Difference between revisions of "Brutix"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
+
  * SHIP ATTRIBUTES SECTION (last update : 2019-10-16)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
Line 22: Line 22:
 
  | powergrid=1,125 MW
 
  | powergrid=1,125 MW
 
  | cpu=435 tf
 
  | cpu=435 tf
  | capacitor=3,000 GJ
+
  | capacitor=3,100 GJ
 
  | highs=7
 
  | highs=7
 
  | turrets=6
 
  | turrets=6
Line 28: Line 28:
 
  | mediums=4
 
  | mediums=4
 
  | lows=6
 
  | lows=6
  | mass=12,500,000 kg
+
  | mass=11,800,000 kg
 
  | volume=270,000 m&#179;
 
  | volume=270,000 m&#179;
 
  | cargohold=475 m&#179;
 
  | cargohold=475 m&#179;
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
  | dronebay=50 m&#179;
+
  | dronebay=75 m&#179;
 
  | bandwidth=50 Mbit/sec
 
  | bandwidth=50 Mbit/sec
  | info=<b>Development</b><br>One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word.  When this hard-hitting monster appears, the battlefield takes notice.
+
  | info=One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word.  When this hard-hitting monster appears, the battlefield takes notice.
  | bonuses=<b>Gallente Battlecruiser bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret damage<br>7.5% bonus to Armor Repairer amount<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Warfare Link modules<br>
+
  | bonuses=<b>Gallente Battlecruiser bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret damage<br>7.5% bonus to Armor Repairer amount<br><b>Role Bonus:</b><br>&bull;&nbsp;Can use one Command Burst module<br>25% bonus to Medium Hybrid Turret optimal range and falloff<br>50% bonus to Command Burst area of effect range<br>
  | structurehp=4,750 HP
+
  | structurehp=5,000 HP
 
  | shieldhp=3,500 HP
 
  | shieldhp=3,500 HP
 
  | shieldem=0
 
  | shieldem=0
Line 48: Line 48:
 
  | armorkin=35
 
  | armorkin=35
 
  | armortherm=35
 
  | armortherm=35
  | maxvelocity=155 m/sec
+
  | maxvelocity=160 m/sec
  | inertia=0.704
+
  | inertia=0.68
  | warpspeed=2.5 AU/s
+
  | warpspeed=3.5 AU/s
  | warptime=12.2 s
+
  | warptime=11.12 s
  | targetrange=55.00 km
+
  | targetrange=60.00 km
 
  | sigradius=305 m
 
  | sigradius=305 m
 
  | maxlockedtargets=7
 
  | maxlockedtargets=7
Line 69: Line 69:
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Brutix Brutix on Eve Online Wiki]
+
  | externallinks=
 
  | highlights1=Can Use Warfare Links
 
  | highlights1=Can Use Warfare Links
 
  | highlights2=High Amount of High Slots
 
  | highlights2=High Amount of High Slots
Line 81: Line 81:
  
 
==Summary==
 
==Summary==
The Brutix is known as a very high DPS combat battlecruiser. In PvP it is normally blaster fit and shield tanked, making it maneuverable and able to do outstanding DPS if it can get in to range of its target. Unfortunately this is well known, leading many enemies to primary Brutixes before they can close. In PvE the Brutix is normally passed over in favor of its sister the [[Myrmidon]].
+
The '''Brutix''' is known as a very high DPS combat battlecruiser. Like many Gallente ships the Brutix has a lot of structure hitpoints. This makes it favourable to hull tank it for solo PvP or small fleets although it has a bonus to armor repairers. Fits with armor repairers are problematic because you will face difficult decisions due to fitting constraints. In PvE the Brutix is normally passed over in favor of its sister the [[Myrmidon]].
  
 
==Skills==
 
==Skills==
 
''Further information about additional or recommended skills to pilot Brutix for a specific or it's common role(s) can be written here.''
 
''Further information about additional or recommended skills to pilot Brutix for a specific or it's common role(s) can be written here.''
 +
<!-- {{:Gallente Basic Ship and Skill Guide|Brutix}} -->
  
 
==Fitting==
 
==Fitting==
{{ShipFitting|
+
For more info on fittings, please go [[Brutix/Fittings|here]]
ship=Brutix|
 
shipTypeID=16229|
 
fitName=PvP Shield|
 
fitID=PvP-Shield|
 
high1name=Heavy Ion Blaster II|
 
high1typeID=3138|
 
high2name=Heavy Ion Blaster II|
 
high2typeID=3138|
 
high3name=Heavy Ion Blaster II|
 
high3typeID=3138|
 
high4name=Heavy Ion Blaster II|
 
high4typeID=3138|
 
high5name=Heavy Ion Blaster II|
 
high5typeID=3138|
 
high6name=Heavy Ion Blaster II|
 
high6typeID=3138|
 
high7name=open|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Large Shield Extender II|
 
mid3typeID=3841|
 
mid4name=Faint Epsilon Warp Scrambler I|
 
mid4typeID=5443|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
low4name=Magnetic Field Stabilizer II|
 
low4typeID=10190|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Tracking Enhancer II|
 
low6typeID=1999|
 
drone1name=Hammerhead II x5|
 
drone1typeID=2185|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Caldari Navy Antimatter Charge M x1|
 
charge1typeID=23025|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender I|
 
rig1typeID=31790|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
rig3name=Medium Anti-EM Screen Reinforcer I|
 
rig3typeID=31718|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version= RET 1.1|
 
shipDNA=16229:3138;6:448;1:2281;1:3841;1:5975;1:1999;2:2048;1:10190;3:31718;1:31790;2:2185;5:23025;1::|
 
skills=Acceleration Control III</li><li>Afterburner III</li><li>Gallente Battlecruiser IV</li><li>Combat Drone Operation IV</li><li>Controlled Bursts III</li><li>Drone Durability III</li><li>Drone Interfacing IV</li><li>Drone Navigation III</li><li>Drone Sharpshooting III</li><li>Drones V</li><li>Electronics IV</li><li>Energy Management IV</li><li>Energy Systems Operation IV</li><li>Engineering V</li><li>Evasive Maneuvering III</li><li>Gallente Cruiser III</li><li>Gallente Drone Specialization III</li><li>Gallente Frigate IV</li><li>Gunnery V</li><li>High Speed Maneuvering IV</li><li>Hull Upgrades IV</li><li>Jury Rigging III</li><li>Long Range Targeting III</li><li>Mechanic V</li><li>Medium Blaster Specialization IV</li><li>Medium Hybrid Turret V</li><li>Motion Prediction IV</li><li>Nanite Interfacing III</li><li>Nanite Operation III</li><li>Navigation IV</li><li>Propulsion Jamming III</li><li>Rapid Firing IV</li><li>Science IV</li><li>Scout Drone Operation V</li><li>Sharpshooter IV</li><li>Shield Management IV</li><li>Shield Rigging III</li><li>Shield Upgrades IV</li><li>Signature Analysis III</li><li>Small Blaster Specialization IV</li><li>Small Hybrid Turret V</li><li>Spaceship Command IV</li><li>Surgical Strike III</li><li>Tactical Shield Manipulation IV</li><li>Targeting IV</li><li>Thermodynamics IV</li><li>Trajectory Analysis III</li><li>Warp Drive Operation III</li><li>Weapon Upgrades IV|
 
notes=This version deals around 691 DPS and has 50k EHP with recommended skills.}}{{ShipFitting|
 
ship=Brutix|
 
shipTypeID=16229|
 
fitName=PvP Brawler MWD|
 
fitID=PvP Brawler MWD|
 
high1name=Heavy Electron Blaster II|
 
high1typeID=3130|
 
high2name=Heavy Electron Blaster II|
 
high2typeID=3130|
 
high3name=Heavy Electron Blaster II|
 
high3typeID=3130|
 
high4name=Heavy Electron Blaster II|
 
high4typeID=3130|
 
high5name=Heavy Electron Blaster II|
 
high5typeID=3130|
 
high6name=Heavy Electron Blaster II|
 
high6typeID=3130|
 
high7name=open|
 
mid1name=Fleeting Propulsion Inhibitor I|
 
mid1typeID=4027|
 
mid2name=Fleeting Propulsion Inhibitor I|
 
mid2typeID=4027|
 
mid3name=Faint Epsilon Warp Scrambler I|
 
mid3typeID=5443|
 
mid4name=Experimental 10MN Microwarpdrive I|
 
mid4typeID=5975|
 
low1name=1600mm Reinforced Steel Plates II|
 
low1typeID=20353|
 
low2name=Energized Adaptive Nano Membrane II|
 
low2typeID=11269|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Damage Control II|
 
low5typeID=2048|
 
low6name=Armor Explosive Hardener II|
 
low6typeID=11646|
 
drone1name=Hammerhead II x5|
 
drone1typeID=2185|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Void M x1|
 
charge1typeID=12789|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Trimark Armor Pump I|
 
rig1typeID=31055|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Trimark Armor Pump I|
 
rig3typeID=31055|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=16229:3130;6:448;1:527;2:5975;1:2048;1:10190;1:11269;2:11646;1:20353;1:31055;3:2185;5:12789;1::|
 
skills=Acceleration Control IV</li><li>Afterburner III</li><li>Armor Rigging III</li><li>Gallente Battlecruiser IV</li><li>Combat Drone Operation IV</li><li>Controlled Bursts III</li><li>Drone Durability III</li><li>Drone Interfacing IV</li><li>Drone Navigation IV</li><li>Drone Sharpshooting IV</li><li>Drones V</li><li>EM Armor Compensation III</li><li>Electronic Warfare I</li><li>Energy Management IV</li><li>Energy Systems Operation IV</li><li>Engineering V</li><li>Evasive Maneuvering IV</li><li>Explosive Armor Compensation III</li><li>Gallente Cruiser III</li><li>Gallente Drone Specialization II</li><li>Gallente Frigate IV</li><li>Gunnery V</li><li>High Speed Maneuvering IV</li><li>Hull Upgrades V</li><li>Jury Rigging III</li><li>Kinetic Armor Compensation III</li><li>Mechanic V</li><li>Medium Blaster Specialization IV</li><li>Medium Hybrid Turret V</li><li>Motion Prediction IV</li><li>Nanite Interfacing III</li><li>Nanite Operation III</li><li>Navigation IV</li><li>Propulsion Jamming V</li><li>Rapid Firing IV</li><li>Science IV</li><li>Scout Drone Operation V</li><li>Sharpshooter IV</li><li>Shield Management III</li><li>Signature Analysis IV</li><li>Small Blaster Specialization IV</li><li>Small Hybrid Turret V</li><li>Spaceship Command IV</li><li>Surgical Strike III</li><li>Targeting IV</li><li>Thermic Armor Compensation III</li><li>Thermodynamics IV</li><li>Trajectory Analysis III</li><li>Warp Drive Operation III</li><li>Weapon Upgrades IV|
 
notes=This fit gets 71k ehp in game with around 700 dps}}{{ShipFitting|
 
ship=Brutix|
 
shipTypeID=16229|
 
fitName=PvP Brawler AB|
 
fitID=PvP-Brawler-AB|
 
high1name=Heavy Ion Blaster II|
 
high1typeID=3138|
 
high2name=Heavy Ion Blaster II|
 
high2typeID=3138|
 
high3name=Heavy Ion Blaster II|
 
high3typeID=3138|
 
high4name=Heavy Ion Blaster II|
 
high4typeID=3138|
 
high5name=Heavy Ion Blaster II|
 
high5typeID=3138|
 
high6name=Heavy Ion Blaster II|
 
high6typeID=3138|
 
high7name=open|
 
mid1name=Fleeting Propulsion Inhibitor I|
 
mid1typeID=4027|
 
mid2name=Fleeting Propulsion Inhibitor I|
 
mid2typeID=4027|
 
mid3name=Faint Epsilon Warp Scrambler I|
 
mid3typeID=5443|
 
mid4name=Experimental 10MN Afterburner I|
 
mid4typeID=6005|
 
low1name=1600mm Reinforced Steel Plates II|
 
low1typeID=20353|
 
low2name=Energized Adaptive Nano Membrane II|
 
low2typeID=11269|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Damage Control II|
 
low5typeID=2048|
 
low6name=Armor Explosive Hardener II|
 
low6typeID=11646|
 
drone1name=Hammerhead II x5|
 
drone1typeID=2185|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Void M x1|
 
charge1typeID=12789|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Trimark Armor Pump I|
 
rig1typeID=31055|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Trimark Armor Pump I|
 
rig3typeID=31055|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=16229:3138;6:448;1:527;2:6005;1:2048;1:10190;1:11269;2:11646;1:20353;1:31055;3:2185;5:12789;1::|
 
skills=Acceleration Control IV</li><li>Afterburner III</li><li>Armor Rigging III</li><li>Gallente Battlecruiser IV</li><li>Combat Drone Operation IV</li><li>Controlled Bursts III</li><li>Drone Durability III</li><li>Drone Interfacing IV</li><li>Drone Navigation IV</li><li>Drone Sharpshooting IV</li><li>Drones V</li><li>EM Armor Compensation III</li><li>Electronic Warfare I</li><li>Energy Management IV</li><li>Energy Systems Operation IV</li><li>Engineering V</li><li>Evasive Maneuvering IV</li><li>Explosive Armor Compensation III</li><li>Gallente Cruiser III</li><li>Gallente Drone Specialization II</li><li>Gallente Frigate IV</li><li>Gunnery V</li><li>High Speed Maneuvering IV</li><li>Hull Upgrades V</li><li>Jury Rigging III</li><li>Kinetic Armor Compensation III</li><li>Mechanic V</li><li>Medium Blaster Specialization IV</li><li>Medium Hybrid Turret V</li><li>Motion Prediction IV</li><li>Nanite Interfacing III</li><li>Nanite Operation III</li><li>Navigation IV</li><li>Propulsion Jamming V</li><li>Rapid Firing IV</li><li>Science IV</li><li>Scout Drone Operation V</li><li>Sharpshooter IV</li><li>Shield Management III</li><li>Signature Analysis IV</li><li>Small Blaster Specialization IV</li><li>Small Hybrid Turret V</li><li>Spaceship Command IV</li><li>Surgical Strike III</li><li>Targeting IV</li><li>Thermic Armor Compensation III</li><li>Thermodynamics IV</li><li>Trajectory Analysis III</li><li>Warp Drive Operation III</li><li>Weapon Upgrades IV|
 
notes=This fit gets 71k ehp in game with 750 dps. It gives up the micro-warp drive for after burner, but allows for ions to be fitted.}}{{ShipFitting|
 
ship=Brutix|
 
shipTypeID=16229|
 
fitName=Heavy Armor DD|
 
fitID=Heavy-Armor-DD|
 
high1name=Heavy Electron Blaster II|
 
high1typeID=3130|
 
high2name=Heavy Electron Blaster II|
 
high2typeID=3130|
 
high3name=Heavy Electron Blaster II|
 
high3typeID=3130|
 
high4name=Heavy Electron Blaster II|
 
high4typeID=3130|
 
high5name=Heavy Electron Blaster II|
 
high5typeID=3130|
 
high6name=Heavy Electron Blaster II|
 
high6typeID=3130|
 
high7name=Medium Unstable Power Fluctuator I|
 
high7typeID=16471|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Warp Scrambler II|
 
mid2typeID=448|
 
mid3name=X5 Prototype Engine Enervator|
 
mid3typeID=4025|
 
mid4name=X5 Prototype Engine Enervator|
 
mid4typeID=4025|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Steel Plates II|
 
low2typeID=20353|
 
low3name=Armor Explosive Hardener II|
 
low3typeID=11646|
 
low4name=Armor Kinetic Hardener II|
 
low4typeID=11644|
 
low5name=Armor Thermic Hardener II|
 
low5typeID=11648|
 
low6name=Magnetic Field Stabilizer II|
 
low6typeID=10190|
 
drone1name=Hammerhead II x5|
 
drone1typeID=2185|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Void M x1|
 
charge1typeID=12789|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Trimark Armor Pump I|
 
rig1typeID=31055|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Anti-EM Pump I|
 
rig3typeID=30999|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=16229:3130;6:16471;1:448;1:4025;2:5975;1:2048;1:10190;1:11644;1:11646;1:11648;1:20353;1:30999;1:31055;2:2185;5:12789;1::|
 
skills=|
 
notes=Requires PG implant, you can drop the neut if you don't have one}}{{ShipFitting|
 
ship=Brutix|
 
shipTypeID=16229|
 
fitName=PvP - Active Tank Nano|
 
fitID=PvP---Active-Tank-Nano|
 
high1name=Heavy Ion Blaster II|
 
high1typeID=3138|
 
high2name=Heavy Ion Blaster II|
 
high2typeID=3138|
 
high3name=Heavy Ion Blaster II|
 
high3typeID=3138|
 
high4name=Small Unstable Power Fluctuator I|
 
high4typeID=4475|
 
high5name=Heavy Ion Blaster II|
 
high5typeID=3138|
 
high6name=Heavy Ion Blaster II|
 
high6typeID=3138|
 
high7name=Heavy Ion Blaster II|
 
high7typeID=3138|
 
mid1name=Stasis Webifier II|
 
mid1typeID=527|
 
mid2name=Medium Electrochemical Capacitor Booster I|
 
mid2typeID=4833|
 
mid3name=Warp Scrambler II|
 
mid3typeID=448|
 
mid4name=10MN Microwarpdrive II|
 
mid4typeID=12076|
 
low1name=Medium Ancillary Armor Repairer|
 
low1typeID=33101|
 
low2name=Energized Adaptive Nano Membrane II|
 
low2typeID=11269|
 
low3name=Damage Control II|
 
low3typeID=2048|
 
low4name=Reactive Armor Hardener|
 
low4typeID=4403|
 
low5name=Magnetic Field Stabilizer II|
 
low5typeID=10190|
 
low6name=Medium Armor Repairer II|
 
low6typeID=3530|
 
drone1name=Hammerhead II x5|
 
drone1typeID=2185|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Null M x1000|
 
charge1typeID=12785|
 
charge2name=Navy Cap Booster 800 x20|
 
charge2typeID=32014|
 
charge3name=Caldari Navy Antimatter Charge M x1000|
 
charge3typeID=23025|
 
charge4name=Void M x750|
 
charge4typeID=12789|
 
charge5name=Nanite Repair Paste x50|
 
charge5typeID=28668|
 
rig1name=Medium Auxiliary Nano Pump I|
 
rig1typeID=31047|
 
rig2name=Medium Auxiliary Nano Pump I|
 
rig2typeID=31047|
 
rig3name=Medium Nanobot Accelerator I|
 
rig3typeID=31065|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.1|
 
shipDNA=16229:3138;6:4475;1:448;1:527;1:4833;1:12076;1:2048;1:3530;1:4403;1:10190;1:11269;1:33101;1:31047;2:31065;1:2185;5:12785;1000:12789;750:23025;1127:28668;54:32014;10:23025;1:28668;1:32014;1::|
 
skills=|
 
notes=An active tank Brutix fit. Built for up close and personal fights. Very strong reps as long as the ship is not out of cap.</li><li>As fitted, with all skills at V and before boosts, this ship has 36.7 K EHP, flies at 1232 m/s (1751 m/s with MWD overheated) and align in 11.5 s (8.2 s with MWD off). The capacitor last for only 1 min 45 s even while using Navy Cap Boosters 800.</li><li>Can rep 617 EHP/s with both reps going at the same time.</li><li>Damage is 686 dps at 1.9 + 5 km with Caldari Navy Antimatter.</li><li>This ship is very susceptible to cap warfare and should try to avoid engaging in fights if neuting is likely}}{{ShipFitting
 
| ship=Brutix
 
| shipTypeID=16229
 
| fitName=WHC Beginner Sites
 
| fitID=WHC-Beginner-Sites
 
| low1name=1600mm Reinforced Rolled Tungsten Plates I
 
| low1typeID=11325
 
| low2name=Energized Adaptive Nano Membrane II
 
| low2typeID=11269
 
| low3name=Energized Adaptive Nano Membrane II
 
| low3typeID=11269
 
| low4name=Damage Control II
 
| low4typeID=2048
 
| low5name=Magnetic Field Stabilizer II
 
| low5typeID=10190
 
| low6name=Magnetic Field Stabilizer II
 
| low6typeID=10190
 
| mid1name=Experimental 10MN Microwarpdrive I
 
| mid1typeID=5975
 
| mid2name=Phased Weapon Navigation Array Generation Extron
 
| mid2typeID=19814
 
| mid3name=Optical Tracking Computer I, Tracking Speed Script
 
| mid3typeID=6173
 
| charge1name=Tracking Speed Script x1
 
| charge1typeID=29001
 
| mid4name=Faint Epsilon Warp Scrambler I
 
| mid4typeID=5443
 
| high1name=200mm Prototype Gauss Gun, Antimatter Charge M
 
| high1typeID=14278
 
| charge2name=Antimatter Charge M x1
 
| charge2typeID=230
 
| high2name=200mm Prototype Gauss Gun, Antimatter Charge M
 
| high2typeID=14278
 
| high3name=200mm Prototype Gauss Gun, Antimatter Charge M
 
| high3typeID=14278
 
| high4name=200mm Prototype Gauss Gun, Antimatter Charge M
 
| high4typeID=14278
 
| high5name=200mm Prototype Gauss Gun, Antimatter Charge M
 
| high5typeID=14278
 
| high6name=200mm Prototype Gauss Gun, Antimatter Charge M
 
| high6typeID=14278
 
| high7name=Core Probe Launcher I, Core Scanner Probe I
 
| high7typeID=17938
 
| charge3name=Core Scanner Probe I x1
 
| charge3typeID=30013
 
| rig1name=Medium Trimark Armor Pump I
 
| rig1typeID=31055
 
| rig2name=Medium Trimark Armor Pump I
 
| rig2typeID=31055
 
| rig3name=Medium Ancillary Current Router I
 
| rig3typeID=31360
 
| drone1name=Hammerhead II x5
 
| drone1typeID=2185
 
| charge4name=open
 
| charge5name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=If you can't fit the MWD, downgrade to an AB but keep in mind that you'll spend a lot more time slowboating into range. </li><li>It's possible to get more powergrid by upgrading the ACR rig to a T2 version, but this is expensive. Consider a powergrid implant instead.</li><li>Rails instead of blasters for better damage application at longer ranges. Buffer fit for running sites in a fleet with logi support.\</li><li>Core probe launcher can be offlined or stored in the hold with a mobile depot.</li><li>Upgrade the scram, tracking computer, and MWD as skills permit.</li><li>A Brutix Navy Issue has much better buffer tank and is easier to fit for this role, consider upgrading when you have the ISK.</li><li>Don't forget drones! A significant portion of your DPS come from the Medium Combat Drones. If you can't fly Hammerhead II, consider replacing them with Federation Navy Hammerheads instead.</li><li>Scram because PvP happens.</li>
 
| showNOTES=N
 
| difficulty=1
 
| warsop=A
 
| warsopReason=
 
| version=PHOEBE 1.0
 
| showTOC=Y
 
| shipDNA=16229:11325;1:11269;2:2048;1:10190;2:5975;1:19814;1:6173;1:29001;1:5443;1:14278;6:230;1:17938;1:30013;1:31055;2:31360;1:2185;5::
 
| fleetup=
 
}}
 
 
 
 
 
<!-- {{:Gallente Basic Ship and Skill Guide|Brutix}} -->
 
  
 
==Tactics==
 
==Tactics==
Line 482: Line 94:
 
The Warp Speed changes of the Rubicon expansion has seen the roles of ships heavier than a Cruiser, if not diminish, then shift completely. Gone are the days of the roaming skirmishing Battleship and Battlecruiser, which could act as the heavy punch of a small gang/small fleet.
 
The Warp Speed changes of the Rubicon expansion has seen the roles of ships heavier than a Cruiser, if not diminish, then shift completely. Gone are the days of the roaming skirmishing Battleship and Battlecruiser, which could act as the heavy punch of a small gang/small fleet.
  
The Brutix has a dual role of a heavy in your face blaster boat and a long range dps delivery platform with railguns, and is especially the go-to option for wormhole operations where you want as much DPS through a wormhole with as little tonnage wasted as possible, and where you don't have the skill or the wallet for a T3 Cruiser as yet. Properly fit, it can mount decent tank as well with little compromise for DPS.
+
The Brutix has a dual role of a heavy in your face blaster boat and a long range dps delivery platform with railguns, and is especially the go-to option for wormhole operations where you want as much DPS through a wormhole with as little tonnage wasted as possible, and where you don't have the skill or the wallet for a Heavy Assault or Strategic Cruiser yet. Properly fit, it can mount decent tank as well with little compromise for DPS.
  
As a Blaster boat its very straightforward, warp to zero on the enemy, align out, shoot, call for reps when targeted or rep yourself if you dont have Logi. The Rail Brutix is where you have to watch out for the enemy getting under your guns, but you dont have the speed to kite properly without resorting to cap heavy, sig blooming MWD, and even then you're not fast enough to outrun a cruiser, nevermind a destroyer or frigate. Where the Rail Brutix does shine is front line wormhole space POS Bashing - your tank is big enough to rep consistently so you can stand up to POS guns with logi support, your range is high enough to hit the tower with good dps, and you can incapacitate POS modules handily in a fleet. You can also stand up to defenders should they launch a counter-attack.
+
As a Blaster boat its very straightforward, warp to zero on the enemy, align out, shoot, call for reps when targeted or rep yourself if you dont have Logi. The Rail Brutix is where you have to watch out for the enemy getting under your guns, but you don't have the speed to kite properly without resorting to cap heavy, sig blooming MWD, and even then you're not fast enough to outrun a cruiser, nevermind a destroyer or frigate. Where the Rail Brutix does shine is front line wormhole space POS Bashing - your tank is big enough to rep consistently so you can stand up to POS guns with logi support, your range is high enough to hit the tower with good dps, and you can incapacitate POS modules handily in a fleet. You can also stand up to defenders should they launch a counter-attack.
  
 
==Notes==
 
==Notes==
This vessel qualifies for the University [[PYOS]] and [[BYOM]] programs.
+
''You can add notes here.''
 +
 
 +
==Patch History==
 +
{{Expansion past|
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s)
 +
}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Battlecruisers]]
+
[[Category:Ship Database]][[Category:Standard Battlecruisers]]

Latest revision as of 13:49, 22 November 2019

Eve University Database
 
Ship Database
Brutix
Brutix
Gallente Federation
Gallente Federation
ECM PRIORITY
NORMAL
Magnetometric
what's this?

NORMAL Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Battlecruisers
Brutix Class
first highlight
Can Use Warfare Links
HIGHLIGHTS
structure hitpoints
High Amount of High Slots
HIGHLIGHTS
EXTERNAL LINKS

One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word. When this hard-hitting monster appears, the battlefield takes notice.

SHIP BONUSES

Gallente Battlecruiser bonuses (per skill level):
10% bonus to Medium Hybrid Turret damage
7.5% bonus to Armor Repairer amount
Role Bonus:
• Can use one Command Burst module
25% bonus to Medium Hybrid Turret optimal range and falloff
50% bonus to Command Burst area of effect range

Required Skills
Training Time what's this?
1d 21h 16m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Astarte
CornerT2s.png
Astarte
Astarte
Command ShipsBrutix Class
highlightsHigh Amount of High Slots
high slots7
(2/5)
middle slots4
low slots6
powergrid1,350 MW
cpu output440 tf
max. velocity155 m/sec
cargo capacity400 m³
,
Brutix Navy Issue
CornerTFs.png
Brutix Navy Issue
Brutix Navy Issue
Faction BattlecruisersBrutix Class
highlightsCan Use Warfare Links
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots7
(0/6)
middle slots4
low slots7
powergrid1,235 MW
cpu output455 tf
max. velocity165 m/sec
cargo capacity475 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,125 MW
CPU
cpu output
435 tf
Capacitor
capacitor
3,100 GJ
High
high slots
7
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
middle slots
4
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
160 m/sec
Inertia Modifier
inertia modifier (agility)
0.68
Warp Speed
inertia modifier (agility)
3.5 AU/s
Base Time to Warp
base time to warp
11.12 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwith
drone bandwith
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60.00 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
18 points
Sig. Radius
ship signature radius
305 m
Scan Res.
scan resolution
200 mm
Structure
Structure Hitpoints
structure hitpoints
5,000 HP
Mass
ship mass
11,800,000 kg
Volume
ship volume
270,000 m³
Cargo Capacity
cargo capacity
475 m³
Shields
Shield Capacity
shields
3,500 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
4,500 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
35
EXP
armor explosive resistance
10


Summary

The Brutix is known as a very high DPS combat battlecruiser. Like many Gallente ships the Brutix has a lot of structure hitpoints. This makes it favourable to hull tank it for solo PvP or small fleets although it has a bonus to armor repairers. Fits with armor repairers are problematic because you will face difficult decisions due to fitting constraints. In PvE the Brutix is normally passed over in favor of its sister the Myrmidon.

Skills

Further information about additional or recommended skills to pilot Brutix for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

The Warp Speed changes of the Rubicon expansion has seen the roles of ships heavier than a Cruiser, if not diminish, then shift completely. Gone are the days of the roaming skirmishing Battleship and Battlecruiser, which could act as the heavy punch of a small gang/small fleet.

The Brutix has a dual role of a heavy in your face blaster boat and a long range dps delivery platform with railguns, and is especially the go-to option for wormhole operations where you want as much DPS through a wormhole with as little tonnage wasted as possible, and where you don't have the skill or the wallet for a Heavy Assault or Strategic Cruiser yet. Properly fit, it can mount decent tank as well with little compromise for DPS.

As a Blaster boat its very straightforward, warp to zero on the enemy, align out, shoot, call for reps when targeted or rep yourself if you dont have Logi. The Rail Brutix is where you have to watch out for the enemy getting under your guns, but you don't have the speed to kite properly without resorting to cap heavy, sig blooming MWD, and even then you're not fast enough to outrun a cruiser, nevermind a destroyer or frigate. Where the Rail Brutix does shine is front line wormhole space POS Bashing - your tank is big enough to rep consistently so you can stand up to POS guns with logi support, your range is high enough to hit the tower with good dps, and you can incapacitate POS modules handily in a fleet. You can also stand up to defenders should they launch a counter-attack.

Notes

You can add notes here.

Patch History


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