Difference between revisions of "Armageddon"

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* SHIP ATTRIBUTES SECTION (last update : 2022-10-11)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=643
+
| shipimg=Armageddon.jpg
|shipid=643
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| shipname=Armageddon
|shipimg=Armageddon.jpg
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| class=Battleship
|shipname=Armageddon
+
| grouping=Standard Battleships
|caption=Armageddon
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| hulltype=Armageddon Class
|class=Battleship
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| faction=Amarr Empire  
|grouping=Standard Battleships
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| variations= {{Ship|Redeemer}},<br>
|hulltype=Armageddon Class
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{{Ship|Armageddon Navy Issue}},<br>
|faction=Amarr Empire
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{{Ship|Bhaalgorn}},<br>
|race=Amarr
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{{Ship|Armageddon Imperial Issue}}
|roles=unspecified
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| tech=  
|variations={{Ship|Redeemer}}, {{Ship|Armageddon Navy Issue}}, {{Ship|Armageddon Imperial Issue}}
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| powergrid=13,500 MW
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| cpu=550 tf
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| capacitor=6,200 GJ
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| highs=7
|powergrid=13,500 MW
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| turrets=5
|cpu=550 tf
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| launchers=5
|capacitor=6,200 GJ
+
| mediums=4
|highs=7
+
| lows=7
|turrets=5
+
| mass=105,200,000 kg
|launchers=5
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| volume= 470,000
|mediums=4
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| cargohold=750 m³
|lows=7
+
| extrahold=
+
| extraholdtype=
|mass=105,200,000 kg
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| dronebay=375
|volume=486,000 m&#179;
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| bandwidth=125 Mbit/sec
|cargohold=600 m&#179;
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| info=The mighty Armageddon class is one of the enduring warhorses of the Amarr Empire. Once a juggernaut that steamrolled its way into battle, it has now taken on a more stately and calculated approach, sending out a web of drones in its place while it drains the enemy from a distance.
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| bonuses= <b>Amarr Battleship bonuses (per skill level):</b><br>
|dronebay=375 m&#179;
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10% bonus to Drone hitpoints and damage<br>
|bandwidth=125 Mbit/sec
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10% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br>
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5% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br>
|info=The mighty Armageddon class is the main warship of the Amarr Empire. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor.
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'''Role Bonus:'''<br>
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100% bonus to Shield Extender hitpoints<br>
|bonuses=<b>Amarr Battleship Skill Bonus:</b><br>10% bonus to Drone damage and Hit Points<br>10% bonus to Energy Neutralizer and Energy Vampire range
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50% bonus to Armor Plate hitpoints<br>
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5% Additional bonus to Reinforced Bulkhead hitpoints
|structurehp=8,000 HP
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| structurehp=8,800 HP
|shieldhp=6,800 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
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| shieldhp=7,480 HP
|armorhp=8,500 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
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| shieldem=0
+
| shieldexp=50
|maxvelocity=100 m/s
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| shieldkin=40
|inertia=0.13
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| shieldtherm=20
|warpspeed=2 AU/s
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| armorhp=9,350 HP
|warptime=18.96 s
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| armorem=50
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| armorexp=20
|targetrange=65 km
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| armorkin=25
|sigradius=450 m
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| armortherm=35
|maxlockedtargets=7
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| maxvelocity=100 m/sec
|sensortype=RADAR
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| inertia=0.13
|sensorvalue=21 points
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| warpspeed=3 AU/s
|scanres=110 mm
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| warptime=18.96 s
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| targetrange=82.50 km
|reqskills=*Amarr Battleship I<small>1h 6m</small>
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| sigradius=450 m
**Spaceship Command IV<small>1d 1h 8m</small>
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| maxlockedtargets=7
**Amarr Battlecruiser III<small>1d 1h 50m</small>
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| sensortype=RADAR
***Spaceship Command III<small>4h 25m</small>
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| sensorvalue=21 points
***Amarr Cruiser III<small>22h 12m</small>
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| scanres=143 mm
****Spaceship Command II<small>46m</small>
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| reqskills=*{{RequiredSkill|Amarr Battleship|I}}
****Amarr Destroyer III<small>8h 49m</small>
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** {{RequiredSkill|Spaceship Command|IV}}
*****Amarr Frigate III<small>8h 49m</small>
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** {{RequiredSkill|Amarr Battlecruiser|III}}
*****Spaceship Command I<small>8m</small>
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*** {{RequiredSkill|Spaceship Command|III}}
|totaltraintime=4d 1h 13m
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*** {{RequiredSkill|Amarr Cruiser|III}}
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**** {{RequiredSkill|Spaceship Command|II}}
|forumlinks=
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**** {{RequiredSkill|Amarr Destroyer|III}}
|wikireferences=
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***** {{RequiredSkill|Amarr Frigate|III}}
|externallinks=[http://wiki.eveonline.com/en/wiki/Armageddon Armageddon on Eve Online Wiki]<br>
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****** {{RequiredSkill|Spaceship Command|I}}
 
|highlights1=High Amount of High Slots
 
|highlights2=High Amount of Low Slots
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=3d 20h 55m 10s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=High Amount of High Slots
 +
| highlights2=High Amount of Low Slots
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
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== Summary ==
The Armageddon is one of the two battleship drone carriers, with a bonus to drone damage, drone hit points and energy neutralizer range. It has the 125mb bandwidth required to field a full flight of heavy or sentry drones (something not unique among T1 battleships) and a 375m<sup>3</sup> drone bay large enough to carry several flights of heavies, sentries, mediums and/or lights. With its 4 mid slots and 7 low slots the Armageddon is normally armor tanked. Opposed to the [[Dominix]], the Armageddon lacks bonuses to drone optimal range and tracking and is therefore not suited to a pure damage role.
+
The '''Armageddon''' (or "'Geddon") is a Tech 1 Amarr battleship with bonuses for drones and for the range of [[capacitor warfare]] modules. It is the final entry in the Amarr line of Ewar droneboats after the [[Dragoon]], [[Arbitrator]], and [[Prophecy]].
  
Like the [[Dragoon]] and [[Curse]], the Armageddon has bonuses to energy neutraliser ''range'' ('''not''' amount), allowing it to apply capacitor warfare to outwards of 30km with Amarr Battleship V.
+
The Armageddon's capacitor warfare bonuses increase the range but ''not'' the power of energy neutralizers, so for raw neutralizing power to drain really large capacitors the (more expensive) [[Bhaalgorn]] is often preferred. The Armageddon can, though, be a capable damage-dealing ship with additional and affordable neuting capability. Tech 2 heavy neutralizers on an Armageddon can have a range of 30 km, roughly corresponding to very costly [[Faction modules#Deadspace|deadspace]] heavy neuts mounted on an unbonused hull.
  
==Skills==
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With bonused drones and long-range heavy neuts, the Armageddon can be more dangerous than most battleships to small and medium-sized targets. It also has the bandwidth to control a full flight of five heavy or sentry drones, offering strong DPS against large targets. Compared to the other notable Tech 1 drone battleship, the [[Dominix]], the Armageddon has the same bandwidth and drone bay sizes, but lacks the Dominix's additional bonus to drone tracking and range which helps to apply its damage and to snipe with sentries.
''Further information about additional or recommended skills to pilot Armageddon for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
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== Skills ==
{{ShipFitting|
+
The Armageddon benefits even more than most Amarr battleships from strong capacitor [[support skills]]. Good drone skills are obviously important to its damage potential.
ship=Armageddon|
 
shipTypeID=643|
 
fitName=PvE Brawler|
 
fitID=PvE-Brawler|
 
high1name=Dual Modulated Heavy Energy Beam I|
 
high1typeID=7047|
 
high2name=Dual Modulated Heavy Energy Beam I|
 
high2typeID=7047|
 
high3name=Dual Modulated Heavy Energy Beam I|
 
high3typeID=7047|
 
high4name=Dual Modulated Heavy Energy Beam I|
 
high4typeID=7047|
 
high5name=Dual Modulated Heavy Energy Beam I|
 
high5typeID=7047|
 
high6name=Heavy Diminishing Power System Drain I|
 
high6typeID=16503|
 
high7name=Heavy Diminishing Power System Drain I|
 
high7typeID=16503|
 
mid1name=Experimental 100MN Afterburner I|
 
mid1typeID=5955|
 
mid2name=Cap Recharger II|
 
mid2typeID=2032|
 
mid3name=Cap Recharger II|
 
mid3typeID=2032|
 
mid4name=Cap Recharger II|
 
mid4typeID=2032|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Drone Damage Amplifier II|
 
low2typeID=4405|
 
low3name=1600mm Reinforced Steel Plates II|
 
low3typeID=20353|
 
low4name=Large Armor Repairer II|
 
low4typeID=3540|
 
low5name=Energized Adaptive Nano Membrane II|
 
low5typeID=11269|
 
low6name=Energized Adaptive Nano Membrane II|
 
low6typeID=11269|
 
low7name=Energized Explosive Membrane II|
 
low7typeID=11229|
 
drone1name=Ogre I x5|
 
drone1typeID=2444|
 
drone2name=Garde I x5|
 
drone2typeID=23561|
 
drone3name=Hammerhead II x5|
 
drone3typeID=2185|
 
drone4name=Hobgoblin II x5|
 
drone4typeID=2456|
 
drone5name=open|
 
charge1name=Multifrequency L x5|
 
charge1typeID=262|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Auxiliary Nano Pump I|
 
rig1typeID=25896|
 
rig2name=Large Auxiliary Nano Pump I|
 
rig2typeID=25896|
 
rig3name=Large Capacitor Control Circuit I|
 
rig3typeID=25948|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=643:7047;5:16503;2:2032;3:5955;1:2048;1:3540;1:4405;1:11229;1:11269;2:20353;1:25896;2:25948;1:2185;5:2444;5:2456;5:23561;5:262;5::|
 
skills=|
 
notes=Basic brawling fit</li><li>Solid armor tank, reps up to 350 damage/s</li><li>Cap stable only when able to leech cap.</li><li>Use the AB to get into brawling range or sentries to draw aggro and shoot ships which stay at a distance. </li><li>At close range heavy drones can be recalled quite quickly so that they won't take too much damage when aggroed.</li><li>Use armor maintenance bots to repair damaged drones when not under attack}}
 
  
{{ShipFitting|
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== Tactics ==
ship=Armageddon|
 
shipTypeID=643|
 
fitName=Neut Single Plate|
 
fitID=Neut-1-plate|
 
high1name=Heavy Unstable Power Fluctuator I|
 
high1typeID=16479|
 
high2name=Heavy Unstable Power Fluctuator I|
 
high2typeID=16479|
 
high3name=Heavy Unstable Power Fluctuator I|
 
high3typeID=16479|
 
high4name=Heavy Unstable Power Fluctuator I|
 
high4typeID=16479|
 
high5name=Heavy Unstable Power Fluctuator I|
 
high5typeID=16479|
 
high6name=Heavy Unstable Power Fluctuator I|
 
high6typeID=16479|
 
high7name=Drone Link Augmentor II|
 
high7typeID=24427|
 
mid1name=Large Micro Jump Drive|
 
mid1typeID=4383|
 
mid2name=Omnidirectional Tracking Link II|
 
mid2typeID=24438|
 
mid3name=Heavy Capacitor Booster II|
 
mid3typeID=3578|
 
mid4name=Sensor Booster II|
 
mid4typeID=1952|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Steel Plates II|
 
low2typeID=20353|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Energized Explosive Membrane II|
 
low5typeID=11229|
 
low6name=Drone Damage Amplifier II|
 
low6typeID=4405|
 
low7name=Drone Damage Amplifier II|
 
low7typeID=4405|
 
drone1name=Garde II x5|
 
drone1typeID=28211|
 
drone2name=Warrior II x5|
 
drone2typeID=2488|
 
drone3name=Hammerhead II x5|
 
drone3typeID=2185|
 
drone4name=Vespa EC-600 x5|
 
drone4typeID=23705|
 
drone5name=Bouncer II x5|
 
drone5typeID=28215|
 
charge1name=Navy Cap Booster 800 x1|
 
charge1typeID=32014|
 
charge2name=Targeting Range Script x1|
 
charge2typeID=29009|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Sentry Damage Augmentor I|
 
rig1typeID=25920|
 
rig2name=Large Anti-Kinetic Pump I|
 
rig2typeID=25890|
 
rig3name=Large Trimark Armor Pump I|
 
rig3typeID=25894|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=643:16479;6:24427;1:1952;1:3578;1:4383;1:24438;1:2048;1:4405;2:11229;1:11269;2:20353;1:25890;1:25894;1:25920;1:2185;5:2488;5:23705;5:28211;5:28215;5:29009;1:32014;1::|
 
skills=|
 
notes=A neuting fit which has one 1600 mm and well rounded resist profile around 70%</li><li>As fitted, with all skills at V and before boost, this ship has 107 K EHP, flies at 114 m/s and align in 13.1 s. Cap last for about 9 min (with MJD off), as long as you don't run out of cap charges.</li><li>Damage varies between 702 dps at 38 + 12 km with Garde II to 178 dps with Warrior II. Can snipe at up to 84 km</li><li>Will neut 150 cap units per s at 37.8 km}}
 
  
{{ShipFitting|
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The Armageddon has five launcher and turret hardpoints and seven high slots in total. Often it is fitted with five Rapid Heavy Missile Launchers (RHMLs) and two heavy neutralizers. RHMLs don’t require capacitor and take up relatively little powergrid and CPU, making it easier to make the overall fit work.
ship=Armageddon|
 
shipTypeID=643|
 
fitName=Neut Double Plate|
 
fitID=Neut-2-plates|
 
high1name=Drone Link Augmentor II|
 
high1typeID=24427|
 
high2name=Drone Link Augmentor II|
 
high2typeID=24427|
 
high3name=Heavy Unstable Power Fluctuator I|
 
high3typeID=16479|
 
high4name=Heavy Unstable Power Fluctuator I|
 
high4typeID=16479|
 
high5name=Heavy Unstable Power Fluctuator I|
 
high5typeID=16479|
 
high6name=Heavy Unstable Power Fluctuator I|
 
high6typeID=16479|
 
high7name=Heavy Unstable Power Fluctuator I|
 
high7typeID=16479|
 
mid1name=Prototype 100MN Microwarpdrive I|
 
mid1typeID=5945|
 
mid2name=Sensor Booster II|
 
mid2typeID=1952|
 
mid3name=Heavy Capacitor Booster II|
 
mid3typeID=3578|
 
mid4name=Omnidirectional Tracking Link II|
 
mid4typeID=24438|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Steel Plates II|
 
low2typeID=20353|
 
low3name=1600mm Reinforced Steel Plates II|
 
low3typeID=20353|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Energized Adaptive Nano Membrane II|
 
low5typeID=11269|
 
low6name=Drone Damage Amplifier II|
 
low6typeID=4405|
 
low7name=Drone Damage Amplifier II|
 
low7typeID=4405|
 
drone1name=Garde II x5|
 
drone1typeID=28211|
 
drone2name=Curator II x5|
 
drone2typeID=28213|
 
drone3name=Warrior II x10|
 
drone3typeID=2488|
 
drone4name=Hammerhead II x5|
 
drone4typeID=2185|
 
drone5name=Hornet EC-300 x5|
 
drone5typeID=23707|
 
charge1name=Navy Cap Booster 800 x1|
 
charge1typeID=32014|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Egress Port Maximizer I|
 
rig1typeID=25950|
 
rig2name=Large Trimark Armor Pump I|
 
rig2typeID=25894|
 
rig3name=Large Trimark Armor Pump I|
 
rig3typeID=25894|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=643:16479;5:24427;2:1952;1:3578;1:5945;1:24438;1:2048;1:4405;2:11269;2:20353;2:25894;2:25950;1:2185;5:2488;10:23707;5:28211;5:28213;5:32014;1::|
 
skills=|
 
notes=A variation on the fit above with two 1600 mm. Resists are however lower, making it more difficult to keep up with logi even if the overall EHP is much higher.</li><li>As fitted, with all skills at V and before boost, this ship has 127 K EHP, flies at 776 m/s (1107 m/s with MWD overheated) and align in 19.6 s (13.5 s with MWD off). Cap last for about 2 min with MWD on, and is stable witht he MWD off.</li><li>Damage varies between 664 dps at 38 + 12 km with Garde II to 178 dps with Warrior II. Can snipe at up to 105 km.</li><li>Will neut 125 cap units per s at 37.8 km}}
 
  
==Tactics==
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== Notes ==
''No sub-article about Armageddon roles or piloting tactics. You can write them here.''
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Although in present-day English "armageddon" has come to be used for any grand, apocalyptic, annihilating event, the word comes from the Hebrew place-name given in the Greek text of Revelation 16:16 for a place where armies will assemble for a battle at the world's end. Interpreters differ on whether the verse refers to a real place or is using a metaphor.
  
==Notes==
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== Patch History ==
This vessel qualifies for the University [[PYOS]] and [[BYOM]] programs.
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{{Expansion past|
 +
'''Version 20.09 Version 2022-10-11.1'''  [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes]
 +
* 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3.
  
In comparison to the other T1 battleship commonly used for neuting, the [[Dominix]], the Armageddon gets a 50% range bonus to neuts but loses the drone range and tracking bonuses. A neuting Armaggedon will therefore not be as efficient at applying its DPS, and will has more difficulty killing small stuff. This is balanced by the higher number of high slots and increased powergrid which makes it possible to easily field 4, 5 6 or even 7 neuts, which combined with gives the Armageddon the longest range of T1 neuting battleships. The [[Abaddon]] is also a popular choice for neuting. While it is not range bonused, its additional high gives it more neuting power which can be more important (particularly against a [[Capital Ship]] where range is often not an issue due to enemy's lack of mobility). The Abaddon also receives a tanking bonus helping survivability.
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'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
  
The Armageddon gets 4 mid slots, compared to the Dominix 5, which means that difficult choices must be made. A prop mod and a heavy capacitor booster will almost always be used. It is very useful for at least one member of your fleet to fit a ship scanner so that you can view your enemy's cap level. If you wish to fulfill a DPS role then an omnidirectional tracking link is also recommended to improve the tracking of your sentry drones (which is normally quite low). Other popular midslot modules include remote ECCM (normally placed onto a friendly logi), or a 2nd cap booster (which can allow you to operate without a permanent incoming ET from a [[Guardian]] or [[Basilisk]]).
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Brand new Role bonuses have been added to all battleships (excluding the Praxis).
 +
* 50% bonus to HP from all Armor Plates
 +
* 100% bonus to HP from all Shield Extenders
 +
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
 +
 
 +
 
 +
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
 +
* T1, Faction and Pirate Battleship base hp increased by 10%
 +
* T1, Faction and Pirate Battleship base scan resolution increased 30%
 +
 
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s)
 +
}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Battleships]]
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[[Category:Ship Database]]
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[[Category:Standard Battleships]]

Latest revision as of 18:21, 4 April 2023

EVE University Database
 
Ship Database
Armageddon
Armageddon
Amarr Empire
Amarr Empire
Standard Battleships
Armageddon Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The mighty Armageddon class is one of the enduring warhorses of the Amarr Empire. Once a juggernaut that steamrolled its way into battle, it has now taken on a more stately and calculated approach, sending out a web of drones in its place while it drains the enemy from a distance.

SHIP BONUSES

Amarr Battleship bonuses (per skill level):
10% bonus to Drone hitpoints and damage
10% bonus to Energy Nosferatu and Energy Neutralizer optimal range
5% bonus to Energy Nosferatu and Energy Neutralizer falloff range
Role Bonus:
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
3d 20h 55m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Redeemer
Redeemer.jpg
CornerT2s.png
Redeemer
Black Ops Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png17,000 MW Icon cpu.png505 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³
,
Armageddon Navy Issue
Armageddon Navy Issue.jpg
CornerTFs.png
Armageddon Navy Issue
Faction Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (5/5) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png16,000 MW Icon cpu.png560 tf
Icon velocity.png105 m/sec
Icon capacity.png875 m³
,
Bhaalgorn
Bhaalgorn.jpg
CornerTFs.png
Bhaalgorn
Pirate Faction Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (0/4) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png18,400 MW Icon cpu.png588 tf
Icon velocity.png101 m/sec
Icon capacity.png845 m³
,
Armageddon Imperial Issue
Armageddon Imperial Issue.jpg
CornerTFs.png
Armageddon Imperial Issue
Special Edition Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/7) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png21,000 MW Icon cpu.png550 tf
Icon velocity.png94 m/sec
Icon capacity.png600 m³

Ship Attributes

Fittings
Powergrid
powergrid
13,500 MW
CPU
cpu output
550 tf
Capacitor
capacitor
6,200 GJ
High
high slots
7
Launchers
launcher slots
5
Turrets
turret slots
5
Medium
medium slots
4
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
100 m/sec
Inertia Modifier
inertia modifier (agility)
0.13
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
18.96 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
375 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
82.50 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
21 points
Sig. Radius
signature radius
450 m
Scan Res.
scan resolution
143 mm
Structure
Structure Hitpoints
structure hitpoints
8,800 HP
Mass
ship mass
105,200,000 kg
Volume
ship volume
470,000 m³
Cargo Capacity
cargo capacity
750 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
9,350 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
7,480 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Armageddon (or "'Geddon") is a Tech 1 Amarr battleship with bonuses for drones and for the range of capacitor warfare modules. It is the final entry in the Amarr line of Ewar droneboats after the Dragoon, Arbitrator, and Prophecy.

The Armageddon's capacitor warfare bonuses increase the range but not the power of energy neutralizers, so for raw neutralizing power to drain really large capacitors the (more expensive) Bhaalgorn is often preferred. The Armageddon can, though, be a capable damage-dealing ship with additional and affordable neuting capability. Tech 2 heavy neutralizers on an Armageddon can have a range of 30 km, roughly corresponding to very costly deadspace heavy neuts mounted on an unbonused hull.

With bonused drones and long-range heavy neuts, the Armageddon can be more dangerous than most battleships to small and medium-sized targets. It also has the bandwidth to control a full flight of five heavy or sentry drones, offering strong DPS against large targets. Compared to the other notable Tech 1 drone battleship, the Dominix, the Armageddon has the same bandwidth and drone bay sizes, but lacks the Dominix's additional bonus to drone tracking and range which helps to apply its damage and to snipe with sentries.

Skills

The Armageddon benefits even more than most Amarr battleships from strong capacitor support skills. Good drone skills are obviously important to its damage potential.

Tactics

The Armageddon has five launcher and turret hardpoints and seven high slots in total. Often it is fitted with five Rapid Heavy Missile Launchers (RHMLs) and two heavy neutralizers. RHMLs don’t require capacitor and take up relatively little powergrid and CPU, making it easier to make the overall fit work.

Notes

Although in present-day English "armageddon" has come to be used for any grand, apocalyptic, annihilating event, the word comes from the Hebrew place-name given in the Greek text of Revelation 16:16 for a place where armies will assemble for a battle at the world's end. Interpreters differ on whether the verse refers to a real place or is using a metaphor.

Patch History