Rifter

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EVE University Database
 
Ship Database
Rifter
Rifter
Minmatar Republic
Minmatar Republic
Standard Frigates
Rifter Class
RELATED UNI-WIKI REFERENCES

The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.

SHIP BONUSES

Minmatar Frigate bonuses (per skill level):
5% bonus to Small Projectile Turret rate of fire
10% bonus to Small Projectile Turret falloff

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Wolf
Wolf.jpg
CornerT2s.png
Wolf
Assault Frigates Rifter Class
Icon hi slot.png5 (1/4) Icon mid slot.png2 Icon low slot.png5
Icon powergrid.png48 MW Icon cpu.png135 tf
Icon velocity.png375 m/sec
Icon capacity.png165 m³
,Jaguar
Jaguar.jpg
CornerT2s.png
Jaguar
Assault Frigates Rifter Class
Icon hi slot.png4 (3/1) Icon mid slot.png5 Icon low slot.png3
Icon powergrid.png39 MW Icon cpu.png180 tf
Icon velocity.png368 m/sec
Icon capacity.png130 m³

Ship Attributes

Fittings
Powergrid
powergrid
41 MW
CPU
cpu output
130 tf
Capacitor
capacitor
250 GJ
High
high slots
3
Launchers
launcher slots
2
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
365 m/sec
Inertia Modifier
inertia modifier (agility)
3.2
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.73 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
22.50 km
Max Locked Targets
max. locked targets
4
LADAR Sensor
LADAR sensor strength
8 points
Sig. Radius
signature radius
35 m
Scan Res.
scan resolution
660 mm
Structure
Structure Hitpoints
structure hitpoints
350 HP
Mass
ship mass
1,067,000 kg
Volume
ship volume
27,289 m³
Cargo Capacity
cargo capacity
140 m³
Armor
Armor Hitpoints
armor hitpoints
450 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
450 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Rifter is the primary damage frigate for Minmatar. For tackling a Slasher or Merlin is by far better. While the Rifter used to be considered the best T1 frigate (leading to many memes surrounding it), it has been nerfed to be similar in abilities to the others. In January, 2016, it is now widely considered one of the weakest solo frigates, along with the punisher.

Skills

Further information about additional or recommended skills to pilot Rifter for a specific or it's common role(s) can be written here.

Fitting

Fleet PvP - Day 1
Rifter: Fleet PvP - Day 1
EFT
[Rifter, Fleet PvP - Day 1]
125mm Light Carbine Repeating Cannon I
125mm Light Carbine Repeating Cannon I
125mm Light Carbine Repeating Cannon I

J5b Enduring Warp Scrambler
X5 Enduring Stasis Webifier
5MN Quad LiF Restrained Microwarpdrive

'Refuge' Adaptive Nano Plating I
'Refuge' Adaptive Nano Plating I
Counterbalanced Compact Gyrostabilizer
Damage Control I

Small Projectile Burst Aerator I
Small Projectile Collision Accelerator I



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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Scram Kite
Rifter: Scram Kite
EFT
[Rifter, Scram Kite]
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II

Warp Scrambler II
X5 Enduring Stasis Webifier
1MN Afterburner II

Small Ancillary Armor Repairer
Damage Control II
Gyrostabilizer II
'Refuge' Adaptive Nano Plating I

Small Projectile Burst Aerator I
Small Nanobot Accelerator I
Small Auxiliary Nano Pump I



Nanite Repair Paste x32
Republic Fleet Phased Plasma S x360
Republic Fleet Fusion S x360
Barrage S x360
Republic Fleet EMP S x360

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Arty scram kite
Rifter: Arty scram kite
EFT
[Rifter, Arty scram kite]
280mm Howitzer Artillery II
280mm Howitzer Artillery II
280mm Howitzer Artillery II

Initiated Compact Warp Scrambler
Fleeting Compact Stasis Webifier
1MN Y-S8 Compact Afterburner

Small Ancillary Armor Repairer
Overdrive Injector System II
Gyrostabilizer II
Damage Control II

Small Transverse Bulkhead I
Small Transverse Bulkhead I
Small Transverse Bulkhead I



Fitting template high slot label.png
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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Start engagement at long range


Tactics

Rifter is strong by its falloff bonus. It shows off in Solo PvP fight in ability to Scram Kite. In a fleet PvP, Rifter is ok for newbie pilots as can be fit for quite solid tank. But its damage in optimal range is quite low and this causes low Rifter's popularity in fleets.

For tackling in a Rifter, spiralling is key. The ship is agile and fast enough that you can use a standard spiral with a MicroWarp Drive (MWD). Your only concern will be on final approach (30 km or so) to pulse the MWD so that the increased signature radius doesn't come in to play as much, as the MWD's signature bloom only applies while the MWD is activated. If the ship is Afterburner (AB) fit, the pilot may consider tightening the spiral slightly. Afterburners do not have a signature radius penalty, so you can risking a little more (but still tankable) damage in order to decrease closing time.

Roles

Solo PVP

The Rifter is an excellent ship for rookie pilots to learn their trade in due to the ship's endurance and it's low cost.

The Rookie Rifter guide nothing more needs to be said aside from reference to this excellent piece of work.

In Uni blobs

Mainly used in a tackling role. Focus is therefore on EITHER a MWD or an AB - MWD for sheer speed but at increased sig radius, AB provides a speed boost without the penalty to the increase sig radius, It is much a matter of personal preference but bear in mind that a MWD makes you a whole world easier to target!

For more on tackling please see:
Tackling Guide

Notes

You can add notes here.

Patch History