mid3name=Warp Disruptor II|
 
mid3typeID=3244|
 
mid4name=Medium Shield Extender II|
 
mid4typeID=3831|
 
low1name=Micro Auxiliary Power Core I|
 
low1typeID=11563|
 
low2name=Damage Control II|
 
low2typeID=2048|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Republic Fleet Phased Plasma S x1|
 
charge2typeID=21924|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Targeting System Subcontroller I|
 
rig1typeID=31322|
 
rig2name=Small Ionic Field Projector I|
 
rig2typeID=31274|
 
rig3name=Small Hyperspatial Velocity Optimizer I|
 
rig3typeID=31159|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=585:2873;3:1952;1:3244;1:3831;1:5973;1:2048;1:11563;1:31159;1:31274;1:31322;1:21924;1:29011;1::|
 
skills=|
 
notes=Similar to Azual's fit, but trades some tank for a more "inty" like feel, the rigs have been swapped out to lock even faster, lock from farther for if you end up farther apart on a gate, and warp faster to be able to catch even other T1 frigates.</li><li>Designed for catching people on gates and intercepting at a T1 level.</li><li>Depending on your target, consider dropping the damage control for a Nanofiber Internal Structure II.}}    {{ShipFitting|
 
ship=Slasher|
 
shipTypeID=585|
 
fitName=Close Range Tackle T1|
 
fitID=Close-Range-Tackle-T1|
 
high1name=125mm Gatling AutoCannon I|
 
high1typeID=484|
 
high2name=125mm Gatling AutoCannon I|
 
high2typeID=484|
 
high3name=125mm Gatling AutoCannon I|
 
high3typeID=484|
 
high4name=open|
 
mid1name=1MN Microwarpdrive I|
 
mid1typeID=434|
 
mid2name=Stasis Webifier I|
 
mid2typeID=526|
 
mid3name=Warp Scrambler I|
 
mid3typeID=447|
 
mid4name=Medium Shield Extender I|
 
mid4typeID=3829|
 
low1name=Micro Auxiliary Power Core I|
 
low1typeID=11563|
 
low2name=Damage Control I|
 
low2typeID=2046|
 
charge1name=Phased Plasma S x1|
 
charge1typeID=184|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig1typeID=31716|
rig2name=Small Anti-Thermal Screen Reinforcer I|
+
rig2name=Small Anti-EM Screen Reinforcer I|
rig2typeID=31752|
+
rig2typeID=31716|
rig3name=Small Anti-Kinetic Screen Reinforcer I|
+
rig3name=Small Anti-Thermal Screen Reinforcer I|
rig3typeID=31740|
+
rig3typeID=31752|
 
difficulty=0|
 
difficulty=0|
warsop=A|
+
warsop=S|
warsopReason=|
+
warsopReason=Faction hull|
version=RET 1.0|
+
version=RUBI 1.0|
shipDNA=585:484;3:434;1:447;1:526;1:3829;1:2046;1:11563;1:31716;1:31740;1:31752;1:184;1::|
+
shipDNA=585:2873;3:3244;1:5443;1:5973;1:8517;1:5837;1:11563;1:31716;2:31752;1::|
skills=|
 
notes=This fit is from Azual Skoll. For more information about tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html}}
 
 
 
{{ShipFitting|
 
ship=Slasher|
 
shipTypeID=585|
 
fitName=Close Range Tackle T2|
 
fitID=Close-Range-Tackle-T2|
 
high1name=125mm Gatling AutoCannon II|
 
high1typeID=2873|
 
high2name=125mm Gatling AutoCannon II|
 
high2typeID=2873|
 
high3name=125mm Gatling AutoCannon II|
 
high3typeID=2873|
 
high4name=Small Diminishing Power System Drain I|
 
high4typeID=5139|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Fleeting Propulsion Inhibitor I|
 
mid2typeID=4027|
 
mid3name=Faint Epsilon Warp Scrambler I|
 
mid3typeID=5443|
 
mid4name=Medium F-S9 Regolith Shield Induction|
 
mid4typeID=8517|
 
low1name=Micro Auxiliary Power Core I|
 
low1typeID=11563|
 
low2name=Damage Control II|
 
low2typeID=2048|
 
charge1name=Republic Fleet Phased Plasma S x1|
 
charge1typeID=21924|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
rig3name=Small Core Defense Field Extender I|
 
rig3typeID=31788|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=585:2873;3:5139;1:4027;1:5443;1:5973;1:8517;1:2048;1:11563;1:31716;1:31788;2:21924;1::|
 
skills=|
 
notes=This fit is from Azual Skoll. For more information about tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html}}    {{ShipFitting|
 
ship=Slasher|
 
shipTypeID=585|
 
fitName=Dual Prop T2|
 
fitID=Dual-Prop-T2|
 
high1name=150mm Light AutoCannon II|
 
high1typeID=2881|
 
high2name=150mm Light AutoCannon II|
 
high2typeID=2881|
 
high3name=150mm Light AutoCannon II|
 
high3typeID=2881|
 
high4name=Small 'Knave' Energy Drain|
 
high4typeID=5137|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=1MN Afterburner II|
 
mid3typeID=438|
 
mid4name=Medium F-S9 Regolith Shield Induction|
 
mid4typeID=8517|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Micro Auxiliary Power Core II|
 
low2typeID=4254|
 
charge1name=Republic Fleet Phased Plasma S x1|
 
charge1typeID=21924|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Ancillary Current Router I|
 
rig1typeID=31358|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
rig3name=Small Core Defense Field Extender I|
 
rig3typeID=31788|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=585:2881;3:5137;1:438;1:5443;1:5973;1:8517;1:2048;1:4254;1:31358;1:31788;2:21924;1::|
 
skills=|
 
notes=This fit is from Azual Skoll. For more information about tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html}}
 
{{ShipFitting|
 
ship=Slasher|
 
shipTypeID=585|
 
fitName=Forward Scout DualWeb Bait|
 
fitID=Forward-Scout-DualWeb-Bait|
 
high1name=200mm Light 'Scout' Autocannon I|
 
high1typeID=8863|
 
high2name=200mm Light 'Scout' Autocannon I|
 
high2typeID=8863|
 
high3name=200mm Light 'Scout' Autocannon I|
 
high3typeID=8863|
 
high4name=5W Infectious Power System Malfunction|
 
high4typeID=4471|
 
mid1name=J5b Phased Prototype Warp Scrambler I|
 
mid1typeID=5439|
 
mid2name='Langour' Drive Disruptor I|
 
mid2typeID=4029|
 
mid3name='Langour' Drive Disruptor I|
 
mid3typeID=4029|
 
mid4name=Experimental 1MN Afterburner I|
 
mid4typeID=6003|
 
low1name=F85 Peripheral Damage System I|
 
low1typeID=5843|
 
low2name=Small Ancillary Armor Repairer|
 
low2typeID=33076|
 
charge1name=Nanite Repair Paste x100|
 
charge1typeID=28668|
 
charge2name=Republic Fleet Phased Plasma S x800|
 
charge2typeID=21924|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Auxiliary Nano Pump I|
 
rig1typeID=31045|
 
rig2name=Small Anti-Explosive Pump I|
 
rig2typeID=31009|
 
rig3name=Small Projectile Ambit Extension I|
 
rig3typeID=31656|
 
difficulty=1|
 
warsop=N|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=585:4471;1:8863;3:4029;2:5439;1:6003;1:5843;1:33076;1:31009;1:31045;1:31656;1:21924;800:28668;100::|
 
 
skills=|
 
skills=|
notes=You are bait. You and a buddy operate as forward scouts and try to lure in a larger or more prepared opponent -- and then you hold them in place as your fleet or gang warp in. }}
+
notes=If you drop 2 guns, you can fit a Damage Control II</li><li>Downgrade to meta if ISK/SP is a problem}}
  
 
==Tactics==
 
==Tactics==

Revision as of 11:00, 27 December 2013

EVE University Database
 
Ship Database
Slasher
Slasher
Minmatar Republic
Minmatar Republic
Standard Frigates
Slasher Class
RELATED UNI-WIKI REFERENCES

The Slasher is cheap, but versatile. It's been manufactured en masse, making it one of the most common vessels in Minmatar space. The Slasher is extremely fast, with decent armaments, and is popular amongst budding pirates and smugglers.

SHIP BONUSES

Traits:
Minmatar Frigate skill bonus per level:
5% bonus to Small Projectile Turret damage
7.5% bonus to Small Projectile Turret tracking speed

Role bonus:
80% reduction in Propulsion Jamming systems activation cost

Required Skills
  • Minmatar Frigate I16m
    • Spaceship Command I8m
Training Time what's this?
0d 0h 24m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Claw
Claw.jpg
CornerT2s.png
Claw
Interceptors Slasher Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png4 (1/3) Icon mid slot.png2 Icon low slot.png4
Icon powergrid.png45 MW Icon cpu.png125 tf
Icon velocity.png480 m/sec
Icon capacity.png94 m³
, Stiletto
Stiletto.jpg
CornerT2s.png
Stiletto
Interceptors Slasher Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png3 (1/2) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png30 MW Icon cpu.png150 tf
Icon velocity.png435 m/sec
Icon capacity.png92 m³

Ship Attributes

Fittings
Powergrid
powergrid
34 MW
CPU
cpu output
135 tf
Capacitor
capacitor
240 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
4
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
430 m/s
Inertia Modifier
inertia modifier (agility)
2.83
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
2.85 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
22.5 km
Max Locked Targets
max. locked targets
4
LADAR Sensor
LADAR sensor strength
7 points
Sig. Radius
signature radius
30 m
Scan Res.
scan resolution
940 mm
Structure
Structure Hitpoints
structure hitpoints
300 HP
Mass
ship mass
1,075,000 kg
Volume
ship volume
17,400 m³
Cargo Capacity
cargo capacity
120 m³
Armor
Armor Hitpoints
armor hitpoints
300 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
350 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Slasher is a the tech one Minmatar tackle frigate. It receives a bonus to the cap usage of tackle mods. It has the fastest base speed of the tier one frigates. Four mid slots also allow a great deal of flexibility in fitting.

Skills

  • From the ship description:

  • Core Competency - Basic [Certificate]
  • Frigate Projectile Turrets - Basic [Certificate]
  • Propulsion Jammer Operator - Basic [Certificate]
  • High Velocity Helmsman - Basic [Certificate]

Fitting

Long point/Inty
Slasher: Long point/Inty
EFT
[Slasher, Long point/Inty]
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II

Warp Disruptor II
Faint Epsilon Warp Scrambler I
Medium F-S9 Regolith Shield Induction
Limited 1MN Microwarpdrive I

Pseudoelectron Containment Field I
Micro Auxiliary Power Core I

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I



Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • If you drop 2 guns, you can fit a Damage Control II
  • Downgrade to meta if ISK/SP is a problem


Tactics

When flying a slasher as an interceptor you need to take a little time to understand how your ship operates under high speed conditions, and set up your orbit ranges appropriately. Your preferred ships to tackle are anything bigger than you (Cruisers, Battle Cruisers, Battlships), as you have a chance to effectively speed tank any guns that may be on their ships. If you are scram fitted you might be able to assist your other frigate pilots in catching another MWD frigate such as a Dramiel or Interceptor.

  • Long Point: With the warp disruptor your orbit should be set to approximately 14-17 KM. This will allow you to stay at 16-18 km, inside of your warp disruption range and outside of medium energy neutralizing range. Hold point (keep the module) active for as long as possible or until someone calls a replacement point (someone else has a scram) and move onto your next target.

  • Short Point: Set your orbit to 500 meters and shut off your MWD once you get within 8-11 km of your target. This will allow your ship to quickly achieve a stable orbit at extremely close range to hopefully get under and stay under enemy guns. If you turn your MWD off too late you will 'yo-yo' on the target and potentially loose your scramble and allow a watchful pilot to instapop your fragile frigate as you re-approach. Leaving your MWD on for a low skilled pilot can cause issues with maintaining cap, make it very easy for other ships to shoot you (huge signature radius), and your elliptical orbit may be large enough to push you outside of scram range.


  • Spiraling: In both cases you will need to learn how to spiral onto targets. This requires a bit of 'manual' flying. Manual flying is where you double click in space to set your ship trajectory rather than using the approach or orbit command buttons. In the case of spiraling, you want to fly into the target ship at angles when possible. Place the target ship in the center of your screen and double click in space halfway been the ship and the edge of your screen. Once you start getting closer reposition the target ship to the center of your screen and again, double click half way. Do this until you feel you can safely dive onto the target (scramblers) or start you long distance orbit (disruptors) safely.

  • Call your point: When you turn your warp disruption module on the target you can briefly call out over com's, "+1 Thorax" if you managed to put a warp disruptor on a thorax, or "+2 Drake" if you managed to put a scrambler on a drake. +1 is for Warp disruptors +2 is for scramblers. Do not say anything else. If your ship is going down and you are about to be blown up, do not call out over coms "I'm gonna die!" That is bad. Simply call out briefly over com's "-1 Thorax" or "-2 Drake" and warp your pod off so you can reship.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.