Difference between revisions of "Hyperion"

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(Rewrote the summary which was incredibly wrong. Deleted skills. Not very useful. Tactics is ok but could be improved.)
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==Summary==
 
==Summary==
The '''Hyperion''' is a Tech 1 Gallente battleship. It is bonused for hybrids, but (despite its flavour text in-game) has no bonus preference between railguns or blasters.
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The '''Hyperion''' is a Tech 1 Gallente battleship. It is commonly used as a blaster brawler. The already good DPS of blasters combined with the Hyperion's damage bonus and big drone bay lead to impressive DPS at point blank range. The Hyperion has an armor repairer bonus and a lot of hull hitpoints. This means the Hyperion is often active armor tanked or hull buffer tanked or a mix of those. In the case of a mix, ancillary repairers are a popular choice.
 
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Many incursion groups suggest the Hyperion as an entry ship to then progress into a [[Vindicator]].
The Hyperion is typically not a popular ship: the [[Megathron]] has similar firepower and fleet PvP performance backed up with a tracking bonus which helps it apply its damage, while the selectable damage types offered by the [[Dominix]]'s drones make it more convenient for most PvE combat.
 
 
 
However, the Hyperion is one of the only Gallente ships that can fit an acceptable sniper fit for incursions, and is a popular ship for those starting to fly Incursions whilst they are upskilling for pirate battleships. The Hyperion's active tank bonus also gives it niche strengths in small gang and solo PvP situations where external [[logistics]] might not be available.
 
 
 
The Hyperion's 125 Mbit/sec drone bandwidth allows the ship to fly a full flight of Heavy or Sentry drones. Combined with its blaster bonuses, a T2-fitted blaster Hyperion with a fully-skilled pilot firing Void L ammo has the highest paper DPS of any T1 battleship in the game--provided it can get within range of the enemy.
 
  
 
==Skills==
 
==Skills==
  
A pilot stepping into a Hyperion will want to be able to mount Tech 2 tanking modules and will want good [[support skills]], especially gunnery supports and capacitor supports (as active armour tanks and hybrid turrets both use capacitor). Tech 2 large hybrid turrets are not an absolute requirement, but should be a medium-term goal if someone plans to spend much time in hybrid-using battleships.
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''Further information about additional or recommended skills to pilot Hyperion for a specific or it's common role(s) can be written here.''
  
 
==Tactics==
 
==Tactics==

Revision as of 16:28, 10 March 2022

EVE University Database
 
Ship Database
Hyperion
Hyperion
Gallente Federation
Gallente Federation
Standard Battleships
Hyperion Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.

SHIP BONUSES

Gallente Battleship bonuses (per skill level):
10% bonus to Large Hybrid Turret damage
7.5% bonus to Armor Repairer amount
Role Bonus:
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
3d 20h 55m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
16,000 MW
CPU
cpu output
600 tf
Capacitor
capacitor
7,200 GJ
High
high slots
7
Launchers
launcher slots
1
Turrets
turret slots
6
Medium
medium slots
5
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
115 m/sec
Inertia Modifier
inertia modifier (agility)
0.118
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
16.39 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
175 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
85.40 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
23 points
Sig. Radius
signature radius
485 m
Scan Res.
scan resolution
143 mm
Structure
Structure Hitpoints
structure hitpoints
9,350 HP
Mass
ship mass
100,200,000 kg
Volume
ship volume
495,000 m³
Cargo Capacity
cargo capacity
845 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
8,800 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
8,250 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Hyperion is a Tech 1 Gallente battleship. It is commonly used as a blaster brawler. The already good DPS of blasters combined with the Hyperion's damage bonus and big drone bay lead to impressive DPS at point blank range. The Hyperion has an armor repairer bonus and a lot of hull hitpoints. This means the Hyperion is often active armor tanked or hull buffer tanked or a mix of those. In the case of a mix, ancillary repairers are a popular choice. Many incursion groups suggest the Hyperion as an entry ship to then progress into a Vindicator.

Skills

Further information about additional or recommended skills to pilot Hyperion for a specific or it's common role(s) can be written here.

Tactics

Blaster-fitted Hyperions must face the challenge of all blaster ships: getting into ranges where they can apply blasters' tremendous potential DPS. As it is a battleship and, unlike the Megathron, has no bonus to tracking, the Hyperion pilot must also pay attention to their ability to track smaller targets. Assistance from smaller tackling ships able to web targets and turn targets' MWDs off makes a big difference.

Pilots mounting a local active tank to take advantage of the hull bonus must prepare for the extra cognitive load of managing the tank directly during combat, and should remember that they can overheat their tank to improve its performance in a tight spot.

Notes

In ancient Greek mythology, Hyperion was a mythological precursor deity associated with the Sun. Some writers considered him the father of Helios, while others treated "Helios" and "Hyperion" as names for the same figure.

Like the Tempest, the Hyperion shares its name with a major literary work, in this case an unfinished epic poem by John Keats.

Patch History