Difference between revisions of "Talwar"

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**Minmatar Frigate III<small>8h 53m</small>
 
**Minmatar Frigate III<small>8h 53m</small>
 
***Spaceship Command I<small>8m</small>
 
***Spaceship Command I<small>8m</small>
|totaltraintime=0d 9h 17m
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Revision as of 18:30, 13 June 2013

EVE University Database
 
Ship Database
Talwar
Talwar
Minmatar Republic
Minmatar Republic
Standard Destroyers
Talwar Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Talwar is redolent of the renowned Minmatar practicality in terms of battle. Irrespective of numbers, firepower and circumstances, their strategy when engaged in combat often revolves around the same central tenet: Stay untouchable as much as you can, either by sneaking around or rushing in, do as much damage as fast as you can, and get out before you get killed.

As such, the Talwar does not come equipped to hang around forever on the battlefield. It is built to rush around at speed without getting caught, and to hit very hard and very, very fast.

SHIP BONUSES

Traits:
Destroyers skill bonus per level:
5% bonus to light missile and rocket explosive damage per level
15% reduction in microwarpdrive signature radius penalty per level

Role bonus:
50% bonus to light missile and rocket max velocity

Required Skills
  • Minmatar Destroyers I16m
    • Minmatar Frigate III8h 53m
      • Spaceship Command I8m
Training Time what's this?
9h 17m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
51 MW
CPU
cpu output
200 tf
Capacitor
capacitor
450 GJ
High
high slots
7
Launchers
launcher slots
7
Turrets
turret slots
0
Medium
medium slots
3
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
255 m/s
Inertia Modifier
inertia modifier (agility)
2.9
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
4.64 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
36 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
9 points
Sig. Radius
signature radius
60 m
Scan Res.
scan resolution
550 mm
Structure
Structure Hitpoints
structure hitpoints
800 HP
Mass
ship mass
1,650,000 kg
Volume
ship volume
43,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
800 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
850 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Talwar uses rockets or light missiles to fight smaller craft like Frigates or other Destroyers. Due to its unique bonus amongst Destroyers reducing the signature radius bloom of MicroWarp Drives it is the fastest Destroyer available and able to reach such speeds without increasing its own signature radius significantly.

Skills

Due to its short range and the ship heavily relying on speed, acquiring a good level of knowledge in Navigation skills can improve the ship's performance significantly. Missiles skills can increase the ships damage output and range even more.

Fitting

PvP Sniper
Talwar: PvP Sniper
EFT
[Talwar, PvP Sniper]
Upgraded 'Malkuth' Light Missile Launcher
Upgraded 'Malkuth' Light Missile Launcher
Upgraded 'Malkuth' Light Missile Launcher
Upgraded 'Malkuth' Light Missile Launcher
Upgraded 'Malkuth' Light Missile Launcher
Upgraded 'Malkuth' Light Missile Launcher
Upgraded 'Malkuth' Light Missile Launcher

Small Shield Extender II
Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I

Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II

Small Core Defense Field Extender I
Small Core Defense Field Extender I
Small Anti-EM Screen Reinforcer I



Nova Light Missile x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Takes advantage of Talwar bonus to Light Missiles and Microwarp drive.
  • Downgrade Tech II modules to Tech I as necessary.


Tactics

As with all destroyers, the Talwar offers great firepower while sacrificing its own odds for survival. Its very high speed makes it harder for enemies to hit the Destroyer, and it allows the ship to get into range quicker. Due to this, the ship should always kept in motion with the MicroWarp Drive being enabled. While the increased Signature Radius might increase the damage it receives a bit, the far bigger velocity increment will offset this by far. As such, it is especially susceptible to bigger ships with webifiers that will simply outlast its damage output, such as the Huginn or Vindicator.

While the Talwar's bonuses suggest Light Missiles as an alternative weapon system, this complicates fitting the ship as a whole (when aiming for the maximum number of launchers), as the more complex Light Missile Launchers will require significantly more Power Grid and CPU.

As such, especially newer players are presented with three alternative strategies when picking weapons:

  • Fit the ship for Rockets, maximizing the close range damage without further disadvantages other than range.
  • Sacrifice one or more low or rig slots to increase the available Power Grid and CPU capacities to make room for a full set of Light Missile Launchers.
  • Use less Light Missile Launchers than the possible maximum, while using the other high slots for other modules, e.g. Tractor Beams or Salvagers.

Similar to Interceptors and Assault Ships the Talwar's MWD bonuses strongly suggests always fitting a MicroWarp Drive for faster movement, although an Afterburner might be more interesting for fittings with Light Missile Launchers.

Due to the symmetric slot layout with 3 low and 3 medium powered slots, the ship can be tanked either way. However, due to the limited amount of available slots, the Talwar should never ignore its own speed and signature radius to out-tank other ships by simply not getting hit.

Notes

While it's usually the best idea to fit as many guns or turrets as possible on a ship meant for DPS, the Talwar might make it necessary to ignore this common rule when trying to aim for longer range.