Difference between revisions of "Claymore"

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  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 25 November 2016)
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  * SHIP ATTRIBUTES SECTION (last update : 2020-07-28)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
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  * format below and edit only the values (after the = sign).
 
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  | shipimg=Claymore.jpg
 
  | shipimg=Claymore.jpg
 
  | shipname=Claymore
 
  | shipname=Claymore
| caption=Claymore
 
 
  | class=Command Ship
 
  | class=Command Ship
 
  | grouping=Command Ships
 
  | grouping=Command Ships
 
  | hulltype=Cyclone Class
 
  | hulltype=Cyclone Class
  | faction=Minmatar Republic
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  | faction=Minmatar Republic  
  | race=Minmatar
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  | variations= {{Ship|Cyclone}}, {{Ship|Cyclone Fleet Issue}}
| roles=unspecified
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  | tech=2  
| variations={{Ship|Cyclone}}
 
  | tech=2
 
| ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=1,100 MW
 
  | powergrid=1,100 MW
 
  | cpu=525 tf
 
  | cpu=525 tf
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  | lows=4
 
  | lows=4
 
  | mass=12,500,000 kg
 
  | mass=12,500,000 kg
  | volume=216,000 m&#179;
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  | volume=216,000
  | cargohold=575 m&#179;
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  | cargohold=575
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
  | dronebay=75 m&#179;
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  | dronebay=75
 
  | bandwidth=50 Mbit/sec
 
  | bandwidth=50 Mbit/sec
 
  | info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Core Complexion Inc.<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.   
 
  | info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Core Complexion Inc.<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.   
  | bonuses=<b>Command Ships bonuses (per skill level):</b><br>5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity<br>3% bonus to Shield Command and Skirmish Command burst strength and duration<br><b>Minmatar Battlecruiser bonuses (per skill level):</b><br>5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>7.5% bonus to Shield Booster amount<br><b>Role Bonus:</b><br>&bull;&nbsp;Can use 2 Command Burst modules<br>100% bonus to Command Burst area of effect range
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  | bonuses=<b>Command Ships bonuses (per skill level):</b><br>5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>10% bonus to Heavy Missile and Heavy Assault Missile explosion velocity<br>3% bonus to Shield Command and Skirmish Command burst strength and duration<br><b>Minmatar Battlecruiser bonuses (per skill level):</b><br>5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>4% bonus to all shield resistances<br><b>Role Bonus:</b><br>&nbsp;Can use 2 Command Burst modules<br>100% bonus to Command Burst area of effect range
 
  | structurehp=3,400 HP
 
  | structurehp=3,400 HP
 
  | shieldhp=4,700 HP
 
  | shieldhp=4,700 HP
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  | maxvelocity=170 m/sec
 
  | maxvelocity=170 m/sec
 
  | inertia=0.7
 
  | inertia=0.7
  | warpspeed=3 AU/s
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  | warpspeed=4 AU/s
 
  | warptime=12.13 s
 
  | warptime=12.13 s
  | targetrange=65.00 km
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  | targetrange=75.00 km
 
  | sigradius=240 m
 
  | sigradius=240 m
 
  | maxlockedtargets=7
 
  | maxlockedtargets=7
 
  | sensortype=LADAR
 
  | sensortype=LADAR
 
  | sensorvalue=22 points
 
  | sensorvalue=22 points
  | scanres=220 mm
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  | scanres=264 mm
  | reqskills=*{{RequiredSkill|Amarr Battlecruiser|V}}
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  | reqskills=*{{RequiredSkill|Minmatar Battlecruiser|V}}
**{{RequiredSkill|Spaceship Command|III}}
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** {{RequiredSkill|Spaceship Command|III}}
**{{RequiredSkill|Amarr Cruiser|III}}
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** {{RequiredSkill|Minmatar Cruiser|III}}
***{{RequiredSkill|Spaceship Command|II}}
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*** {{RequiredSkill|Spaceship Command|II}}
***{{RequiredSkill|Amarr Destroyer|III}}
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*** {{RequiredSkill|Minmatar Destroyer|III}}
****{{RequiredSkill|Amarr Frigate|III}}
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**** {{RequiredSkill|Minmatar Frigate|III}}
*****{{RequiredSkill|Spaceship Command|I}}
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***** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Command Ships|I}}
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* {{RequiredSkill|Command Ships|I}}
**{{RequiredSkill|Command Burst Specialist|IV}}
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** {{RequiredSkill|Command Burst Specialist|IV}}
***{{RequiredSkill|Leadership|V}}
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*** {{RequiredSkill|Leadership|V}}
**{{RequiredSkill|Wing Command|IV}}
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** {{RequiredSkill|Wing Command|IV}}
***{{RequiredSkill|Leadership|V}}
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*** {{RequiredSkill|Leadership|V}}
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** {{RequiredSkill|Spaceship Command|V}}
  
 
  | totaltraintime=104d 20h 51m 23s ?
 
  | totaltraintime=104d 20h 51m 23s ?
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==Summary==
+
== Summary ==
The Claymore is a Minmatar command ship designed as a missile boat. It has lower damage capability than the [[Sleipnir]], but its extra mid allows a slightly better shield tank, making it the skirmish booster of choice for large shield fleets.
+
The '''Claymore''' is the Minmatar fleet command ship, designed as a missile boat. It has lower damage capability than the [[Sleipnir]], but its extra mid and resist bonus allows for a better shield tank, making it the skirmish booster of choice for large shield fleets. The Claymore is also the fastest Command Ship, allowing it to more easily keep up with Heavy Assault Cruiser or tech 1 Battlecruiser fleets.
  
==Skills==
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== Skills ==
''Further information about additional or recommended skills to pilot Claymore for a specific or it's common role(s) can be written here.''
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''Further information about additional or recommended skills to pilot Claymore for a specific or its common role(s) can be written here.''
  
==Fitting==
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== Tactics ==
For more info on fittings, please go [[Claymore/Fittings|here]]
 
 
 
==Tactics==
 
 
''No sub-article about Claymore roles or piloting tactics. You can write them here.''
 
''No sub-article about Claymore roles or piloting tactics. You can write them here.''
  
==Notes==
+
== Notes ==
 
''You can write additional notes for Claymore here.''
 
''You can write additional notes for Claymore here.''
  
{{ShipsMatrix}}
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== Patch History ==
[[Category:Database]][[Category:Ship Database]][[Category:Command Ships]]
+
{{Expansion past|
 +
1=
 +
'''Version 18.07 - Release 2020-07-28.1 - Build: 1777281''' - ''Combat Command Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-07#2020-07-28.1 Patch Notes])
 +
 
 +
:''[Every command ship] except the Sleipnir and Damnation is basically getting some kind of change to try and pull it into a higher amount of use.''
 +
 
 +
:''We're going to try and split the two sets of command ships a little more deliberately. [...] The fleet variations are generally going to move to being even more survivable and more long range focused so they actually have a chance at staying on field if they're not a Damnation. [...] The Eos and Claymore are going to get a resist bonus instead of their active bonuses, which is a bit unusual. You know, we usually keep Minmatar and Gallente ships to [armor] rep and shield boosts, rather than armor and shield resists. But for a role that's meant to be a high priority, fleet support role, it's just not viable without that, so we're going to give that bonus to them instead.''
 +
:-CCP Rise, [https://youtu.be/6xl7hMpxI8I?t=2265 Talking In Stations - Zenith (CCP Devs)] (timestamped video link)
 +
 
 +
* Command ship HAM/HML explosion velocity bonus increased from 5%/level to 10%/level (+5%/level)
 +
* 7.5% bonus to shield boost amount changed to 4% per level bonus to shield resistances
 +
* Max targeting range increased from 65km to 75km (+10 km)
 +
* Scan resolution increased from 220 mm to 264 mm (+44mm, +20%)
 +
 
 +
'''October 2019 Release - 2019-10-15.1'''
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 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
 +
}}
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 +
{{ShipsMatrix|expgroup=battlecruisers}}
 +
 
 +
[[Category:Ship Database]]
 +
[[Category:Command Ships]]

Latest revision as of 18:22, 4 April 2023

EVE University Database
 
Ship Database
Claymore
CornerT2h.png
Claymore
Minmatar Republic
Minmatar Republic
Command Ships
Cyclone Class
Highlight
Can Use Command Burst modules
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Core Complexion Inc.

Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.

SHIP BONUSES

Command Ships bonuses (per skill level):
5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire
10% bonus to Heavy Missile and Heavy Assault Missile explosion velocity
3% bonus to Shield Command and Skirmish Command burst strength and duration
Minmatar Battlecruiser bonuses (per skill level):
5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire
4% bonus to all shield resistances
Role Bonus:
• Can use 2 Command Burst modules
100% bonus to Command Burst area of effect range

Required Skills
Training Time what's this?
104d 20h 51m 23s ?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Cyclone
Cyclone.jpg
Cyclone
Standard Battlecruisers Cyclone Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (5/2) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png1,100 MW Icon cpu.png550 tf
Icon velocity.png180 m/sec
Icon capacity.png450 m³
, Cyclone Fleet Issue
?size=128&.png
CornerTFs.png
Cyclone Fleet Issue
Faction Battlecruisers Cyclone Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (6/2) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png1,215 MW Icon cpu.png600 tf
Icon velocity.png190 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,100 MW
CPU
cpu output
525 tf
Capacitor
capacitor
2,625 GJ
High
high slots
7
Launchers
launcher slots
5
Turrets
turret slots
2
Medium
medium slots
6
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
170 m/sec
Inertia Modifier
inertia modifier (agility)
0.7
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
12.13 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
75.00 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
22 points
Sig. Radius
signature radius
240 m
Scan Res.
scan resolution
264 mm
Structure
Structure Hitpoints
structure hitpoints
3,400 HP
Mass
ship mass
12,500,000 kg
Volume
ship volume
216,000 m³
Cargo Capacity
cargo capacity
575 m³
Armor
Armor Hitpoints
armor hitpoints
3,800 HP
Armor Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
67.5
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
4,700 HP
Shield Resistances
EM
electromagnetic resistance
75
THR
thermal resistance
60
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Claymore is the Minmatar fleet command ship, designed as a missile boat. It has lower damage capability than the Sleipnir, but its extra mid and resist bonus allows for a better shield tank, making it the skirmish booster of choice for large shield fleets. The Claymore is also the fastest Command Ship, allowing it to more easily keep up with Heavy Assault Cruiser or tech 1 Battlecruiser fleets.

Skills

Further information about additional or recommended skills to pilot Claymore for a specific or its common role(s) can be written here.

Tactics

No sub-article about Claymore roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Claymore here.

Patch History