Typhoon Fleet Issue

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Typhoon Fleet Issue
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Minmatar Republic
Minmatar Republic
Faction Battleships
Typhoon Class
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High Amount of High Slots
HIGHLIGHTS
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High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Development
Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement.

SHIP BONUSES

Minmatar Battleship bonuses (per skill level):
7.5% bonus to Heavy Missile, Cruise Missile and Torpedo damage
7.5% bonus to Large Projectile Turret rate of fire

Required Skills
Training Time what's this?
4d 2h 5m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Panther
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Panther
Black Ops Typhoon Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (0/5) Icon mid slot.png5 Icon low slot.png6
Icon powergrid.png12,750 MW Icon cpu.png510 tf
Icon velocity.png182 m/sec
Icon capacity.png825 m³
,Typhoon
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Typhoon
Standard Battleships Typhoon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (6/6) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png12,500 MW Icon cpu.png640 tf
Icon velocity.png130 m/sec
Icon capacity.png780 m³

Ship Attributes

Fittings
Powergrid
powergrid
13,000 MW
CPU
cpu output
660 tf
Capacitor
capacitor
5,800 GJ
High
high slots
8
Launchers
launcher slots
6
Turrets
turret slots
6
Medium
medium slots
5
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
138 m/sec
Inertia Modifier
inertia modifier (agility)
0.11
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
15.65 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
200 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65.00 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
23 points
Sig. Radius
signature radius
320 m
Scan Res.
scan resolution
115 mm
Structure
Structure Hitpoints
structure hitpoints
9,000 HP
Mass
ship mass
102,600,000 kg
Volume
ship volume
414,000 m³
Cargo Capacity
cargo capacity
600 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
9,000 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
9,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

This the most flexible armor tanking battleship. It has rate of fire bonus for projectile and damage bonus missile boat, making it hard to predict its weaponry upon first encounter. Aside from that, it is able to fully a complete fleet of heavy drones or sentry drones. To appreciate the flexibility of this ship demands any pilot to have high level skill in gunnery, missile and drones.

If fitting it as an armor tanking missile boat, it has more raw damage per second (dps) than Raven Navy Issue. However, it may deal low damage to small ship or fast moving target since it has neither explosion bonus nor explosion velocity bonus.

This ship could also mount a good projectile firepower if fits either artillery or autocannon guns. For close range autocannon fit, it acts like a big version of stabber fleet issue, second only to Machariel in terms of agility and speed.

Skills

Further information about additional or recommended skills to pilot Typhoon Fleet Issue for a specific or it's common role(s) can be written here.

Fitting

PvE L4 Armor
Typhoon Fleet Issue: PvE L4 Armor
EFT
[Typhoon Fleet Issue, PvE L4 Armor]
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Drone Link Augmentor II
Drone Link Augmentor II

100MN Afterburner II
Phased Weapon Navigation Array Generation Extron
Sensor Booster II
Cap Recharger II
Cap Recharger II

Core C-Type Large Armor Repairer
Armor Explosive Hardener II
Armor Kinetic Hardener II
Imperial Navy Energized Adaptive Nano Membrane
Ballistic Control System II
Ballistic Control System II
Damage Control II

Large Warhead Flare Catalyst I
Large Warhead Flare Catalyst I
Large Warhead Rigor Catalyst I


Garde I x5
Hammerhead I x5
Hobgoblin I x5

Nova Fury Cruise Missile x1

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FITTING DIFFICULTY
EVE VERSION
KRON 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Rivaling a Navy Raven while being somewhat cheaper, this Fleet Typhoon puts out 1024 effective DPS with Fury missiles and T1 Gardes with max skills
  • Suffers from long missile travel times and reduced DPS against targets smaller than a battleship given the lack of the RNI's hull bonuses
  • Reps 322 EHP/s (162 EHP/s indefinitely) with an omni tank
  • Targets out to 105 km without script. For rats further away, load a targeting range script and faction missiles
  • Switch ammo, drones and hardeners according to mission rats
  • Damage control can be switched out for a third BCS
PvE L4 Shield
Typhoon Fleet Issue: PvE L4 Shield
EFT
[Typhoon Fleet Issue, PvE L4 Shield]
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Cruise Missile Launcher II, Nova Fury Cruise Missile
Drone Link Augmentor II
Drone Link Augmentor II

100MN Afterburner II
EM Ward Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Gistum C-Type Medium Shield Booster

Co-Processor I
Capacitor Flux Coil II
Capacitor Flux Coil II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

Large Warhead Flare Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I


Garde I x5
Hammerhead I x5
Hobgoblin I x5

Nova Fury Cruise Missile x1

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FITTING DIFFICULTY
EVE VERSION
KRON 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Rivaling a Navy Raven while being somewhat cheaper, this Fleet Typhoon puts out 1119 effective DPS with Fury missiles and T1 Gardes with max skills
  • Suffers from long missile travel times and severely reduced DPS against targets smaller than a battleship given the lack of the RNI's hull bonuses or a target painter
  • Cap stable repping at 183 EHP/s with an omni tank
  • Co-processor can be switched out for a nanofiber structure if using +3% implants and a Caldari Navy BCS


Tactics

No sub-article about Typhoon Fleet Issue roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Typhoon Fleet Issue here.