Difference between revisions of "Vagabond"

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==Fitting==
 
==Fitting==
''No tagged fittings for Vagabond.''
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{{Fittings
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|name=Vagabond, Shield Incursion
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|high=
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425mm AutoCannon II<br>
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425mm AutoCannon II<br>
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425mm AutoCannon II<br>
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425mm AutoCannon II<br>
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425mm AutoCannon II<br>
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Auto Targeting System II
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|mid=
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Adaptive Invulnerability Field II<br>
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Adaptive Invulnerability Field II<br>
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Large Shield Extender II<br>
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Federation Navy Stasis Webifier
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|low=
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Gyrostabilizer II<br>
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Gyrostabilizer II<br>
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Gyrostabilizer II<br>
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Tracking Enhancer II<br>
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Tracking Enhancer II
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|charges=
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Republic Fleet EMP M<br>Republic Fleet Phased Plasma M<br>Republic Fleet Fusion M
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|drones=
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Hobgoblin II x5
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|rigs=
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Medium Core Defense Field Extender I<br>
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Medium Core Defense Field Extender I
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|recommended1=
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Medium Projectile Turret V<br>
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Medium Autocannon Specialization IV
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|recommended2=
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|recommended3=
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|notes=
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*Though the falloff bonus makes it easier to hit targets at far, while the decent speed and low signature radius guarantee an excellent speed tank against both lasers and torpedos, its low base DPS renders Vagabond an unpopular choice in Incursions.
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*Vagabond has a basic maximum target count of only 5, while the auto targeting system in the utility high slot remedies that.
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*Alternatively, one can switch one invulnerability field for an afterburner, and utilize its speed superiority to its max extent.
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}}
  
 
==Tactics==
 
==Tactics==

Revision as of 10:22, 15 July 2012

EVE University Database
 
Ship Database
Vagabond
Vagabond
Minmatar Republic
Minmatar Republic
Heavy Assault Ships
Stabber Class
RELATED UNI-WIKI REFERENCES

The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat.

Developer: Thukker Mix

Improving on the original Stabber design, Thukker Mix created the Vagabond as a cruiser-sized skirmish vessel equally suited to defending mobile installations and executing lightning strikes at their enemies. Honoring their tradition of building the fastest vessels to ply the space lanes, they count the Vagabond as one of their crowning achievements.

SHIP BONUSES

Minmatar Cruiser Skill Bonus:
5% bonus to Medium Projectile Turret rate of fire and 5% bonus to max velocity per level
Heavy Assault Ship Skill Bonus:
10% bonus to Medium Projectile Turret falloff range and 5% bonus to Medium Projectile Turret damage per level

Required Skills
  • Minmatar Cruiser V29d 15h 6m
    • Spaceship Command III4h 26m
    • Minmatar Frigate IV2d 2h 17m
  • Heavy Assault Ships I50m
    • Weapon Upgrades V11d 20h 26m
    • Spaceship Command V5d 22h 13m
    • Assault Ships IV4d 4h 34m
Training Time what's this?
53d 21h 54m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Stabber
Stabber.jpg
Stabber
Standard Cruisers Stabber Class
Icon hi slot.png6 (2/4) Icon mid slot.png4 Icon low slot.png4
Icon powergrid.png715 MW Icon cpu.png340 tf
Icon velocity.png290 m/sec
Icon capacity.png420 m³
, Stabber Fleet Issue
Stabber Fleet Issue.jpg
CornerTFs.png
Stabber Fleet Issue
Faction Cruisers Stabber Class
Icon hi slot.png5 (3/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png950 MW Icon cpu.png310 tf
Icon velocity.png250 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
855 MW
CPU
cpu output
395 tf
Capacitor
capacitor
1,062.5 GJ
High
high slots
6
Launchers
launcher slots
2
Turrets
turret slots
5
Medium
medium slots
4
Low
low slots
5
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
239 m/s
Inertia Modifier
inertia modifier (agility)
0.504
Warp Speed
inertia modifier (agility)
3.8 AU/s
Base Time to Warp
base time to warp
8.1 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
50 km
Max Locked Targets
max. locked targets
5
LADAR Sensor
LADAR sensor strength
14 points
Sig. Radius
signature radius
115 m
Scan Res.
scan resolution
330 mm
Structure
Structure Hitpoints
structure hitpoints
984 HP
Mass
ship mass
11,590,000 kg
Volume
ship volume
80,000 m³
Cargo Capacity
cargo capacity
360 m³
Armor
Armor Hitpoints
armor hitpoints
1,337 HP
Armor Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
68
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,653 HP
Shield Resistances
EM
electromagnetic resistance
75
THR
thermal resistance
60
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Vagabond is a fast and agile cruiser, second in speed only to the Cynabal. It is bonused for autocannons, which between its velocity and falloff bonuses it has no trouble getting in to range with. The naturally good tracking on autocannons means the vagabond can make short work of frigates as well as cruisers, making the vagabond a popular HAC for solo pvp. The relatively low grid on the Vagabond makes artillery difficult to fit.

Skills

Further information about additional or recommended skills to pilot Vagabond for a specific or it's common role(s) can be written here.

Fitting

Template:Fittings

Tactics

No sub-article about Vagabond roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Vagabond here.