Difference between revisions of "Stabber Fleet Issue"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 15/10/2019)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=17713
+
| shipimg=Stabber Fleet Issue.jpg
|shipid=17713
+
| shipname=Stabber Fleet Issue
|shipimg=Stabber Fleet Issue.jpg
+
| class=Cruiser
|shipname=Stabber Fleet Issue
+
| grouping=Faction Cruisers
|caption=Stabber Fleet Issue
+
| hulltype=Stabber Class
|class=Cruiser
+
| faction=Minmatar Republic  
|grouping=Faction Cruisers
+
| variations={{Ship|Vagabond}},{{Ship|Stabber}}
|hulltype=Stabber Class
+
| tech=F  
|faction=Minmatar Republic
+
| powergrid=950 MW
|race=Minmatar
+
| cpu=310 tf
|roles=unspecified
+
| capacitor=1,275 GJ
|variations={{Ship|Stabber}}, {{Ship|Vagabond}}
+
| highs=5
|tech=F
+
| turrets=5
+
| launchers=3
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| mediums=4
+
| lows=6
|powergrid=950 MW
+
| mass=10,810,000 kg
|cpu=310 tf
+
| volume=101,000
|capacitor=1,275 GJ
+
| cargohold=450
|highs=5
+
| extrahold=
|turrets=5
+
| extraholdtype=
|launchers=3
+
| dronebay=40
|mediums=4
+
| bandwidth=40 Mbit/sec
|lows=6
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| info=Responding to voices stating that the Stabber needed an upgrade to be viable as a fleet vessel of military standards, the Republic Fleet commissioned the creation of the Fleet Issue Stabber; a slower, hardier version of the original that packs quite a bit more firepower.  Being as new as it is on the battlefield, the Fleet Issue Stabber hasn't seen many large engagements yet, but its engineers as well as Fleet command are very optimistic about its performance.
+
| bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>7.5% bonus to Medium Projectile Turret rate of fire<br>10% bonus to Medium Projectile Turret tracking speed<br>
|mass=10,810,000 kg
+
| structurehp=2,250 HP
|volume=101,000 m&#179;
+
| shieldhp=2,250 HP
|cargohold=450 m&#179;
+
| shieldem=0
+
| shieldexp=50
|dronebay=40 m&#179;
+
| shieldkin=40
|bandwidth=40 Mbit/sec
+
| shieldtherm=20
+
| armorhp=2,700 HP
|info=Responding to voices stating that the Stabber needed an upgrade to be viable as a fleet vessel of military standards, the Republic Fleet commissioned the creation of the Fleet Issue Stabber; a slower, hardier version of the original that packs quite a bit more firepower.  Being as new as it is on the battlefield, the Fleet Issue Stabber hasn't seen many large engagements yet, but its engineers as well as Fleet command are very optimistic about its performance.
+
| armorem=60
+
| armorexp=10
|bonuses=<b>Minmatar Cruiser Skill Bonus:</b><br>5% bonus to Medium Projectile Turret firing speed<br>10% bonus to Medium Projectile Turret tracking speed
+
| armorkin=25
+
| armortherm=35
|structurehp=2,250 HP
+
| maxvelocity=250 m/sec
|shieldhp=2,250 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
| inertia=0.465
|armorhp=2,700 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
+
| warpspeed=4 AU/s
+
| warptime=6.97 s
|maxvelocity=250 m/s
+
| targetrange=40.00 km
|inertia=0.465
+
| sigradius=100 m
|warpspeed=3 AU/s
+
| maxlockedtargets=6
|warptime=6.05 s
+
| sensortype=LADAR
+
| sensorvalue=18 points
|targetrange=40 km
+
| scanres=305 mm
|sigradius=100 m
+
| reqskills=*{{RequiredSkill|Minmatar Cruiser|II}}
|maxlockedtargets=6
+
** {{RequiredSkill|Spaceship Command|II}}
|sensortype=LADAR
+
** {{RequiredSkill|Minmatar Destroyer|III}}
|sensorvalue=18 points
+
*** {{RequiredSkill|Minmatar Frigate|III}}
|scanres=305 mm
+
**** {{RequiredSkill|Spaceship Command|I}}
 
|reqskills=*Minmatar Cruiser IV<small>5d 5h 42m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Minmatar Frigate IV<small>2d 2h 17m</small>
 
|totaltraintime=7d 12h 26m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Stabber%20Fleet%20Issue Stabber Fleet Issue on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=22h 29m 40s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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------------------------------------------------------------------------------------------->
 
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==Summary==
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== Summary ==
Often shortened 'SFI', the Stabber Fleet Issue is a {{Ship|Stabber}} with a considerably increased tank and extra low slots. It has one fewer high slots but unlike the Stabber can use all of its highs for projectiles. Its tracking bonus makes it especially effective at tearing up frigates with autocannons. Popular SFI fits are a fast shield autocannon platform for destroying frigates and cruisers, or a heavy tackler for gangs with armor logistics.
+
Often shortened ''''SFI'''', the '''Stabber Fleet Issue''' is a [[Stabber]] with a considerably increased tank and extra low slots. It has one fewer high slots but unlike the Stabber can use all of its highs for projectiles. Its tracking bonus makes it especially effective at tearing up frigates with autocannons. Popular SFI fits are a fast shield autocannon platform for destroying frigates and cruisers, or a heavy tackler for gangs with armor logistics.
  
==Skills==
+
== Skills ==
''Further information about additional or recommended skills to pilot Stabber Fleet Issue for a specific or it's common role(s) can be written here.''
+
''Further information about additional or recommended skills to pilot Stabber Fleet Issue for a specific or its common role(s) can be written here.''
  
==Fitting==
+
== Tactics ==
 +
''No sub-article about Stabber Fleet Issue roles or piloting tactics. You can write them here.''
  
{{ShipFitting|
+
== Patch History ==
ship=Stabber Fleet Issue|
+
{{Expansion past|
shipTypeID=17713|
+
'''November 2019 Release v.1.1 - Build: 1617768 - 2019-11-26'''
fitName=Dual prop heavy tackle|
+
* Ship Bonus to Medium Projectile Turret rate of fire has been increased to 7.5% per skill level (previously 5%)
fitID=Dual-prop-heavy-tackle|
 
high1name=Dual 180mm AutoCannon II|
 
high1typeID=2937|
 
high2name=Dual 180mm AutoCannon II|
 
high2typeID=2937|
 
high3name=Dual 180mm AutoCannon II|
 
high3typeID=2937|
 
high4name=Dual 180mm AutoCannon II|
 
high4typeID=2937|
 
high5name=Dual 180mm AutoCannon II|
 
high5typeID=2937|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Warp Scrambler II|
 
mid2typeID=448|
 
mid3name=Fleeting Propulsion Inhibitor I|
 
mid3typeID=4027|
 
mid4name=10MN Afterburner II|
 
mid4typeID=12058|
 
low1name=Gyrostabilizer II|
 
low1typeID=519|
 
low2name=Damage Control II|
 
low2typeID=2048|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=1600mm Reinforced Steel Plates II|
 
low5typeID=20353|
 
low6name=Nanofiber Internal Structure II|
 
low6typeID=2605|
 
drone1name=Hammerhead II x4|
 
drone1typeID=2185|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Republic Fleet EMP M x1|
 
charge1typeID=21896|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Trimark Armor Pump I|
 
rig1typeID=31055|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Trimark Armor Pump I|
 
rig3typeID=31055|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=17713:2937;5:448;1:4027;1:5975;1:12058;1:519;1:2048;1:2605;1:11269;2:20353;1:31055;3:2185;4:21896;1::|
 
skills=|
 
notes=A PvP fit with excellent armor, dual prop, web and scram. </li><li>With all skills at V and before boosts, this ship has 52.4 K EHP, flies at 1821 m/s (2581 m/s with MWD on overheat) and align in 6.8 s (5 s with MWD off). The capacitor last 3 min 1 s.</li><li>Damage is 400 dps at 1.2 + 10 km with Republic Fleet EMP.</li><li>4 Hammerhead II gives the maximum dps, but carrying a mix of 5 light and 3 utility drones is an option}}
 
  
{{ShipFitting|
+
'''October 2019 Release - 2019-10-15.1'''
ship=Stabber Fleet Issue|
 
shipTypeID=17713|
 
fitName=Dual prop Nano fit|
 
fitID=Dual-prop-Nano-fit|
 
high1name=Dual 180mm AutoCannon II|
 
high1typeID=2937|
 
high2name=Dual 180mm AutoCannon II|
 
high2typeID=2937|
 
high3name=Dual 180mm AutoCannon II|
 
high3typeID=2937|
 
high4name=Dual 180mm AutoCannon II|
 
high4typeID=2937|
 
high5name=Dual 180mm AutoCannon II|
 
high5typeID=2937|
 
mid1name=Experimental 10MN Afterburner I|
 
mid1typeID=6005|
 
mid2name=Experimental 10MN Microwarpdrive I|
 
mid2typeID=5975|
 
mid3name=Faint Epsilon Warp Scrambler I|
 
mid3typeID=5443|
 
mid4name=Medium Capacitor Booster II|
 
mid4typeID=2024|
 
low1name=Gyrostabilizer II|
 
low1typeID=519|
 
low2name=Damage Control II|
 
low2typeID=2048|
 
low3name=Medium Armor Repairer II|
 
low3typeID=3530|
 
low4name=Medium Armor Repairer II|
 
low4typeID=3530|
 
low5name=Energized Adaptive Nano Membrane II|
 
low5typeID=11269|
 
low6name=Energized Adaptive Nano Membrane II|
 
low6typeID=11269|
 
drone1name=Hammerhead II x4|
 
drone1typeID=2185|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Navy Cap Booster 400 x1|
 
charge1typeID=32006|
 
charge2name=Republic Fleet EMP M x1|
 
charge2typeID=21896|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Anti-Explosive Pump I|
 
rig1typeID=31011|
 
rig2name=Medium Auxiliary Nano Pump I|
 
rig2typeID=31047|
 
rig3name=Medium Projectile Collision Accelerator I|
 
rig3typeID=31682|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=17713:2937;5:2024;1:5443;1:5975;1:6005;1:519;1:2048;1:3530;2:11269;2:31011;1:31047;1:31682;1:2185;4:21896;1:32006;1::|
 
skills=|
 
notes=A PvP fit with the capacity to repair 260 EHP/s, dual prop, web and scram. </li><li>With all skills at V and before boosts, this ship has 22.2 K EHP, flies at 2057 m/s (2937 m/s with MWD on overheat) and align in 6.9 s (4.7 s with MWD off). The capacitor last 1 min 19 s.</li><li>Damage is 424 dps at 1.2 + 10 km with Republic Fleet EMP.</li><li>As above, 4 Hammerhead II gives the maximum dps, but carrying a mix of 5 light and 3 utility drones is an option}}
 
  
{{ShipFitting|
+
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
ship=Stabber Fleet Issue|
 
shipTypeID=17713|
 
fitName=Heavy Tackle|
 
fitID=Heavy-Tackle|
 
high1name=220mm Medium 'Scout' Autocannon I|
 
high1typeID=9127|
 
high2name=220mm Medium 'Scout' Autocannon I|
 
high2typeID=9127|
 
high3name=220mm Medium 'Scout' Autocannon I|
 
high3typeID=9127|
 
high4name=220mm Medium 'Scout' Autocannon I|
 
high4typeID=9127|
 
high5name=220mm Medium 'Scout' Autocannon I|
 
high5typeID=9127|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=Fleeting Propulsion Inhibitor I|
 
mid3typeID=4027|
 
mid4name=Tracking Computer II|
 
mid4typeID=1978|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Steel Plates II|
 
low2typeID=20353|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Explosive Plating II|
 
low4typeID=1266|
 
low5name=Adaptive Nano Plating II|
 
low5typeID=1306|
 
low6name=Gyrostabilizer II|
 
low6typeID=519|
 
drone1name=Hammerhead II x4|
 
drone1typeID=2185|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Optimal Range Script x1|
 
charge1typeID=28999|
 
charge2name=Republic Fleet EMP M x1|
 
charge2typeID=21896|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Trimark Armor Pump I|
 
rig1typeID=31055|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Trimark Armor Pump I|
 
rig3typeID=31055|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=17713:9127;5:1978;1:4027;1:5443;1:5975;1:519;1:1266;1:1306;1:2048;1:11269;1:20353;1:31055;3:2185;4:21896;1:28999;1::|
 
skills=|
 
notes=A PvP heavy tackle fit with web and scram. </li><li>With all skills at V and before boosts, this ship has 54.8 K EHP, flies at 1665 m/s (2359 m/s with MWD on overheat) and align in 8.1 s (5.9 s with MWD off). The capacitor last 2 min 47 s.</li><li>Damage is 392 dps at 1.6 + 14 km with Republic Fleet EMP.</li><li>To help kill frigate, always carry a tracking speed script in addition to the optimal range script.}}
 
  
{{ShipFitting|
+
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
ship=Stabber Fleet Issue|
+
}}
shipTypeID=17713|
 
fitName=Tackle - High dps|
 
fitID=Tackle---High-dps|
 
high1name=425mm AutoCannon II|
 
high1typeID=2913|
 
high2name=425mm AutoCannon II|
 
high2typeID=2913|
 
high3name=425mm AutoCannon II|
 
high3typeID=2913|
 
high4name=425mm AutoCannon II|
 
high4typeID=2913|
 
high5name=425mm AutoCannon II|
 
high5typeID=2913|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=J5b Phased Prototype Warp Scrambler I|
 
mid2typeID=5439|
 
mid3name=X5 Prototype Engine Enervator|
 
mid3typeID=4025|
 
mid4name=Tracking Computer II|
 
mid4typeID=1978|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=800mm Reinforced Steel Plates II|
 
low2typeID=20351|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Adaptive Nano Plating II|
 
low4typeID=1306|
 
low5name=Gyrostabilizer II|
 
low5typeID=519|
 
low6name=Gyrostabilizer II|
 
low6typeID=519|
 
drone1name=Hammerhead II x4|
 
drone1typeID=2185|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Optimal Range Script x1|
 
charge1typeID=28999|
 
charge2name=Republic Fleet EMP M x1|
 
charge2typeID=21896|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Anti-Explosive Pump I|
 
rig1typeID=31011|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Projectile Collision Accelerator I|
 
rig3typeID=31682|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=17713:2913;5:1978;1:4025;1:5439;1:5975;1:519;2:1306;1:2048;1:11269;1:20351;1:31011;1:31055;1:31682;1:2185;4:21896;1:28999;1::|
 
skills=|
 
notes=A high dps PvP fit with web and scram. </li><li>With all skills at V and before boosts, this ship has 33.5 K EHP, flies at 1856 m/s (2642 m/s with MWD on overheat) and align in 7.4 s (5.2 s with MWD off). The capacitor last 2 min 43 s.</li><li>Damage is 514 dps at 1.7 + 16 km with Republic Fleet EMP.</li><li>To help kill frigate, always carry a tracking speed script in addition to the optimal range script.}}
 
  
{{ShipFitting|
+
== Notes ==
ship=Stabber Fleet Issue|
+
''You can write additional notes for Stabber Fleet Issue here.''
shipTypeID=17713|
 
fitName=Shield Autocannon|
 
fitID=Shield-Autocannon|
 
high1name=425mm AutoCannon II|
 
high1typeID=2913|
 
high2name=425mm AutoCannon II|
 
high2typeID=2913|
 
high3name=425mm AutoCannon II|
 
high3typeID=2913|
 
high4name=425mm AutoCannon II|
 
high4typeID=2913|
 
high5name=425mm AutoCannon II|
 
high5typeID=2913|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Large Shield Extender II|
 
mid2typeID=3841|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=EM Ward Field II|
 
mid4typeID=2301|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Nanofiber Internal Structure II|
 
low2typeID=2605|
 
low3name=Tracking Enhancer II|
 
low3typeID=1999|
 
low4name=Gyrostabilizer II|
 
low4typeID=519|
 
low5name=Gyrostabilizer II|
 
low5typeID=519|
 
low6name=Gyrostabilizer II|
 
low6typeID=519|
 
drone1name=Hammerhead II x4|
 
drone1typeID=2185|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Republic Fleet EMP M x1|
 
charge1typeID=21896|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Anti-Thermal Screen Reinforcer I|
 
rig1typeID=31754|
 
rig2name=Medium Processor Overclocking Unit I|
 
rig2typeID=4395|
 
rig3name=Medium Semiconductor Memory Cell I|
 
rig3typeID=31408|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=17713:2913;5:2281;1:2301;1:3841;1:5975;1:519;3:1999;1:2048;1:2605;1:4395;1:31408;1:31754;1:2185;4:21896;1::|
 
skills=|
 
notes=An unusual PvP shield fit, no tackle but fast with high dps. </li><li>With all skills at V and before boosts, this ship has 29.9 K EHP, flies at 2369 m/s (3383 m/s with MWD on overheat) and align in 5.8 s (4 s with MWD off). The capacitor last 2 min 29 s.</li><li>Damage is 538 dps at 1.6 + 14 km with Republic Fleet EMP.}}
 
  
==Tactics==
+
{{ShipsMatrix|expgroup=cruisers}}
''No sub-article about Stabber Fleet Issue roles or piloting tactics. You can write them here.''
 
 
 
==Notes==
 
''You can write additional notes for Stabber Fleet Issue here.''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Faction Cruisers]]
+
[[Category:Faction Cruisers]]

Latest revision as of 18:31, 4 April 2023

EVE University Database
 
Ship Database
Stabber Fleet Issue
CornerTFh.png
Stabber Fleet Issue
Minmatar Republic
Minmatar Republic
Faction Cruisers
Stabber Class
RELATED UNI-WIKI REFERENCES

Responding to voices stating that the Stabber needed an upgrade to be viable as a fleet vessel of military standards, the Republic Fleet commissioned the creation of the Fleet Issue Stabber; a slower, hardier version of the original that packs quite a bit more firepower. Being as new as it is on the battlefield, the Fleet Issue Stabber hasn't seen many large engagements yet, but its engineers as well as Fleet command are very optimistic about its performance.

SHIP BONUSES

Minmatar Cruiser bonuses (per skill level):
7.5% bonus to Medium Projectile Turret rate of fire
10% bonus to Medium Projectile Turret tracking speed

Required Skills
Training Time what's this?
22h 29m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Vagabond
Vagabond.jpg
CornerT2s.png
Vagabond
Heavy Assault Cruisers Stabber Class
Icon hi slot.png6 (1/5) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png925 MW Icon cpu.png400 tf
Icon velocity.png295 m/sec
Icon capacity.png460 m³
,Stabber
Stabber.jpg
Stabber
Standard Cruisers Stabber Class
Icon hi slot.png6 (2/4) Icon mid slot.png4 Icon low slot.png4
Icon powergrid.png715 MW Icon cpu.png340 tf
Icon velocity.png290 m/sec
Icon capacity.png420 m³

Ship Attributes

Fittings
Powergrid
powergrid
950 MW
CPU
cpu output
310 tf
Capacitor
capacitor
1,275 GJ
High
high slots
5
Launchers
launcher slots
3
Turrets
turret slots
5
Medium
medium slots
4
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
250 m/sec
Inertia Modifier
inertia modifier (agility)
0.465
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
6.97 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwidth
drone bandwidth
40 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
40.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
18 points
Sig. Radius
signature radius
100 m
Scan Res.
scan resolution
305 mm
Structure
Structure Hitpoints
structure hitpoints
2,250 HP
Mass
ship mass
10,810,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
2,700 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,250 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Often shortened 'SFI', the Stabber Fleet Issue is a Stabber with a considerably increased tank and extra low slots. It has one fewer high slots but unlike the Stabber can use all of its highs for projectiles. Its tracking bonus makes it especially effective at tearing up frigates with autocannons. Popular SFI fits are a fast shield autocannon platform for destroying frigates and cruisers, or a heavy tackler for gangs with armor logistics.

Skills

Further information about additional or recommended skills to pilot Stabber Fleet Issue for a specific or its common role(s) can be written here.

Tactics

No sub-article about Stabber Fleet Issue roles or piloting tactics. You can write them here.

Patch History

Notes

You can write additional notes for Stabber Fleet Issue here.