Difference between revisions of "Magnate Navy Issue"

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  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 5/29/2014)
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  * SHIP ATTRIBUTES SECTION (last update : 2023-01-18)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
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  ------------------------------------------------------------->
 
  ------------------------------------------------------------->
 
  | shipid= 72907
 
  | shipid= 72907
  | shipimg=  
+
  | shipimg= Magnate Navy Issue.jpg
 
  | shipname= Magnate Navy Issue
 
  | shipname= Magnate Navy Issue
 
  | class= Frigate
 
  | class= Frigate
 
  | grouping= Faction Frigates
 
  | grouping= Faction Frigates
 
  | hulltype= Magnate Class
 
  | hulltype= Magnate Class
  | faction= Amarr Empire
+
  | faction= Amarr Empire  
| roles= Exploration
 
 
  | variations= {{Ship|Magnate}}, {{Ship|Anathema}}, {{Ship|Gold Magnate}}, {{Ship|Silver Magnate}}
 
  | variations= {{Ship|Magnate}}, {{Ship|Anathema}}, {{Ship|Gold Magnate}}, {{Ship|Silver Magnate}}
  | tech= F
+
  | tech= F  
| ecmprio=  <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
 
 
  | powergrid= 49 MW
 
  | powergrid= 49 MW
 
  | cpu= 195 tf
 
  | cpu= 195 tf
 
  | capacitor= 325 GJ
 
  | capacitor= 325 GJ
 +
 
  | highs= 3
 
  | highs= 3
 
  | turrets= 2
 
  | turrets= 2
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  | mediums= 3
 
  | mediums= 3
 
  | lows= 5
 
  | lows= 5
 +
 
  | mass= 1,072,000 kg
 
  | mass= 1,072,000 kg
 
  | volume= 22,100 m³
 
  | volume= 22,100 m³
 +
 
  | cargohold= 400 m³
 
  | cargohold= 400 m³
 +
| extraholdtype=
 
  | extrahold=  
 
  | extrahold=  
| extraholdtype=
+
 
 
  | dronebay=  
 
  | dronebay=  
 
  | bandwidth=  
 
  | bandwidth=  
 +
 
  | info= The Magnate's history as a pet project of imperial engineers affected by the fashions and foibles of Amarr nobles has been brought under control by a rejuvenated Ministry of War and an Imperial Navy with very definite opinions as to the requirements for a naval scout and exploration frigate.
 
  | info= The Magnate's history as a pet project of imperial engineers affected by the fashions and foibles of Amarr nobles has been brought under control by a rejuvenated Ministry of War and an Imperial Navy with very definite opinions as to the requirements for a naval scout and exploration frigate.
  
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'''Role Bonus:'''<br>
 
'''Role Bonus:'''<br>
 
99% reduction in Scan Probe Launcher CPU requirement<br>
 
99% reduction in Scan Probe Launcher CPU requirement<br>
5+ bonus to Relic and Data Analyzer virus strength<br>
+
5+ bonus to Relic and Data Analyzer virus strength
  
 
  | structurehp= 400 HP
 
  | structurehp= 400 HP
 +
 +
| armorhp= 700 HP
 +
| armorem= 50
 +
| armortherm= 35
 +
| armorkin= 25
 +
| armorexp= 20
 +
 
  | shieldhp= 400 HP
 
  | shieldhp= 400 HP
 
  | shieldem= 0
 
  | shieldem= 0
 +
| shieldtherm= 20
 +
| shieldkin= 40
 
  | shieldexp= 50
 
  | shieldexp= 50
| shieldkin= 40
+
 
| shieldtherm= 20
 
| armorhp= 700 HP
 
| armorem= 50
 
| armorexp= 20
 
| armorkin= 25
 
| armortherm= 35
 
 
  | maxvelocity= 350 m/sec
 
  | maxvelocity= 350 m/sec
 
  | inertia= 3.8
 
  | inertia= 3.8
 
  | warpspeed= 5 AU/s
 
  | warpspeed= 5 AU/s
 
  | warptime= 5.65 s
 
  | warptime= 5.65 s
 +
 
  | targetrange= 34 km
 
  | targetrange= 34 km
 +
| maxlockedtargets= 4
 
  | sigradius= 39 m
 
  | sigradius= 39 m
  | maxlockedtargets= 4
+
  | scanres= 445 mm
 
  | sensortype= Radar
 
  | sensortype= Radar
 
  | sensorvalue= 11 points
 
  | sensorvalue= 11 points
| scanres= 445 mm
+
 
  | reqskills=*{{RequiredSkill|Amarr Frigate|I}}
+
  | reqskills= * {{RequiredSkill|Amarr Frigate|II}}
 
** {{RequiredSkill|Spaceship Command|I}}
 
** {{RequiredSkill|Spaceship Command|I}}
 +
| totaltraintime= 1h 42m 40s
  
| totaltraintime= 25m 0s
 
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
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== Skills ==
 
== Skills ==
* {{Spaceship Command#Amarr Frigate|Amarr Frigate}} to at least IV to take advantage of bonuses to Core and Combat Scanner Probe strength and Small Energy Turret damage per level of Amarr Frigate
+
* {{Sk|Amarr Frigate}} to at least IV to take advantage of bonuses to Core and Combat Scanner Probe strength and Small Energy Turret damage per level of Amarr Frigate.
 +
* {{Sk|Hacking}} for Virus Coherency bonus.
  
 
== Tactics ==
 
== Tactics ==

Latest revision as of 18:26, 4 April 2023

EVE University Database
 
Ship Database
Magnate Navy Issue
CornerTFh.png
Magnate Navy Issue
Amarr Empire
Amarr Empire
Faction Frigates
Magnate Class
RELATED UNI-WIKI REFERENCES

The Magnate's history as a pet project of imperial engineers affected by the fashions and foibles of Amarr nobles has been brought under control by a rejuvenated Ministry of War and an Imperial Navy with very definite opinions as to the requirements for a naval scout and exploration frigate.

To that end, dedicated processing capacity for scan probe launchers has been included together with improved energy weapon systems. The Imperial Navy has no interest in salvaging until it has swept the enemy from space and has happily sacrificed specialized salvaging systems.

SHIP BONUSES

Amarr Frigate bonuses (per skill level):
7.5% bonus to Core and Combat Scanner Probe strength
20% bonus to Small Energy Turret damage

Role Bonus:
99% reduction in Scan Probe Launcher CPU requirement
5+ bonus to Relic and Data Analyzer virus strength

Required Skills
Training Time what's this?
1h 42m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Magnate
Magnate.jpg
Magnate
Standard Frigates Magnate Class
Icon hi slot.png3 (2/2) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png26 MW Icon cpu.png230 tf
Icon velocity.png350 m/sec
Icon capacity.png400 m³
, Anathema
Anathema.jpg
CornerT2s.png
Anathema
Covert Ops Magnate Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png3 (2/2) Icon mid slot.png4 Icon low slot.png4
Icon powergrid.png20 MW Icon cpu.png280 tf
Icon velocity.png282 m/sec
Icon capacity.png190 m³
, Gold Magnate
Gold Magnate.jpg
CornerTFs.png
Gold Magnate
Special Edition Frigates Magnate Class
Icon hi slot.png3 (0/3) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png65 MW Icon cpu.png225 tf
Icon velocity.png500 m/sec
Icon capacity.png300 m³
, Silver Magnate
Silver Magnate.jpg
CornerTFs.png
Silver Magnate
Special Edition Frigates Magnate Class
Icon hi slot.png3 (0/3) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png60 MW Icon cpu.png200 tf
Icon velocity.png450 m/sec
Icon capacity.png250 m³

Ship Attributes

Fittings
Powergrid
powergrid
49 MW
CPU
cpu output
195 tf
Capacitor
capacitor
325 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
3
Low
low slots
5
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
350 m/sec
Inertia Modifier
inertia modifier (agility)
3.8
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
5.65 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
34 km
Max Locked Targets
max. locked targets
4
Radar Sensor
RADAR sensor strength
11 points
Sig. Radius
signature radius
39 m
Scan Res.
scan resolution
445 mm
Structure
Structure Hitpoints
structure hitpoints
400 HP
Mass
ship mass
1,072,000 kg
Volume
ship volume
22,100 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
700 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
400 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Summary about Magnate Navy Issue.

Skills

  • Amarr Frigate to at least IV to take advantage of bonuses to Core and Combat Scanner Probe strength and Small Energy Turret damage per level of Amarr Frigate.
  • Hacking for Virus Coherency bonus.

Tactics

No sub-article about Magnate Navy Issue roles or piloting tactics. You can write them here.

Notes

You can add notes here.

Patch History