Difference between revisions of "Stiletto"

From EVE University Wiki
Jump to: navigation, search
m (Remove ecmprio= attribute)
 
(13 intermediate revisions by 10 users not shown)
Line 1: Line 1:
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 10/1/2014)
+
  * SHIP ATTRIBUTES SECTION (last update : 2023-01-16)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
+
  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
  ------------------------------------------------------------->
 
  | shipid=11198
 
  | shipid=11198
  | shipimg=Stiletto.png
+
  | shipimg=Stiletto.jpg
 
  | shipname=Stiletto
 
  | shipname=Stiletto
| caption=Stiletto
 
 
  | class=Interceptor
 
  | class=Interceptor
 
  | grouping=Interceptors
 
  | grouping=Interceptors
 
  | hulltype=Slasher Class
 
  | hulltype=Slasher Class
  | faction=Minmatar Republic
+
  | faction=Minmatar Republic  
| race=Minmatar
+
  | variations={{Ship|Slasher}}, {{Ship|Claw}}
| roles=Fleet Interceptor
+
  | tech=2  
  | variations={{Ship|Claw}},{{Ship|Slasher}}
+
 
  | tech=2
 
| ecmprio=1
 
 
  | powergrid=30 MW
 
  | powergrid=30 MW
 
  | cpu=150 tf
 
  | cpu=150 tf
 
  | capacitor=250 GJ
 
  | capacitor=250 GJ
 +
 
  | highs=3
 
  | highs=3
 
  | turrets=2
 
  | turrets=2
Line 28: Line 26:
 
  | mediums=4
 
  | mediums=4
 
  | lows=3
 
  | lows=3
 +
 
  | mass=1,010,000 kg
 
  | mass=1,010,000 kg
  | volume=17,400 m&#179;
+
  | volume=17,400
  | cargohold=92 m&#179;
+
 
 +
  | cargohold=92
 +
 
 
  | dronebay=
 
  | dronebay=
 
  | bandwidth=
 
  | bandwidth=
  | info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Core Complexion Inc.<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "Lots of guns" approach traditionally favored by the Minmatar.   <br><br>
+
 
  | bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>5% bonus to Small Projectile Turret damage<br>7.5% bonus to Small Projectile Turret tracking speed<br><b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>5% bonus to Warp Scrambler and Warp Disruptor optimal range<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br>&bull;&nbsp;Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor<br>
+
  | info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Core Complexion Inc.<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "Lots of guns" approach traditionally favored by the Minmatar.
 +
  | bonuses= <b>Interceptors bonuses (per skill level):</b><br>
 +
15% reduction in Microwarpdrive signature radius penalty<br>
 +
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br>
 +
'''Minmatar Frigate bonuses (per skill level):'''
 +
<br>5% bonus to Small Projectile Turret damage<br>
 +
7.5% bonus to Small Projectile Turret tracking speed<br>
 +
'''Role Bonus:'''<br>
 +
80% reduction in Propulsion Jamming systems activation cost<br>
 +
80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty<br>
 +
100% bonus to Interdiction Nullifier duration
 +
 
 
  | structurehp=500 HP
 
  | structurehp=500 HP
 +
 +
| armorhp=400 HP
 +
| armorem=70
 +
| armortherm=35
 +
| armorkin=25
 +
| armorexp=10
 +
 
  | shieldhp=400 HP
 
  | shieldhp=400 HP
 
  | shieldem=10
 
  | shieldem=10
 +
| shieldtherm=20
 +
| shieldkin=40
 
  | shieldexp=50
 
  | shieldexp=50
| shieldkin=40
+
 
| shieldtherm=20
 
| armorhp=400 HP
 
| armorem=70
 
| armorexp=10
 
| armorkin=25
 
| armortherm=35
 
 
  | maxvelocity=435 m/sec
 
  | maxvelocity=435 m/sec
 
  | inertia=3.5
 
  | inertia=3.5
 
  | warpspeed=8 AU/s
 
  | warpspeed=8 AU/s
 
  | warptime=4.9 s
 
  | warptime=4.9 s
  | targetrange=29.50 km
+
 
 +
  | targetrange=29.5 km
 +
| maxlockedtargets=5
 
  | sigradius=31 m
 
  | sigradius=31 m
  | maxlockedtargets=5
+
  | scanres=970 mm
 
  | sensortype=LADAR
 
  | sensortype=LADAR
 
  | sensorvalue=10 points
 
  | sensorvalue=10 points
| scanres=970 mm
 
| reqskills=*{{RequiredSkill|Minmatar Frigate|V}}
 
**{{RequiredSkill|Spaceship Command|I}}
 
*{{RequiredSkill|Interceptors|I}}
 
**{{RequiredSkill|Spaceship Command|III}}
 
**{{RequiredSkill|Evasive Maneuvering|V}}
 
***{{RequiredSkill|Navigation|II}}
 
  
 +
| reqskills= * {{RequiredSkill|Interceptors|I}}
 +
** {{RequiredSkill|Evasive Maneuvering|V}}
 +
*** {{RequiredSkill|Navigation|II}}
 +
** {{RequiredSkill|Spaceship Command|III}}
 +
* {{RequiredSkill|Minmatar Frigate|V}}
 +
** {{RequiredSkill|Spaceship Command|I}}
 
  | totaltraintime=23d 22h 40m 30s
 
  | totaltraintime=23d 22h 40m 30s
 +
 
  | externallinks=
 
  | externallinks=
 
  | highlights1=Fast Target Locking Time
 
  | highlights1=Fast Target Locking Time
Line 72: Line 89:
 
------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
The Stiletto is a popular interceptor; its 4 mids make it preferred by many over the Malediction and Ares, and it has a slightly better speed and agility than the Crow, making it superior for some fits.
+
The Stiletto is a popular interceptor: its 4 mid slots allow for more tackle/utility modules, and/or a basic shield buffer, leading many pilots to prefer it to the Malediction and Ares. It is strictly better than the Crow for the core roles filled by a fleet interceptor due to better speed, better agility, and faster lock time.
 
 
==Skills==
 
Recommended/Helpful Skills
 
  
The Stiletto has tight fitting so you are going to want high fitting skills either 4's or 5's
+
== Skills ==
*'''{{sk|Navigation|IV/V}}''' Increases Speed by 5% per level very handy for catching another ship (1x) short train time about 4 days
+
The Stiletto has tight fitting, so pilots will want high [[fitting skills]], either IVs or Vs. Other core relevant skills include:
*'''{{sk|Signature Analysis|IV/V}}''' Increases targeting speed by 5% (1x about 4 day to V) Allows to quickly lock and point a target trying to get away.
 
*'''{{sk|Propulsion Jamming|II/III}}''' Reduces cost of Point/Web; allows the T2 versions at II
 
*'''{{sk|Acceleration Control|III/IV}}''' Boosts to MWD/AB speed.
 
*'''{{sk|High Speed Maneuvering|III/IV}}''' Allows T2 MWD at III and for each level decreases cap cost of MWD by 5%
 
*'''{{sk|Spaceship Command|V}}''' 2% agility per level; short train and allows tighter turns, to keep Angular Velocity high.
 
''
 
  
==Fitting==
+
* {{sk|Navigation|IV/V}} Increases Speed by 5% per level very handy for catching another ship; short training time (about 4 days) and useful for any ship.
For more info on fittings, please click [[Stiletto/Fittings|here]]
+
* {{sk|Signature Analysis|IV/V}} Increases targeting speed by 5% (1x, and again about 4 days to V); helps pilots quickly lock and point a target trying to flee.
 +
* {{sk|Propulsion Jamming|II/III}} Reduces capacitor burden of running points, scrams, and webs; allows the T2 versions of these modules at II
 +
* {{sk|Acceleration Control|III/IV}} Boosts MWD/AB speed.
 +
* {{sk|High Speed Maneuvering|III/IV}} Allows T2 MWD at III and for each level decreases the cap burden of running the MWD by 5%.
 +
* {{sk|Spaceship Command|V}} 2% agility per level; short train, helps in flying any ship, and allows tighter turns, to keep Angular Velocity high.
  
  
==Tactics==
+
== Tactics ==
''No sub-article about Stiletto roles or piloting tactics. You can write them here.''
+
Most fleet interceptor tactics are fairly consistent across different hulls. Aspiring interceptor pilots should practice [[manual piloting]] at speed; YouTube has some good videos illustrating spiraling in safely to avoid gunfire, and keeping enemies at a set range while tackling them.
  
==Notes==
+
== Notes ==
 
''You can write additional notes for Stiletto here.''
 
''You can write additional notes for Stiletto here.''
  
==Patch History==
+
== Patch History ==
 
{{expansion past|
 
{{expansion past|
 +
'''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes]
 +
 +
''Ship balance:''
 +
* Role bonus for fleet interceptors (Ares, Crow, Malediction, Stiletto) has been changed to include a reduction in scan resolution penalty while using Interdiction Nullifiers, the role bonus is now:
 +
** 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty.
 +
 +
 
'''Release 119.5 Released on Tuesday, May 9th, 2017'''
 
'''Release 119.5 Released on Tuesday, May 9th, 2017'''
*Reoriented Stiletto and Claw shield ellipsoids to accommodate warp configurations.
+
* Reoriented Stiletto and Claw shield ellipsoids to accommodate warp configurations.
  
 
'''YC118.8 v.1.0 – Build: 1077233 – 13.09.16'''
 
'''YC118.8 v.1.0 – Build: 1077233 – 13.09.16'''
*Slasher, Stiletto & Claw Ship Model Redesign
+
* Slasher, Stiletto & Claw Ship Model Redesign
  
 
'''Oceanus 1.0 Released on Tuesday September 30th, 2014'''
 
'''Oceanus 1.0 Released on Tuesday September 30th, 2014'''
 
+
* Stiletto: -10000 Mass
*Stiletto: -10000 Mass
 
  
 
'''Rubicon 1.1 Released on Tuesday, January 28th 2014'''
 
'''Rubicon 1.1 Released on Tuesday, January 28th 2014'''
 
+
* Stiletto: Mobility (agility / align time): 3.5 (+0.4) / 4.95 (+0.57)
*Stiletto: Mobility (agility / align time): 3.5 (+0.4) / 4.95 (+0.57)
 
  
 
'''Rubicon 1.0 Released on Tuesday, November 19th 2013'''
 
'''Rubicon 1.0 Released on Tuesday, November 19th 2013'''
 
+
* Stiletto
*Stiletto
+
** Minmatar Frigate Bonuses: 5% bonus to Small Projectile Turret Damage per level, 7.5% Small Projectile Turret tracking speed per level
*Minmatar Frigate Bonuses: 5% bonus to Small Projectile Turret Damage per level, 7.5% Small Projectile Turret tracking speed per level
+
** Interceptors Bonuses: 15% reduction in MicroWarpdrive signature radius penalty per level, 5% bonus to Warp Scrambler and Warp Disruptor range per level
*Interceptors Bonuses: 15% reduction in MicroWarpdrive signature radius penalty per level, 5% bonus to Warp Scrambler and Warp Disruptor range per level
+
** Role bonuses: 80% reduction in Propulsion Jamming systems activation cost, Immunity to non-targeted interdiction
*Role bonuses: 80% reduction in Propulsion Jamming systems activation cost, Immunity to non-targeted interdiction
+
** Slot layout: 3H, 4M, 3L; 2 turrets, 1 launchers
*Slot layout: 3H, 4M, 3L; 2 turrets, 1 launchers
+
** Fittings: 30 PWG, 150 CPU
*Fittings: 30 PWG, 150 CPU
+
** Defense (shields / armor / hull) : 400(+13) / 400(-22) / 500(-28)
*Defense (shields / armor / hull) : 400(+13) / 400(-22) / 500(-28)
+
** Capacitor (amount / recharge rate / cap/s) : 250 / 187.5s / 1.33
*Capacitor (amount / recharge rate / cap/s) : 250 / 187.5s / 1.33
+
** Mobility (max velocity / agility / mass / align time): 435 / 3.1 / 1020000(-80000) / 4.38s(-0.35)
*Mobility (max velocity / agility / mass / align time): 435 / 3.1 / 1020000(-80000) / 4.38s(-0.35)
+
** Drones (bandwidth / bay): 0 / 0
*Drones (bandwidth / bay): 0 / 0
+
** Targeting (max targeting range / Scan Resolution / Max Locked targets): 29.5km(+4.5) / 970(+45) / 5(+1)
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 29.5km(+4.5) / 970(+45) / 5(+1)
+
** Sensor strength: 10(+1) Ladar
*Sensor strength: 10(+1) Ladar
+
* Signature radius: 31
*Signature radius: 31
+
* Cargo Capacity: 92(-28)
*Cargo Capacity: 92(-28)
 
 
 
 
 
 
}}
 
}}
  
 +
{{ShipsMatrix|expgroup= frigates}}
  
 
+
[[Category:Ship Database]]
{{ShipsMatrix}}
+
[[Category:Interceptors]]
[[Category:Ship Database]][[Category:Interceptors]]
 

Latest revision as of 18:31, 4 April 2023

EVE University Database
 
Ship Database
Stiletto
CornerT2h.png
Stiletto
Minmatar Republic
Minmatar Republic
Interceptors
Slasher Class
Highlight
Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Core Complexion Inc.

Core Complexion's ships are unusual in that they favor electronics and defense over the "Lots of guns" approach traditionally favored by the Minmatar.

SHIP BONUSES

Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
5% bonus to Warp Scrambler and Warp Disruptor optimal range
Minmatar Frigate bonuses (per skill level):
5% bonus to Small Projectile Turret damage
7.5% bonus to Small Projectile Turret tracking speed
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost
80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty
100% bonus to Interdiction Nullifier duration

Required Skills
Training Time what's this?
23d 22h 40m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Slasher
Slasher.jpg
Slasher
Standard Frigates Slasher Class
Icon hi slot.png4 (0/3) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png36 MW Icon cpu.png140 tf
Icon velocity.png430 m/s
Icon capacity.png120 m³
, Claw
Claw.jpg
CornerT2s.png
Claw
Interceptors Slasher Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png4 (1/3) Icon mid slot.png2 Icon low slot.png4
Icon powergrid.png45 MW Icon cpu.png125 tf
Icon velocity.png480 m/sec
Icon capacity.png94 m³

Ship Attributes

Fittings
Powergrid
powergrid
30 MW
CPU
cpu output
150 tf
Capacitor
capacitor
250 GJ
High
high slots
3
Launchers
launcher slots
1
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
435 m/sec
Inertia Modifier
inertia modifier (agility)
3.5
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
4.9 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
29.5 km
Max Locked Targets
max. locked targets
5
LADAR Sensor
LADAR sensor strength
10 points
Sig. Radius
signature radius
31 m
Scan Res.
scan resolution
970 mm
Structure
Structure Hitpoints
structure hitpoints
500 HP
Mass
ship mass
1,010,000 kg
Volume
ship volume
17,400 m³
Cargo Capacity
cargo capacity
92 m³
Armor
Armor Hitpoints
armor hitpoints
400 HP
Armor Resistances
EM
electromagnetic resistance
70
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
400 HP
Shield Resistances
EM
electromagnetic resistance
10
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Stiletto is a popular interceptor: its 4 mid slots allow for more tackle/utility modules, and/or a basic shield buffer, leading many pilots to prefer it to the Malediction and Ares. It is strictly better than the Crow for the core roles filled by a fleet interceptor due to better speed, better agility, and faster lock time.

Skills

The Stiletto has tight fitting, so pilots will want high fitting skills, either IVs or Vs. Other core relevant skills include:

  • Navigation IV/V Increases Speed by 5% per level very handy for catching another ship; short training time (about 4 days) and useful for any ship.
  • Signature Analysis IV/V Increases targeting speed by 5% (1x, and again about 4 days to V); helps pilots quickly lock and point a target trying to flee.
  • Propulsion Jamming II/III Reduces capacitor burden of running points, scrams, and webs; allows the T2 versions of these modules at II
  • Acceleration Control III/IV Boosts MWD/AB speed.
  • High Speed Maneuvering III/IV Allows T2 MWD at III and for each level decreases the cap burden of running the MWD by 5%.
  • Spaceship Command V 2% agility per level; short train, helps in flying any ship, and allows tighter turns, to keep Angular Velocity high.


Tactics

Most fleet interceptor tactics are fairly consistent across different hulls. Aspiring interceptor pilots should practice manual piloting at speed; YouTube has some good videos illustrating spiraling in safely to avoid gunfire, and keeping enemies at a set range while tackling them.

Notes

You can write additional notes for Stiletto here.

Patch History