Difference between revisions of "Vexor Navy Issue"

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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 15/10/2019)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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-------------------------------------------------------------
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=17843
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| shipimg=Vexor Navy Issue.jpg
|shipid=17843
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| shipname=Vexor Navy Issue
|shipimg=Vexor Navy Issue.jpg
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| class=Cruiser
|shipname=Vexor Navy Issue
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| grouping=Faction Cruisers
|caption=Vexor Navy Issue
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| hulltype=Vexor Class
|class=Cruiser
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| faction=Gallente Federation  
|grouping=Faction Cruisers
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| variations={{Ship|Guardian-Vexor}}, {{Ship|Ishtar}}, {{Ship|Vexor}}
|hulltype=Vexor Class
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| tech=F  
|faction=Gallente Federation
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| powergrid=850 MW
|race=Gallente
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| cpu=350 tf
|roles=unspecified
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| capacitor=1,500 GJ
|variations={{Ship|Vexor}}, {{Ship|Ishtar}}, {{Ship|Guardian-Vexor}}
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| highs=4
|tech=F
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| turrets=3
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| launchers=0
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| mediums=4
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| lows=6
|powergrid=800 MW
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| mass=9,700,000 kg
|cpu=310 tf
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| volume=112,000
|capacitor=1,500 GJ
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| cargohold=460
|highs=4
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| extrahold=
|turrets=2
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| extraholdtype=
|launchers=0
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| dronebay=200
|mediums=4
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| bandwidth=75 Mbit/sec
|lows=6
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| info=The Navy Issue edition of the Vexor cruiser has been recently retooled by Federation Navy engineers to increase its armor repair and hybrid weapon capabilities. The result is a monster of a combat cruiser that is capable of trading blows with any enemies of freedom across the New Eden cluster.<br>
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| bonuses=<b>Gallente Cruiser bonuses (per skill level)</b><br>10% bonus to Drone hitpoints, damage, and tracking speed<br>10% bonus to Medium Hybrid Turret damage and tracking speed<br>7.5% bonus to armor repair amount
|mass=11,310,000 kg
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| structurehp=3,000 HP
|volume=112,000 m&#179;
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| shieldhp=1,650 HP
|cargohold=460 m&#179;
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| shieldem=0
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| shieldexp=50
|dronebay=200 m&#179;
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| shieldkin=40
|bandwidth=125 Mbit/sec
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| shieldtherm=20
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| armorhp=3,000 HP
|info=The Vexor Navy-Issued cruiser was originally designed to carry advanced on-board technologies requiring a great deal of skill to operate, but at the last moment the Federation Navy decided to scrap the more complex designs in favor of simple upgrades to the standard Vexor's armor, shields, hull and fitting options. The result: a monster of a combat cruiser.
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| armorem=50
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| armorexp=10
|bonuses=<b>Gallente Cruiser Skill Bonus:</b><br>5% bonus to drone velocity and tracking<br>+ 10% bonus to drone hitpoints, damage and mining yield.
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| armorkin=35
|structurehp=3,000 HP
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| armortherm=35
|shieldhp=1,650 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
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| maxvelocity=210 m/sec
|armorhp=3,000 HP |armorem=50 |armorexp=10 |armorkin=35 |armortherm=35
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| inertia=0.51
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| warpspeed=4 AU/s
|maxvelocity=220 m/s
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| warptime=6.86 s
|inertia=0.44
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| targetrange=52.50 km
|warpspeed=3 AU/s
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| sigradius=130 m
|warptime=8.7 s
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| maxlockedtargets=7
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| sensortype=Magnetometric
|targetrange=52.5 km
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| sensorvalue=20 points
|sigradius=135 m
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| scanres=285 mm
|maxlockedtargets=7
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| reqskills=*{{RequiredSkill|Gallente Cruiser|II}}
|sensortype=Magnetometric
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** {{RequiredSkill|Spaceship Command|II}}
|sensorvalue=20 points
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** {{RequiredSkill|Gallente Destroyer|III}}
|scanres=285 mm
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*** {{RequiredSkill|Gallente Frigate|III}}
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**** {{RequiredSkill|Spaceship Command|I}}
|reqskills=*Gallente Cruiser IV<small>5d 5h 42m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Gallente Frigate IV<small>2d 2h 17m</small>
 
|totaltraintime=7d 12h 26m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Vexor%20Navy%20Issue Vexor Navy Issue on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=22h 29m 40s
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| forumlinks=
 +
| wikireferences=
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| externallinks=
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| highlights1=
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| highlights2=
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| highlights3=
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| highlights4=
 
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==Summary==
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== Summary ==
The Vexor Navy Issue is, essentially, a straight up buffed version of the original model. With extra EHP across the board (but especially in armor), as well an additional turret hardpoint and drone bandwidth, it's a sizeable improvement over a vanilla Vexor. Unfortunately, it's sizable pricetag and relative rarity make it a rather uneconomical choice for a missioning or PvP ship.
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In July 2019, the '''Vexor Navy Issue''' was changed from a glass cannon drone boat to a tanky, brawling focused fit. Its previous bandwidth that could control 5 heavy or sentry drones has been reduced down to 3 heavies/sentries, so capsuleers now must make use of the damage bonused turret slots alongside drones to get the strong DPS amount it could get before.
  
==Skills==
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== Skills ==
''Further information about additional or recommended skills to pilot Vexor Navy Issue for a specific or it's common role(s) can be written here.''
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''Further information about additional or recommended skills to pilot Vexor Navy Issue for a specific or its common role(s) can be written here.''
  
==Fitting==
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== Tactics ==
''No tagged fittings for Vexor Navy Issue.''
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''No sub-article about Vexor Navy Issue roles or piloting tactics. You can write them here.''
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 +
== Patch History ==
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{{expansion past|
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'''October 2019 Release - 2019-10-15.1'''
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''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
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* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
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 +
'''June 2019 Release - 2019-07-25.1 - Released 2019-07-25'''
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''This version of the ship has become extremely dominant in the specific niche of farming nullsec anomalies, making it one of the most commonly flown ships in the game. The VNI has an excellent combination of dps, mobility, ease of use, and price making it the obvious choice for anomaly running. For the same reasons, the VNI has also become one of the most commonly used ships among those who break the rules by engaging in botting.
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''Whenever a ship becomes this dominant in a specific role, it has the unfortunate side effect of crowding out other options and making the choice of what ship to fly less interesting. We have made a series of small tweaks to the VNI over time in an attempt to gradually reduce its dominance, however we have now concluded that the best path forward is a larger revamp of the VNI’s design.''
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''This revamp will carve out a new and different niche for the VNI, allowing it to remain an exciting and powerful ship without dominating the world of anomaly ratting.''
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* New bonuses:
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:*10% bonus to Drone hitpoints, damage, and tracking speed (was 10% HP/Damage/Mining and 5% tracking)
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:*10% bonus to Medium Hybrid Turret damage and tracking speed (new)
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:*7.5% bonus to armor repair amount (new)
 +
 
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* CPU increased from 310 tf to 350 tf (+40 tf)
 +
* Powergrid increased from 800 MW to 850 MW (+50 MW)
 +
* Turret count increased from 2 to 3 (+1)
 +
* Max velocity reduced from 220 m/s to 210 m/s (-10 m/s)
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* Inertia modifier increased from 0.44 to 0.51 (+0.07)
 +
* Mass reduced from 11,310,000 kg to 9,700,000 kg (-1,160,000 kg)
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** Align time reduced from 6.9 s to 6.86 s (-0.04 s)
 +
* Drone bandwidth reduced from 125 MBit/sec to 75 Mbit/sec (-50 Mbit/sec)
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* Signature radius reduced from 145 m to 130 m (-15 m)
  
==Tactics==
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'''APRIL 2019 RELEASE APRIL 9TH 2019'''
''No sub-article about Vexor Navy Issue roles or piloting tactics. You can write them here.''
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*Bonus to Drone Maximum Velocity removed
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*Signature Radius increased to 145 (was 135)
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}}
  
==Notes==
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== Notes ==
 
''You can write additional notes for Vexor Navy Issue here.''
 
''You can write additional notes for Vexor Navy Issue here.''
  
{{ShipsMatrix}}
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{{ShipsMatrix|expgroup=cruisers}}
[[Category:Database]][[Category:Ship Database]][[Category:Faction Cruisers]]
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[[Category:Ship Database]]
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[[Category:Faction Cruisers]]

Latest revision as of 18:32, 4 April 2023

EVE University Database
 
Ship Database
Vexor Navy Issue
CornerTFh.png
Vexor Navy Issue
Gallente Federation
Gallente Federation
Faction Cruisers
Vexor Class
RELATED UNI-WIKI REFERENCES

The Navy Issue edition of the Vexor cruiser has been recently retooled by Federation Navy engineers to increase its armor repair and hybrid weapon capabilities. The result is a monster of a combat cruiser that is capable of trading blows with any enemies of freedom across the New Eden cluster.

SHIP BONUSES

Gallente Cruiser bonuses (per skill level)
10% bonus to Drone hitpoints, damage, and tracking speed
10% bonus to Medium Hybrid Turret damage and tracking speed
7.5% bonus to armor repair amount

Required Skills
Training Time what's this?
22h 29m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Guardian-Vexor
Guardian-Vexor.jpg
CornerTFs.png
Guardian-Vexor
Special Edition Cruisers Vexor Class
Icon hi slot.png5 (1/5) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png725 MW Icon cpu.png400 tf
Icon velocity.png180 m/sec
Icon capacity.png480 m³
, Ishtar
Ishtar.jpg
CornerT2s.png
Ishtar
Heavy Assault Cruisers Vexor Class
Icon hi slot.png4 (0/4) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png740 MW Icon cpu.png340 tf
Icon velocity.png175 m/sec
Icon capacity.png560 m³
, Vexor
Vexor.jpg
Vexor
Standard Cruisers Vexor Class
Icon hi slot.png4 (0/4) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png700 MW Icon cpu.png300 tf
Icon velocity.png195 m/sec
Icon capacity.png480 m³

Ship Attributes

Fittings
Powergrid
powergrid
850 MW
CPU
cpu output
350 tf
Capacitor
capacitor
1,500 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
4
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
210 m/sec
Inertia Modifier
inertia modifier (agility)
0.51
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
6.86 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
200 m³
Drone Bandwidth
drone bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
52.50 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
20 points
Sig. Radius
signature radius
130 m
Scan Res.
scan resolution
285 mm
Structure
Structure Hitpoints
structure hitpoints
3,000 HP
Mass
ship mass
9,700,000 kg
Volume
ship volume
112,000 m³
Cargo Capacity
cargo capacity
460 m³
Armor
Armor Hitpoints
armor hitpoints
3,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,650 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

In July 2019, the Vexor Navy Issue was changed from a glass cannon drone boat to a tanky, brawling focused fit. Its previous bandwidth that could control 5 heavy or sentry drones has been reduced down to 3 heavies/sentries, so capsuleers now must make use of the damage bonused turret slots alongside drones to get the strong DPS amount it could get before.

Skills

Further information about additional or recommended skills to pilot Vexor Navy Issue for a specific or its common role(s) can be written here.

Tactics

No sub-article about Vexor Navy Issue roles or piloting tactics. You can write them here.

Patch History

Notes

You can write additional notes for Vexor Navy Issue here.