Difference between revisions of "Stiletto"

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(→‎Fitting: Remove bad fitting. Add SeBo note.)
(→‎Fitting: added decent fits)
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==Fitting==
 
==Fitting==
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[Stiletto, Frood's tanky Stiletto]
 +
 +
Internal Force Field Array I
 +
 +
Micro Auxiliary Power Core II
 +
 +
Overdrive Injector System II
 +
 +
 +
Limited 1MN Microwarpdrive I
 +
 +
Warp Disruptor II
 +
 +
Medium F-S9 Regolith Shield Induction
 +
 +
Medium Ancillary Shield Booster, Navy Cap Booster 50
 +
 +
 +
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S
 +
 +
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S
 +
 +
[empty high slot]
 +
 +
 +
Small Ionic Field Projector I
 +
 +
Small Polycarbon Engine Housing I
 +
 +
Notes: This is a good standard tanky Stiletto fit. Due to the mASB this fit is tankier than all other Interceptors. It is a bit pricey with the meta DCU. If you can't fit this, try dropping one gun. Feel free to play aroudn with the polycarbon rig and the OD, alternatives are a nanofiber, an auxiliary thrust rig, a SigAmp or an anti-em screen rig. Experienced Inty pilots can consider fitting a scram instead of the mASB.
 +
 +
[Stiletto, Frood's scram Stiletto]
 +
 +
Damage Control II
 +
 +
Micro Auxiliary Power Core I
 +
 +
Overdrive Injector System II
 +
 +
 +
Limited 1MN Microwarpdrive I
 +
 +
Warp Disruptor II
 +
 +
Medium Shield Extender II
 +
 +
Warp Scrambler II
 +
 +
 +
125mm Gatling AutoCannon II, EMP S
 +
 +
125mm Gatling AutoCannon II, EMP S
 +
 +
[empty high slot]
 +
 +
 +
Small Ionic Field Projector I
 +
 +
Small Polycarbon Engine Housing I
 +
 +
Note: This fit is for the experienced Inty pilot who knows when he can get into scram/web range. Instead of the warp scrambler you could also bring a web. You will be suspectible to being scrammed, webbed, neuted yourself so you should only get into scram range if you know you can survive it or when the catch is worth losing this ship.
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Revision as of 15:56, 27 September 2013

EVE University Database
 
Ship Database
Stiletto
CornerT2h.png
Stiletto
Minmatar Republic
Minmatar Republic
Interceptors
Slasher Class
Highlight
Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Core Complexion

Core Complexion's ships are unusual in that they favor electronics and defense over the "Lots of guns" approach traditionally favored by the Minmatar.

SHIP BONUSES

Minmatar Frigate Skill Bonus:
5% bonus to Small Projectile Turret damage and 7.5% bonus to Small Projectile Turret tracking speed per level
Interceptor Skill Bonus:
15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level
Role bonus:
80% reduction in Propulsion Jamming systems activation cost

Required Skills
  • Minmatar Frigate V11d 20h 26m
    • Spaceship Command I8m
  • Interceptors I33m
    • Spaceship Command III4h 26m
    • Evasive Maneuvering V11d 20h 26m
      • Navigation II47m
Training Time what's this?
23d 22h 40m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Slasher
Slasher.jpg
Slasher
Standard Frigates Slasher Class
Icon hi slot.png4 (0/3) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png36 MW Icon cpu.png140 tf
Icon velocity.png430 m/s
Icon capacity.png120 m³
, Claw
Claw.jpg
CornerT2s.png
Claw
Interceptors Slasher Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png4 (1/3) Icon mid slot.png2 Icon low slot.png4
Icon powergrid.png45 MW Icon cpu.png125 tf
Icon velocity.png480 m/sec
Icon capacity.png94 m³

Ship Attributes

Fittings
Powergrid
powergrid
30 MW
CPU
cpu output
150 tf
Capacitor
capacitor
250 GJ
High
high slots
3
Launchers
launcher slots
1
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
435 m/s
Inertia Modifier
inertia modifier (agility)
3.1
Warp Speed
inertia modifier (agility)
13.5 AU/s
Base Time to Warp
base time to warp
4.73 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
25 km
Max Locked Targets
max. locked targets
4
LADAR Sensor
LADAR sensor strength
9 points
Sig. Radius
signature radius
31 m
Scan Res.
scan resolution
925 mm
Structure
Structure Hitpoints
structure hitpoints
528 HP
Mass
ship mass
1,100,000 kg
Volume
ship volume
17,400 m³
Cargo Capacity
cargo capacity
120 m³
Armor
Armor Hitpoints
armor hitpoints
422 HP
Armor Resistances
EM
electromagnetic resistance
70
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
387 HP
Shield Resistances
EM
electromagnetic resistance
10
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Stiletto is unique among interceptors for having 4 mid slots, which is a great help to it in the fleet interceptor's niche - tackling. The 4 mid slots allow for the standard tackling gear combinations along with an extra module such as a MSE, Scram, Sensor Booster, Cap Booster, ASB or Web.

Skills

Required Skills


Recommended/Helpful Skills

The Stiletto has tight fitting so you are going to want high fitting skills either 4's or 5's

  • Navigation IV/V Increase's Speed by 5% per level very handy for catching another ship (1x) short train time about 4 days
  • Signature Analysis IV/V Increase's targeting speed by 5% (1x about 4 day to V) Allows to quickly lock and point a target trying to get away.
  • Propulsion Jamming II/III Reducing cost of Point/Web allows the T2 versions at II
  • Acceleration ControlAcceleration Control 3/4 5% boost to MWD/AB speed.
  • High Speed maneuvering 3/4 Allows t2 MWD at III and for each level decrease's cap cost of MWD by 5%
  • Spaceship Command V 2% agility per level, Short train and allows tighter turns, to keep Angular Velocity high.

Fitting

[Stiletto, Frood's tanky Stiletto]

Internal Force Field Array I

Micro Auxiliary Power Core II

Overdrive Injector System II


Limited 1MN Microwarpdrive I

Warp Disruptor II

Medium F-S9 Regolith Shield Induction

Medium Ancillary Shield Booster, Navy Cap Booster 50


125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S

125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S

[empty high slot]


Small Ionic Field Projector I

Small Polycarbon Engine Housing I

Notes: This is a good standard tanky Stiletto fit. Due to the mASB this fit is tankier than all other Interceptors. It is a bit pricey with the meta DCU. If you can't fit this, try dropping one gun. Feel free to play aroudn with the polycarbon rig and the OD, alternatives are a nanofiber, an auxiliary thrust rig, a SigAmp or an anti-em screen rig. Experienced Inty pilots can consider fitting a scram instead of the mASB.

[Stiletto, Frood's scram Stiletto]

Damage Control II

Micro Auxiliary Power Core I

Overdrive Injector System II


Limited 1MN Microwarpdrive I

Warp Disruptor II

Medium Shield Extender II

Warp Scrambler II


125mm Gatling AutoCannon II, EMP S

125mm Gatling AutoCannon II, EMP S

[empty high slot]


Small Ionic Field Projector I

Small Polycarbon Engine Housing I

Note: This fit is for the experienced Inty pilot who knows when he can get into scram/web range. Instead of the warp scrambler you could also bring a web. You will be suspectible to being scrammed, webbed, neuted yourself so you should only get into scram range if you know you can survive it or when the catch is worth losing this ship.



Fast Locker
Stiletto: Fast Locker
EFT
[Stiletto, Fast Locker]
200mm AutoCannon II
200mm AutoCannon II

Limited 1MN Microwarpdrive I
Sensor Booster II
Warp Disruptor II
Medium Shield Extender II

Micro Auxiliary Power Core I
Nanofiber Internal Structure II
Damage Control II

Small Polycarbon Engine Housing I
Small Ionic Field Projector I



Scan Resolution Script x1
Republic Fleet EMP S x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A fast locking PvP fit, will point at 36 km with overheat.
  • With all skills at V and before boosts, this ship has 5 K EHP, flies at 4275 m/s (6102 m/s with MWD on overheat) and align in 3.6 s (2.5 s with MWD off). The capacitor last 6 min 56 s.
  • Damage is 70 dps at 0.8 + 6 km with Republic Fleet EMP.
  • Will lock most ship almost instantaneously: worst case is 1.4 s for a capsule.
  • Note that this isn't a general purpose fitting and is probably better for gate camping due to the SeBo (see forum discussion for more on fitting a SeBo).


Tactics

No sub-article about Stiletto roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Stiletto here.