Difference between revisions of "Typhoon"

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m (formatting)
(Changed fittings to use the new template.)
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==Fitting==
 
==Fitting==
{{Fittings
+
{{ShipFitting|
|name=Typhoon, RRBS Artillery
+
ship=Typhoon|
 
+
shipTypeID=644|
|high=
+
fitName=RRBS Artillery|
1400mm 'Scout' Artillery I <br>
+
fitID=RRBS-Artillery|
1400mm 'Scout' Artillery I <br>
+
high1name=1400mm 'Scout' Artillery I|
1400mm 'Scout' Artillery I <br>
+
high1typeID=9491|
1400mm 'Scout' Artillery I <br>
+
high2name=1400mm 'Scout' Artillery I|
1400mm 'Scout' Artillery I <br>
+
high2typeID=9491|
Large Energy Transfer Array II <br>
+
high3name=1400mm 'Scout' Artillery I|
Large Remote Armor Repair System II <br>
+
high3typeID=9491|
Large Remote Armor Repair System II <br>
+
high4name=1400mm 'Scout' Artillery I|
|mid=
+
high4typeID=9491|
Prototype 100MN MicroWarpdrive I<br>
+
high5name=1400mm 'Scout' Artillery I|
Sensor Booster II <br>
+
high5typeID=9491|
Tracking Computer II <br>
+
high6name=Large Energy Transfer Array II|
Cap Recharger II <br>
+
high6typeID=12102|
|low=
+
high7name=Large Remote Armor Repair System II|
Damage Control II <br>
+
high7typeID=26914|
Power Diagnostic System II <br>
+
high8name=Large Remote Armor Repair System II|
Reactor Control Unit II <br>
+
high8typeID=26914|
Energized Adaptive Nano Membrane II <br>
+
mid1name=Prototype 100MN Microwarpdrive I|
Armor Kinetic Hardener II <br>
+
mid1typeID=5945|
Armor Explosive Hardener II <br>
+
mid2name=Sensor Booster II|
1600mm Reinforced Rolled Tungsten Plates I
+
mid2typeID=1952|
 
+
mid3name=Tracking Computer II|
|charges=
+
mid3typeID=1978|
|drones=
+
mid4name=Cap Recharger II|
Warrior II x5 <br>
+
mid4typeID=2032|
Valkyrie II x5 <br>
+
low1name=Damage Control II|
Vespa EC-600 x5 <br>
+
low1typeID=2048|
Medium Armor Maintenance Bot x5
+
low2name=Power Diagnostic System II|
|rigs=
+
low2typeID=1541|
Large Trimark Armor Pump I <br>
+
low3name=Reactor Control Unit II|
Large Trimark Armor Pump I <br>
+
low3typeID=1355|
Large Anti-Thermic Pump I
+
low4name=Energized Adaptive Nano Membrane II|
 
+
low4typeID=11269|
|recommended1=
+
low5name=Armor Kinetic Hardener II|
|recommended2=
+
low5typeID=11644|
|recommended3=
+
low6name=Armor Explosive Hardener II|
 
+
low6typeID=11646|
|notes=
+
low7name=1600mm Reinforced Rolled Tungsten Plates I|
* Artillery takes up a very large amount of your powergrid. This fit doesn't work without using reactor control units and good fitting skills.  
+
low7typeID=11325|
* Propulsion mod is so BS can close range on each other quickly after jumping through gates to be in range for energy transfer and remote repair.
+
drone1name=Warrior II x5|
}}{{Fittings
+
drone1typeID=2488|
|name=Typhoon, RRBS Cruise
+
drone2name=Valkyrie II x5|
 
+
drone2typeID=21640|
|high=
+
drone3name=Vespa EC-600 x5|
'Arbalest' Cruise Launcher I <br>
+
drone3typeID=23705|
'Arbalest' Cruise Launcher I <br>
+
drone4name=Medium Armor Maintenance Bot II x5|
'Arbalest' Cruise Launcher I <br>
+
drone4typeID=28205|
'Arbalest' Cruise Launcher I <br>
+
drone5name=open|
'Arbalest' Cruise Launcher I <br>
+
charge1name=Targeting Range Script x1|
Large Energy Transfer Array II <br>
+
charge1typeID=29009|
Large Remote Armor Repair System II <br>
+
charge2name=Optimal Range Script x1|
Large Remote Armor Repair System II <br>
+
charge2typeID=28999|
|mid=
+
charge3name=Republic Fleet EMP L x1|
Prototype 100MN MicroWarpdrive I<br>
+
charge3typeID=21894|
Sensor Booster II <br>
+
charge4name=open|
Target Painter II <br>
+
charge5name=open|
Cap Recharger II <br>
+
rig1name=Large Trimark Armor Pump I|
|low=
+
rig1typeID=25894|
Damage Control II <br>
+
rig2name=Large Trimark Armor Pump I|
Ballistic Control System II <br>
+
rig2typeID=25894|
Ballistic Control System II <br>
+
rig3name=Large Anti-Thermic Pump I|
Energized Adaptive Nano Membrane II <br>
+
rig3typeID=25892|
Armor Kinetic Hardener II <br>
+
difficulty=1|
Armor Explosive Hardener II <br>
+
warsop=Y|
1600mm Reinforced Rolled Tungsten Plates I
+
warsopReason=|
 
+
version=PRE-RET 1.0|
|charges=
+
shipDNA=644:9491;5:12102;1:26914;2:1952;1:1978;1:2032;1:5945;1:1355;1:1541;1:2048;1:11269;1:11325;1:11644;1:11646;1:25892;1:25894;2:2488;5:21640;5:23705;5:28205;5:21894;1:28999;1:29009;1::|
|drones=
+
skills=|
Warrior II x5 <br>
+
notes=Artillery takes up a very large amount of your powergrid. This fit doesn't work without using reactor control units and good fitting skills.</li><li>Propulsion mod is so BS can close range on each other quickly after jumping through gates to be in range for energy transfer and remote repair.}}     {{ShipFitting|
Valkyrie II x5 <br>
+
ship=Typhoon|
Vespa EC-600 x5 <br>
+
shipTypeID=644|
Medium Armor Maintenance Bot x5
+
fitName=RRBS Cruise|
|rigs=
+
fitID=RRBS-Cruise|
Large Trimark Armor Pump I <br>
+
high1name='Arbalest' Cruise Launcher I|
Large Trimark Armor Pump I <br>
+
high1typeID=16519|
Large Anti-Thermic Pump I
+
high2name='Arbalest' Cruise Launcher I|
 
+
high2typeID=16519|
|recommended1=
+
high3name='Arbalest' Cruise Launcher I|
|recommended2=
+
high3typeID=16519|
|recommended3=
+
high4name='Arbalest' Cruise Launcher I|
 
+
high4typeID=16519|
|notes=
+
high5name='Arbalest' Cruise Launcher I|
* Cruise launchers take up much less powergrid than artillery, and so there is more room to alter the fitting for missile typhoons.
+
high5typeID=16519|
* Propulsion mod is so BS can close range on each other quickly after jumping through gates to be in range for energy transfer and remote repair.
+
high6name=Large Energy Transfer Array II|
}}
+
high6typeID=12102|
 +
high7name=Large Remote Armor Repair System II|
 +
high7typeID=26914|
 +
high8name=Large Remote Armor Repair System II|
 +
high8typeID=26914|
 +
mid1name=Prototype 100MN Microwarpdrive I|
 +
mid1typeID=5945|
 +
mid2name=Sensor Booster II|
 +
mid2typeID=1952|
 +
mid3name=Target Painter II|
 +
mid3typeID=19806|
 +
mid4name=Cap Recharger II|
 +
mid4typeID=2032|
 +
low1name=Damage Control II|
 +
low1typeID=2048|
 +
low2name=Ballistic Control System II|
 +
low2typeID=22291|
 +
low3name=Ballistic Control System II|
 +
low3typeID=22291|
 +
low4name=Energized Adaptive Nano Membrane II|
 +
low4typeID=11269|
 +
low5name=Armor Kinetic Hardener II|
 +
low5typeID=11644|
 +
low6name=Armor Explosive Hardener II|
 +
low6typeID=11646|
 +
low7name=1600mm Reinforced Rolled Tungsten Plates I|
 +
low7typeID=11325|
 +
drone1name=Warrior II x5|
 +
drone1typeID=2488|
 +
drone2name=Valkyrie II x5|
 +
drone2typeID=21640|
 +
drone3name=Vespa EC-600 x5|
 +
drone3typeID=23705|
 +
drone4name=Medium Armor Maintenance Bot II x5|
 +
drone4typeID=28205|
 +
drone5name=open|
 +
charge1name=Targeting Range Script x1|
 +
charge1typeID=29009|
 +
charge2name=Scan Resolution Script x1|
 +
charge2typeID=29011|
 +
charge3name=Caldari Navy Mjolnir Cruise Missile x1|
 +
charge3typeID=27377|
 +
charge4name=open|
 +
charge5name=open|
 +
rig1name=Large Trimark Armor Pump I|
 +
rig1typeID=25894|
 +
rig2name=Large Trimark Armor Pump I|
 +
rig2typeID=25894|
 +
rig3name=Large Anti-Thermic Pump I|
 +
rig3typeID=25892|
 +
difficulty=1|
 +
warsop=Y|
 +
warsopReason=|
 +
version=PRE-RET 1.0|
 +
shipDNA=644:12102;1:16519;5:26914;2:1952;1:2032;1:5945;1:19806;1:2048;1:11269;1:11325;1:11644;1:11646;1:22291;2:25892;1:25894;2:2488;5:21640;5:23705;5:28205;5:27377;1:29009;1:29011;1::|
 +
skills=|
 +
notes=Cruise launchers take up much less powergrid than artillery, and so there is more room to alter the fitting for missile typhoons.</li><li>Propulsion mod is so BS can close range on each other quickly after jumping through gates to be in range for energy transfer and remote repair.}}
  
 
==Tactics==
 
==Tactics==

Revision as of 09:17, 24 February 2013

EVE University Database
 
Ship Database
Typhoon
Typhoon
Minmatar Republic
Minmatar Republic
Standard Battleships
Typhoon Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification.

SHIP BONUSES

Minmatar Battleship Skill Bonus:
5% bonus to Large Projectile Turret Rate of Fire and 5% bonus to Torpedo and Cruise missile launcher Rate of Fire per level

Required Skills
  • Minmatar Battleship I1h 6m
    • Spaceship Command IV1d 1h 8m
    • Minmatar Cruiser IV5d 5h 42m
Training Time what's this?
6d 7h 57m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Panther
Panther.jpg
CornerT2s.png
Panther
Black Ops Typhoon Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (0/5) Icon mid slot.png5 Icon low slot.png6
Icon powergrid.png12,750 MW Icon cpu.png510 tf
Icon velocity.png182 m/sec
Icon capacity.png825 m³
, Typhoon Fleet Issue
Typhoon Fleet Issue.jpg
CornerTFs.png
Typhoon Fleet Issue
Faction Battleships Typhoon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (6/6) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png13,000 MW Icon cpu.png660 tf
Icon velocity.png138 m/sec
Icon capacity.png750 m³

Ship Attributes

Fittings
Powergrid
powergrid
12,500 MW
CPU
cpu output
600 tf
Capacitor
capacitor
5,000 GJ
High
high slots
8
Launchers
launcher slots
5
Turrets
turret slots
5
Medium
medium slots
4
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
130 m/s
Inertia Modifier
inertia modifier (agility)
0.116
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
16.66 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
175 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
18 points
Sig. Radius
signature radius
320 m
Scan Res.
scan resolution
115 mm
Structure
Structure Hitpoints
structure hitpoints
6,211 HP
Mass
ship mass
103,600,000 kg
Volume
ship volume
414,000 m³
Cargo Capacity
cargo capacity
625 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
6,211 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
5,469 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Typhoon's position as the cheapest of the Minmatar battleships is a little misleading, as it's not a very good ship for new pilots. With seven low slots, a useful rate of fire bonus and the bandwidth to field a full flight of heavy or sentry drones, it has a lot of potential. But it takes considerable skillpoint investment to bring that potential out, and the rate of fire bonus is split between two different weapon systems.

The Typhoon is consequently not a common sight, but when it is used it's usually fitted with missiles, often with torpedoes and either neuts or armor RR for close combat. There are also viable L4 mission-running fits which use cruise missile launchers and sentry drones.

However, new Minmatar battleship pilots will probably be more effective in one of the other two options.

Skills

Further information about additional or recommended skills to pilot Typhoon for a specific or it's common role(s) can be written here.

Fitting

RRBS Artillery
Typhoon: RRBS Artillery
EFT
[Typhoon, RRBS Artillery]
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
Large Energy Transfer Array II
Large Remote Armor Repair System II
Large Remote Armor Repair System II

Prototype 100MN Microwarpdrive I
Sensor Booster II
Tracking Computer II
Cap Recharger II

Damage Control II
Power Diagnostic System II
Reactor Control Unit II
Energized Adaptive Nano Membrane II
Armor Kinetic Hardener II
Armor Explosive Hardener II
1600mm Reinforced Rolled Tungsten Plates I

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Anti-Thermic Pump I


Warrior II x5
Valkyrie II x5
Vespa EC-600 x5
Medium Armor Maintenance Bot II x5

Targeting Range Script x1
Optimal Range Script x1
Republic Fleet EMP L x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Artillery takes up a very large amount of your powergrid. This fit doesn't work without using reactor control units and good fitting skills.
  • Propulsion mod is so BS can close range on each other quickly after jumping through gates to be in range for energy transfer and remote repair.
RRBS Cruise
Typhoon: RRBS Cruise
EFT
[Typhoon, RRBS Cruise]
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
Large Energy Transfer Array II
Large Remote Armor Repair System II
Large Remote Armor Repair System II

Prototype 100MN Microwarpdrive I
Sensor Booster II
Target Painter II
Cap Recharger II

Damage Control II
Ballistic Control System II
Ballistic Control System II
Energized Adaptive Nano Membrane II
Armor Kinetic Hardener II
Armor Explosive Hardener II
1600mm Reinforced Rolled Tungsten Plates I

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Anti-Thermic Pump I


Warrior II x5
Valkyrie II x5
Vespa EC-600 x5
Medium Armor Maintenance Bot II x5

Targeting Range Script x1
Scan Resolution Script x1
Caldari Navy Mjolnir Cruise Missile x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Cruise launchers take up much less powergrid than artillery, and so there is more room to alter the fitting for missile typhoons.
  • Propulsion mod is so BS can close range on each other quickly after jumping through gates to be in range for energy transfer and remote repair.


Tactics

No sub-article about Typhoon roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University PYOS and BYOM programs.