Difference between revisions of "Machariel"
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notes=Swap hardener(s) and ammunition according to mission</li><li>Autocannons have fallof of ~50km and are ideal against Angel Cartel as they tend to have tight orbit.</li><li>You can swap the cap booster for additional Adaptive Invulnerability Field II</li><li>Used deadspace modules are "cheap", you can use deadspace Invul if you don't mind your ship being shinier</li><li>Semiconductor Memory Cell rigs give you more time before you need to use the cap booster}} | notes=Swap hardener(s) and ammunition according to mission</li><li>Autocannons have fallof of ~50km and are ideal against Angel Cartel as they tend to have tight orbit.</li><li>You can swap the cap booster for additional Adaptive Invulnerability Field II</li><li>Used deadspace modules are "cheap", you can use deadspace Invul if you don't mind your ship being shinier</li><li>Semiconductor Memory Cell rigs give you more time before you need to use the cap booster}} | ||
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+ | ==Fleet Up Fittings== | ||
+ | <wikifit>17738</wikifit> | ||
==Tactics== | ==Tactics== |
Revision as of 11:22, 13 March 2016
The reason is: By Manasi 16 Dec 2015
RELATED UNI-WIKI REFERENCES
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While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels. SHIP BONUSES
Gallente Battleship bonuses (per skill level):
Ship Attributes
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Summary
The Machariel is best known as the fastest and most agile battleship available, making it a not uncommon sight in PVP despite the price tag. One of the most common pirate battleships in Eve, it is also used for high level mission running and incursions.
Skills
Further information about additional or recommended skills to pilot Machariel for a specific or it's common role(s) can be written here.
Fitting
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
Heavy Nosferatu II
Republic Fleet 100MN Afterburner
Pith B-Type X-Large Shield Booster
Adaptive Invulnerability Field II
Pith B-Type Explosive Deflection Field
Heavy Capacitor Booster II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Warrior II x5
Valkyrie II x5
Hobgoblin II x5
Light Shield Maintenance Bot I x5
Navy Cap Booster 800 x20
Fusion L x5000
- Swap hardener(s) and ammunition according to mission
- Autocannons have fallof of ~50km and are ideal against Angel Cartel as they tend to have tight orbit.
- You can swap the cap booster for additional Adaptive Invulnerability Field II
- Used deadspace modules are "cheap", you can use deadspace Invul if you don't mind your ship being shinier
- Semiconductor Memory Cell rigs give you more time before you need to use the cap booster
Fleet Up Fittings
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
Heavy Energy Nosferatu II
Gist X-Type Thermal Dissipation Field
Gist X-Type Kinetic Deflection Field
Tracking Computer II
Pith C-Type X-Large Shield Booster
100MN Afterburner II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Large Anti-EM Screen Reinforcer II
Large Core Defense Capacitor Safeguard II
Large Core Defense Capacitor Safeguard II
Warrior II x5
Hobgoblin II x5
Acolyte II x5
Hammerhead II x5
Tracking Speed Script x1
- Very tight fit. Change Ammo/Hardener(s) according to Rat type. Load Optimal Range Script by default, Tracking if enemies come closer than 30km. Be careful with Aggro, you are not all too tanky and can only pulse the Booster.
Tactics
The Machariel can be found in a variety of roles and fleet sizes. In terms of PVE, levels 4 are the main target for this ship. However, due to the high cost of the hull and modules, it is a very risky ship to use as it is a very tempting target for pirates. In terms of PVP, the Machariel shines in small engagements. One potential use would be to team up with a tackle and pick off stragglers from a larger fleet. The warp speed and acceleration bonus helps decrease the chance of losing the tackle before you land on grid.
Other than picking off stragglers, the Machariel has a decent leg up on other comparable battleships. The high DPS and speed tanking abilities make for a deadly combination. Although the Nightmare has a larger role bonus for damage, the Machariel has more options for tuning damage types. Also, the Machariel will outperform the Nightmare outside of the 40 km sweet spot in terms of raw damage. Most importantly,the incredible agility of the ship allows for great speed tanking, especially when matched with other battleships.
Notes
- While the EVE University Incursion Community does not endorse any written pirate battleship fits on the wiki, you may find fitting advice at the Incursion fitting principles article.