Difference between revisions of "Maller"

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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 10/15/2019)
* SHIP ATTRIBUTES SECTION (last update : 02.22.2013)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=624
+
| shipimg=Maller.jpg
|shipid=624
+
| shipname=Maller
|shipimg=Maller.jpg
+
| class=Cruiser
|shipname=Maller
+
| grouping=Standard Cruisers
|caption=Maller
+
| hulltype=Maller Class
|class=Cruiser
+
| faction=Amarr Empire  
|grouping=Standard Cruisers
+
| variations={{Ship|Devoter}},{{Ship|Sacrilege}}
|hulltype=Maller Class
+
| tech=  
|faction=Amarr Empire
+
| powergrid=1,150 MW
|race=Amarr
+
| cpu=300 tf
|roles=Combat Cruiser
+
| capacitor=1,625 GJ
|variations={{Ship|Sacrilege}}, {{Ship|Devoter}}
+
| highs=5
+
| turrets=5
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| launchers=0
+
| mediums=3
|powergrid=1150 MW
+
| lows=6
|cpu=300 tf
+
| mass=13,150,000 kg
|capacitor=1,625 GJ
+
| volume=118,000
|highs=5
+
| cargohold=480
|turrets=5
+
| extrahold=
|launchers=0
+
| extraholdtype=
|mediums=3
+
| dronebay=15
|lows=6
+
| bandwidth=15 Mbit/sec
+
| info=Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.
|mass=12,050,000 kg
+
| bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Energy Turret damage<br>4% bonus to all armor resistances<br>
|volume=118,000 m&#179;
+
| structurehp=1,700 HP
|cargohold=480 m&#179;
+
| shieldhp=1,000 HP
+
| shieldem=0
|dronebay=15 m&#179;
+
| shieldexp=50
|bandwidth=15 Mbit/sec
+
| shieldkin=40
+
| shieldtherm=20
|info=Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.
+
| armorhp=2,300 HP
+
| armorem=50
|bonuses=<b>Traits:</b><br><b>Amarr Cruiser skill bonus per level:</b><br>5% bonus to Medium Energy Turret damage<br>4% bonus to all Armor Resistances
+
| armorexp=20
+
| armorkin=25
|structurehp=1,700 HP
+
| armortherm=35
|shieldhp=1,000 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
| maxvelocity=205 m/sec
|armorhp=2,300 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
+
| inertia=0.476
+
| warpspeed=4 AU/s
|maxvelocity=195 m/s
+
| warptime=8.68 s
|inertia=0.52
+
| targetrange=47.50 km
|warpspeed=3 AU/s
+
| sigradius=130 m
|warptime=
+
| maxlockedtargets=6
+
| sensortype=RADAR
|targetrange=47.5 km
+
| sensorvalue=16 points
|sigradius=130 m
+
| scanres=280 mm
|maxlockedtargets=6
+
| reqskills=*{{RequiredSkill|Amarr Cruiser|I}}
|sensortype=RADAR
+
** {{RequiredSkill|Spaceship Command|II}}
|sensorvalue=16 points
+
** {{RequiredSkill|Amarr Destroyer|III}}
|scanres=280 mm
+
*** {{RequiredSkill|Amarr Frigate|III}}
+
**** {{RequiredSkill|Spaceship Command|I}}
|reqskills=*Amarr Cruiser I<small>41m</small>
 
**Spaceship Command II<small>47m</small>
 
**Amarr Destroyer III<small>8h 53m</small>
 
***Amarr Frigate III<small>8h 53m</small>
 
****Spaceship Command I<small>8m</small>
 
|totaltraintime=19h 22m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Maller Maller on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=19h 15m 30s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
+
== Summary ==
''You can write a summary for Maller here.''
 
  
==Skills==
+
The Maller is the toughest Tech 1 Cruiser, bar none, capable of mounting a tank equal to or better than [[HAC]]s or [[battlecruisers]]. It is, however, fairly slow, and even more than most Amarr ships, difficult to fit for a new pilot. For Level 2 security missions or basic PvP damage dealing the [[Omen]] might sometimes be an easier choice.
''Further information about additional or recommended skills to pilot Maller for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
The Maller's armor resist and medium laser damage bonuses suit it for "heavy tackle" roles, in which it holds the enemy down to relieve lighter tackle that do not have the tank to withstand damage for long. It can also perform well as a brawling damage-dealing ship, especially if supported by [[logistics]] ships such as its sibling the [[Augoror]].
  
{{ShipFitting|
+
Thanks to its tanking potential, the Maller has often been used as a bait ship, getting enemies to aggress on gates or stations so that its allies can catch them. Its only substantial drawback in this role is its obviousness, and foes might be more willing to engage less well-tanked but less notorious bait ships.
ship=Maller|
 
shipTypeID=624|
 
fitName=T1 Focused Pulse - Heavy Tackle|
 
fitID=T1-Focused-Pulse---Heavy-Tackle|
 
high1name=Focused Anode Pulse Particle Stream I|
 
high1typeID=6811|
 
high2name=Focused Anode Pulse Particle Stream I|
 
high2typeID=6811|
 
high3name=Focused Anode Pulse Particle Stream I|
 
high3typeID=6811|
 
high4name=Focused Anode Pulse Particle Stream I|
 
high4typeID=6811|
 
high5name=Focused Anode Pulse Particle Stream I|
 
high5typeID=6811|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=J5b Phased Prototype Warp Scrambler I|
 
mid2typeID=5439|
 
mid3name=X5 Prototype Engine Enervator|
 
mid3typeID=4025|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Rolled Tungsten Plates I|
 
low2typeID=11325|
 
low3name=Prototype Energized Adaptive Nano Membrane I|
 
low3typeID=16391|
 
low4name=Prototype Energized Adaptive Nano Membrane I|
 
low4typeID=16391|
 
low5name=Extruded Heat Sink I|
 
low5typeID=5849|
 
low6name=Extruded Heat Sink I|
 
low6typeID=5849|
 
drone1name=Hobgoblin II x3|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Imperial Navy Multifrequency M x3|
 
charge1typeID=23089|
 
charge2name=Imperial Navy Ultraviolet M x3|
 
charge2typeID=23095|
 
charge3name=Imperial Navy Microwave M x3|
 
charge3typeID=23101|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Processor Overclocking Unit I|
 
rig1typeID=4395|
 
rig2name=open|
 
rig3name=open|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=624:6811;5:4025;1:5439;1:5975;1:2048;1:5849;2:11325;1:16391;2:4395;1:2456;3:23089;3:23095;3:23101;3::|
 
skills=|
 
notes=A T1 Focused Pulse Laser fit. Intended as an entry point for Heavy Tackle. Fitting is tight, as with most Amarr ships, and the ship gains a lot in usefulness as the tank and the lasers are improved to T2 (see next fit).</li><li>With all skills at V and before boosts, this ship has 33 K EHP, flies at 1439 m/s (2037 m/s with MWD overheated) and align in 9.3 s (6.9 s with MWD off).</li><li>The capacitor will last for 2 min 5 s with all modules on (using UV crystals). It is stable at 62% with the MWD off.</li><li>Damage varies between 346 dps at 6.5 + 3.8 km with Imperial Navy Multifrequency to 203 dps at 18 + 3.8 km with Imperial Navy Microwave. </li><li>One rig will almost certainly have to be used for CPU. That leave two rigs that can be used for armor (Trimark) or damage (burst aerator or collision accelerator) or capacitor.}}
 
  
{{ShipFitting|
+
== Skills ==
ship=Maller|
+
''Further information about additional or recommended skills to pilot Maller for a specific or its common role(s) can be written here.''
shipTypeID=624|
 
fitName=T2 Focused Pulse - Heavy Tackle|
 
fitID=T2-Focused-Pulse---Heavy-Tackle|
 
high1name=Focused Medium Pulse Laser II|
 
high1typeID=3512|
 
high2name=Focused Medium Pulse Laser II|
 
high2typeID=3512|
 
high3name=Focused Medium Pulse Laser II|
 
high3typeID=3512|
 
high4name=Focused Medium Pulse Laser II|
 
high4typeID=3512|
 
high5name=Focused Medium Pulse Laser II|
 
high5typeID=3512|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=J5b Phased Prototype Warp Scrambler I|
 
mid2typeID=5439|
 
mid3name=X5 Prototype Engine Enervator|
 
mid3typeID=4025|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Steel Plates II|
 
low2typeID=20353|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Adaptive Nano Plating II|
 
low5typeID=1306|
 
low6name=Heat Sink II|
 
low6typeID=2364|
 
drone1name=Hobgoblin II x3|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Imperial Navy Multifrequency M x3|
 
charge1typeID=23089|
 
charge2name=Imperial Navy Gamma M x3|
 
charge2typeID=23091|
 
charge3name=Scorch M x3|
 
charge3typeID=12818|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Energy Collision Accelerator I|
 
rig1typeID=31456|
 
rig2name=Medium Capacitor Control Circuit I|
 
rig2typeID=31372|
 
rig3name=Medium Capacitor Control Circuit I|
 
rig3typeID=31372|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=624:3512;5:4025;1:5439;1:5975;1:1306;1:2048;1:2364;1:11269;2:20353;1:31372;2:31456;1:2456;3:12818;3:23089;3:23091;3::|
 
skills=|
 
notes=A Focused Pulse Laser fit intended to have high dps while playing the role of heavy tackle.</li><li>With all skills at V and before boosts, this ship has 44 K EHP, flies at 1394 m/s (1969 m/s with MWD overheated) and align in 9.7 s (7.2 s with MWD off).</li><li>The capacitor will last for 2 min 15 s with all modules on (using Gamma crystals). It is stable at 63% with the MWD off.</li><li>Damage varies between 359 dps at 6.8 + 3.8 km with Imperial Navy Multifrequency to 298 dps at 20 + 3.8 km with Scorch. }}
 
  
{{ShipFitting|
+
== Tactics ==
ship=Maller|
 
shipTypeID=624|
 
fitName=T2 Heavy Pulse - Neut|
 
fitID=T2-Heavy-Pulse---Neut|
 
high1name=5W Infectious Power System Malfunction|
 
high1typeID=4471|
 
high2name=5W Infectious Power System Malfunction|
 
high2typeID=4471|
 
high3name=Heavy Pulse Laser II|
 
high3typeID=3520|
 
high4name=Heavy Pulse Laser II|
 
high4typeID=3520|
 
high5name=Heavy Pulse Laser II|
 
high5typeID=3520|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=J5b Phased Prototype Warp Scrambler I|
 
mid2typeID=5439|
 
mid3name=X5 Prototype Engine Enervator|
 
mid3typeID=4025|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Steel Plates II|
 
low2typeID=20353|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Adaptive Nano Plating II|
 
low5typeID=1306|
 
low6name=Heat Sink II|
 
low6typeID=2364|
 
drone1name=Hobgoblin II x3|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Imperial Navy Multifrequency M x3|
 
charge1typeID=23089|
 
charge2name=Imperial Navy Gamma M x3|
 
charge2typeID=23091|
 
charge3name=Scorch M x3|
 
charge3typeID=12818|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Energy Collision Accelerator I|
 
rig1typeID=31456|
 
rig2name=Medium Semiconductor Memory Cell I|
 
rig2typeID=31408|
 
rig3name=Medium Trimark Armor Pump I|
 
rig3typeID=31055|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=624:3520;3:4471;2:4025;1:5439;1:5975;1:1306;1:2048;1:2364;1:11269;2:20353;1:31055;1:31408;1:31456;1:2456;3:12818;3:23089;3:23091;3::|
 
skills=|
 
notes=A Heavy Pulse Laser fit with some neuting capability. Intended to fight cruisers and smaller hulls, it is especially effective against ships that use active tanking modules.</li><li>With all skills at V and before boosts, this ship has 50 K EHP, flies at 1325 m/s (1871 m/s with MWD overheated) and align in 9.7 s (7.2 s with MWD off).</li><li>The capacitor will last for 1 min 19 s with all modules on (using Gamma crystals). It is stable at 65% with the MWD and neuts off.</li><li>Damage varies between 268 dps at 7.5 + 5 km with Imperial Navy Multifrequency to 225 dps at 23 + 5 km with Scorch. }}
 
  
==Tactics==
+
A typical sticky tackle Maller fit mounts a Damage Control, armor plating, and modules to boost further its already-impressive armor resistances in its low slots. With decent skills, the Maller can achieve well over 50,000 effective hit points.
''No sub-article about Maller roles or piloting tactics. You can write them here.''
 
  
==Notes==
+
Some kind of tackle module must go in the mid slots, and with only two other slots available there is a trade-off to be made between propulsion, dual propulsion, dual tackle (i.e. point and scram), and a web.
This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
+
 
 +
One or two Nosferatus in the high slots provide some help against enemies with neuts.
 +
 
 +
== Notes ==
 +
''You can add notes here.''
 +
 
 +
== Patch History ==
 +
{{Expansion past|
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
 +
}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Standard Cruisers]]

Latest revision as of 18:27, 4 April 2023

EVE University Database
 
Ship Database
Maller
Maller
Amarr Empire
Amarr Empire
Standard Cruisers
Maller Class
RELATED UNI-WIKI REFERENCES

Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.

SHIP BONUSES

Amarr Cruiser bonuses (per skill level):
5% bonus to Medium Energy Turret damage
4% bonus to all armor resistances

Required Skills
Training Time what's this?
19h 15m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Devoter
Devoter.jpg
CornerT2s.png
Devoter
Heavy Interdiction Cruisers Maller Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png6 (0/5) Icon mid slot.png3 Icon low slot.png7
Icon powergrid.png1,265 MW Icon cpu.png368 tf
Icon velocity.png215 m/sec
Icon capacity.png375 m³
,Sacrilege
Sacrilege.jpg
CornerT2s.png
Sacrilege
Heavy Assault Cruisers Maller Class
Icon hi slot.png6 (5/1) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png1,100 MW Icon cpu.png420 tf
Icon velocity.png200 m/sec
Icon capacity.png615 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,150 MW
CPU
cpu output
300 tf
Capacitor
capacitor
1,625 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
3
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
205 m/sec
Inertia Modifier
inertia modifier (agility)
0.476
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
8.68 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
15 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
47.50 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
16 points
Sig. Radius
signature radius
130 m
Scan Res.
scan resolution
280 mm
Structure
Structure Hitpoints
structure hitpoints
1,700 HP
Mass
ship mass
13,150,000 kg
Volume
ship volume
118,000 m³
Cargo Capacity
cargo capacity
480 m³
Armor
Armor Hitpoints
armor hitpoints
2,300 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
1,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Maller is the toughest Tech 1 Cruiser, bar none, capable of mounting a tank equal to or better than HACs or battlecruisers. It is, however, fairly slow, and even more than most Amarr ships, difficult to fit for a new pilot. For Level 2 security missions or basic PvP damage dealing the Omen might sometimes be an easier choice.

The Maller's armor resist and medium laser damage bonuses suit it for "heavy tackle" roles, in which it holds the enemy down to relieve lighter tackle that do not have the tank to withstand damage for long. It can also perform well as a brawling damage-dealing ship, especially if supported by logistics ships such as its sibling the Augoror.

Thanks to its tanking potential, the Maller has often been used as a bait ship, getting enemies to aggress on gates or stations so that its allies can catch them. Its only substantial drawback in this role is its obviousness, and foes might be more willing to engage less well-tanked but less notorious bait ships.

Skills

Further information about additional or recommended skills to pilot Maller for a specific or its common role(s) can be written here.

Tactics

A typical sticky tackle Maller fit mounts a Damage Control, armor plating, and modules to boost further its already-impressive armor resistances in its low slots. With decent skills, the Maller can achieve well over 50,000 effective hit points.

Some kind of tackle module must go in the mid slots, and with only two other slots available there is a trade-off to be made between propulsion, dual propulsion, dual tackle (i.e. point and scram), and a web.

One or two Nosferatus in the high slots provide some help against enemies with neuts.

Notes

You can add notes here.

Patch History