Stabber Fleet Issue

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Stabber Fleet Issue
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Stabber Fleet Issue
Minmatar Republic
Minmatar Republic
Faction Cruisers
Stabber Class
RELATED UNI-WIKI REFERENCES

Responding to voices stating that the Stabber needed an upgrade to be viable as a fleet vessel of military standards, the Republic Fleet commissioned the creation of the Fleet Issue Stabber; a slower, hardier version of the original that packs quite a bit more firepower. Being as new as it is on the battlefield, the Fleet Issue Stabber hasn't seen many large engagements yet, but its engineers as well as Fleet command are very optimistic about its performance.

SHIP BONUSES

Minmatar Cruiser Skill Bonus:
5% bonus to Medium Projectile Turret firing speed
10% bonus to Medium Projectile Turret tracking speed

Required Skills
  • Minmatar Cruiser IV5d 5h 42m
    • Spaceship Command III4h 26m
    • Minmatar Frigate IV2d 2h 17m
Training Time what's this?
7d 12h 26m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Stabber
Stabber.jpg
Stabber
Standard Cruisers Stabber Class
Icon hi slot.png6 (2/4) Icon mid slot.png4 Icon low slot.png4
Icon powergrid.png715 MW Icon cpu.png340 tf
Icon velocity.png290 m/sec
Icon capacity.png420 m³
, Vagabond
Vagabond.jpg
CornerT2s.png
Vagabond
Heavy Assault Cruisers Stabber Class
Icon hi slot.png6 (1/5) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png925 MW Icon cpu.png400 tf
Icon velocity.png295 m/sec
Icon capacity.png460 m³

Ship Attributes

Fittings
Powergrid
powergrid
950 MW
CPU
cpu output
310 tf
Capacitor
capacitor
1,275 GJ
High
high slots
5
Launchers
launcher slots
3
Turrets
turret slots
5
Medium
medium slots
4
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
250 m/s
Inertia Modifier
inertia modifier (agility)
0.465
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
6.05 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwidth
drone bandwidth
40 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
40 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
18 points
Sig. Radius
signature radius
100 m
Scan Res.
scan resolution
305 mm
Structure
Structure Hitpoints
structure hitpoints
2,250 HP
Mass
ship mass
10,810,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
2,700 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,250 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Often shortened 'SFI', the Stabber Fleet Issue is a

Stabber
Stabber.jpg
Stabber
Standard Cruisers Stabber Class
Icon hi slot.png6 (2/4) Icon mid slot.png4 Icon low slot.png4
Icon powergrid.png715 MW Icon cpu.png340 tf
Icon velocity.png290 m/sec
Icon capacity.png420 m³

with a considerably increased tank and extra low slots. It has one fewer high slots but unlike the Stabber can use all of its highs for projectiles. Its tracking bonus makes it especially effective at tearing up frigates with autocannons. Popular SFI fits are a fast shield autocannon platform for destroying frigates and cruisers, or a heavy tackler for gangs with armor logistics.

Skills

Further information about additional or recommended skills to pilot Stabber Fleet Issue for a specific or it's common role(s) can be written here.

Fitting

Dual prop heavy tackle
Stabber Fleet Issue: Dual prop heavy tackle
EFT
[Stabber Fleet Issue, Dual prop heavy tackle]
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II

Experimental 10MN Microwarpdrive I
Warp Scrambler II
Fleeting Propulsion Inhibitor I
10MN Afterburner II

Gyrostabilizer II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Steel Plates II
Nanofiber Internal Structure II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Hammerhead II x4

Republic Fleet EMP M x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A PvP fit with excellent armor, dual prop, web and scram.
  • With all skills at V and before boosts, this ship has 52.4 K EHP, flies at 1821 m/s (2581 m/s with MWD on overheat) and align in 6.8 s (5 s with MWD off). The capacitor last 3 min 1 s.
  • Damage is 400 dps at 1.2 + 10 km with Republic Fleet EMP.
  • 4 Hammerhead II gives the maximum dps, but carrying a mix of 5 light and 3 utility drones is an option
Dual prop Nano fit
Stabber Fleet Issue: Dual prop Nano fit
EFT
[Stabber Fleet Issue, Dual prop Nano fit]
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II

Experimental 10MN Afterburner I
Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Medium Capacitor Booster II

Gyrostabilizer II
Damage Control II
Medium Armor Repairer II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Medium Anti-Explosive Pump I
Medium Auxiliary Nano Pump I
Medium Projectile Collision Accelerator I


Hammerhead II x4

Navy Cap Booster 400 x1
Republic Fleet EMP M x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A PvP fit with the capacity to repair 260 EHP/s, dual prop, web and scram.
  • With all skills at V and before boosts, this ship has 22.2 K EHP, flies at 2057 m/s (2937 m/s with MWD on overheat) and align in 6.9 s (4.7 s with MWD off). The capacitor last 1 min 19 s.
  • Damage is 424 dps at 1.2 + 10 km with Republic Fleet EMP.
  • As above, 4 Hammerhead II gives the maximum dps, but carrying a mix of 5 light and 3 utility drones is an option
Heavy Tackle
Stabber Fleet Issue: Heavy Tackle
EFT
[Stabber Fleet Issue, Heavy Tackle]
220mm Medium 'Scout' Autocannon I
220mm Medium 'Scout' Autocannon I
220mm Medium 'Scout' Autocannon I
220mm Medium 'Scout' Autocannon I
220mm Medium 'Scout' Autocannon I

Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Tracking Computer II

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Explosive Plating II
Adaptive Nano Plating II
Gyrostabilizer II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Hammerhead II x4

Optimal Range Script x1
Republic Fleet EMP M x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
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Fitting template rig slots label.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A PvP heavy tackle fit with web and scram.
  • With all skills at V and before boosts, this ship has 54.8 K EHP, flies at 1665 m/s (2359 m/s with MWD on overheat) and align in 8.1 s (5.9 s with MWD off). The capacitor last 2 min 47 s.
  • Damage is 392 dps at 1.6 + 14 km with Republic Fleet EMP.
  • To help kill frigate, always carry a tracking speed script in addition to the optimal range script.
Tackle - High dps
Stabber Fleet Issue: Tackle - High dps
EFT
[Stabber Fleet Issue, Tackle - High dps]
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II

Experimental 10MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Tracking Computer II

Damage Control II
800mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Gyrostabilizer II
Gyrostabilizer II

Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Medium Projectile Collision Accelerator I


Hammerhead II x4

Optimal Range Script x1
Republic Fleet EMP M x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
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Fitting template rig slots label.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A high dps PvP fit with web and scram.
  • With all skills at V and before boosts, this ship has 33.5 K EHP, flies at 1856 m/s (2642 m/s with MWD on overheat) and align in 7.4 s (5.2 s with MWD off). The capacitor last 2 min 43 s.
  • Damage is 514 dps at 1.7 + 16 km with Republic Fleet EMP.
  • To help kill frigate, always carry a tracking speed script in addition to the optimal range script.
Shield Autocannon
Stabber Fleet Issue: Shield Autocannon
EFT
[Stabber Fleet Issue, Shield Autocannon]
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
EM Ward Field II

Damage Control II
Nanofiber Internal Structure II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Medium Anti-Thermal Screen Reinforcer I
Medium Processor Overclocking Unit I
Medium Semiconductor Memory Cell I


Hammerhead II x4

Republic Fleet EMP M x1

Fitting template high slot label.png
icon?size=64&.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • An unusual PvP shield fit, no tackle but fast with high dps.
  • With all skills at V and before boosts, this ship has 29.9 K EHP, flies at 2369 m/s (3383 m/s with MWD on overheat) and align in 5.8 s (4 s with MWD off). The capacitor last 2 min 29 s.
  • Damage is 538 dps at 1.6 + 14 km with Republic Fleet EMP.


Tactics

No sub-article about Stabber Fleet Issue roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Stabber Fleet Issue here.