Difference between revisions of "Scythe"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
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  * SHIP ATTRIBUTES SECTION (last update : 15/10/2019)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
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  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
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  | shipimg=Scythe.jpg
 
  | shipimg=Scythe.jpg
 
  | shipname=Scythe
 
  | shipname=Scythe
| caption=Scythe
 
 
  | class=Cruiser
 
  | class=Cruiser
 
  | grouping=Standard Cruisers
 
  | grouping=Standard Cruisers
 
  | hulltype=Scythe Class
 
  | hulltype=Scythe Class
  | faction=Minmatar Republic
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  | faction=Minmatar Republic  
| race=Minmatar
 
| roles=Logistics
 
 
  | variations={{Ship|Scimitar}},{{Ship|Scythe Fleet Issue}}
 
  | variations={{Ship|Scimitar}},{{Ship|Scythe Fleet Issue}}
  | tech=
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  | tech=  
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=345 MW
 
  | powergrid=345 MW
 
  | cpu=285 tf
 
  | cpu=285 tf
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  | lows=5
 
  | lows=5
 
  | mass=11,110,000 kg
 
  | mass=11,110,000 kg
  | volume=89,000 m&#179;
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  | volume=89,000
  | cargohold=475 m&#179;
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  | cargohold=475
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
  | dronebay=45 m&#179;
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  | dronebay=45
 
  | bandwidth=45 Mbit/sec
 
  | bandwidth=45 Mbit/sec
 
  | info=In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Minmatar Republic  the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Scythe.<br><br>The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. With its redesign, past firmware upgrades for mining output were tossed out entirely in favor of two new separate systems that focused on shield transporting and logistics drones respectively.
 
  | info=In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Minmatar Republic  the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Scythe.<br><br>The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. With its redesign, past firmware upgrades for mining output were tossed out entirely in favor of two new separate systems that focused on shield transporting and logistics drones respectively.
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  | maxvelocity=250 m/sec
 
  | maxvelocity=250 m/sec
 
  | inertia=0.6
 
  | inertia=0.6
  | warpspeed=3 AU/s
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  | warpspeed=4 AU/s
 
  | warptime=9.24 s
 
  | warptime=9.24 s
 
  | targetrange=52.50 km
 
  | targetrange=52.50 km
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  | scanres=315 mm
 
  | scanres=315 mm
 
  | reqskills=*{{RequiredSkill|Minmatar Cruiser|I}}
 
  | reqskills=*{{RequiredSkill|Minmatar Cruiser|I}}
**{{RequiredSkill|Spaceship Command|II}}
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** {{RequiredSkill|Spaceship Command|II}}
**{{RequiredSkill|Minmatar Destroyer|III}}
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** {{RequiredSkill|Minmatar Destroyer|III}}
***{{RequiredSkill|Minmatar Frigate|III}}
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*** {{RequiredSkill|Minmatar Frigate|III}}
****{{RequiredSkill|Spaceship Command|I}}
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**** {{RequiredSkill|Spaceship Command|I}}
  
 
  | totaltraintime=19h 15m 30s
 
  | totaltraintime=19h 15m 30s
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==Summary==
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== Summary ==
The Scythe is a T1 logistics cruiser, with bonuses to shield repair. It is designed to support 3 medium shield transporters and a shield tank and be cap stable, but getting the Scythe both cap stable and have a good tank can be tricky for low skilled pilots.
+
The Scythe is a Tech 1 [[logistics]] cruiser, with bonuses to shield repair. It is designed to support 3 medium shield transporters and a shield tank while remaining capacitor-stable. Achieving all of these things can be a challenge for pilots with limited skills.
  
==Skills==
+
Like its smaller counterpart the [[Burst]], the Scythe offers pilots a good way to try out flying in the logistics role. The same player (not character) skills of organisation, quick reactions and steadiness under fire are used in piloting the Scythe's more powerful T2 equivalent, the [[Scimitar]].
 +
 
 +
== Skills ==
 
''Further information about additional or recommended skills to pilot Scythe for a specific or its common role(s) can be written here.''
 
''Further information about additional or recommended skills to pilot Scythe for a specific or its common role(s) can be written here.''
  
==Fitting==
+
== Tactics ==
For more info on fittings, please go [[Scythe/Fittings|here]]
+
With decent character skills, the Scythe can run cap-stable, supporting its fleetmates successfully without capacitor transfer from other logistics ships. This makes it a more convenient ship for fast-response fleets scrambling to form up quickly to defend a system or leap on a target of opportunity, when there is less time to organise a "chain" of mutual capacitor transfers. This fast "grab-and-launch" quality synergizes well with shield logistics, as the fits used for fast-moving gangs often have buffer shield tanks.
 +
 
 +
The Scythe's capacitor-independent nature does ''not'' make it a solo logistics ship. Scythe pilots should work as a team to save ships and to keep each other alive. Depending on the size and type of fleet, logistics ships will be coordinated using watchlists and/or broadcasts and/or a logistics squad commander who will call out logistics targets.
  
==Tactics==
+
Further reading:
A Scythe is cap stable ship and doesn't need energy from other logistics ships, but that does not mean that it's a solo logistic ship. It's inexpensive, that also means you need to use the same tactics as smaller damage dealers to bigger ships. Just as the DD ships focus all their guns at one ship to kill it, the logistics pilots need to work as a team to save a ship. If more than one of the fleet ships is under attack, the logi 'squad' leader calls the ship to rep for shields. For more information please read:
 
  
*[[Guide to Logistics]]
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* [[Logistics]]
*Class: [[Logistics Ships 101]]
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* [[Logistics (CORE class)]]
*Class: [[Logistics 102: Logistics and Fleets]]
 
  
==Notes==
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== Notes ==
 
''You can add notes here.''
 
''You can add notes here.''
  
 +
== Patch History ==
 +
{{expansion past|
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 +
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
 +
 +
'''March 2016  Release 1.6
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Released on Tuesday, March 22nd, 2016'''
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*Moved the forward turret hardpoint on the Scythe and variants to prevent kill mark occlusion.
 +
 +
'''Odyssey 1.0
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Released on Tuesday, June 4th, 2013'''
 +
*-85 Scan Resolution.
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*-1 Sensor Strength.
 +
 +
'''Retribution 1.0
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Released on Tuesday, December 4, 2012'''
 +
*Role bonuses: +1000% to shield transfer and +100% drone repair amount
 +
*Minmatar Cruiser bonuses: -5% shield transfer capacitor use and +12.5% shield transfer repair amount per level
 +
*Slot layout: 3 H, 5 M, 5 L, 2 turrets, 1 launchers
 +
*Fittings: 310 PWG, 315 CPU
 +
*Defense (shields / armor / hull): 1400 / 1100 / 1300
 +
*Capacitor (amount / recharge rate / cap per second): 1250 / 240 s / 5.2
 +
*Mobility (max velocity / agility / mass / align time): 250 / 0.6 / 11110000 / 6.2 s
 +
*Drones (bandwidth / bay): 45 / 45
 +
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 400 / 8
 +
*Sensor strength: 13 Ladar
 +
*Signature radius: 75
 +
}}
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Ship Database]][[Category:Standard Cruisers]]
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 +
[[Category:Ship Database]]
 +
[[Category:Standard Cruisers]]

Latest revision as of 18:30, 4 April 2023

EVE University Database
 
Ship Database
Scythe
Scythe
Minmatar Republic
Minmatar Republic
Standard Cruisers
Scythe Class
RELATED UNI-WIKI REFERENCES

In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Minmatar Republic the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Scythe.

The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. With its redesign, past firmware upgrades for mining output were tossed out entirely in favor of two new separate systems that focused on shield transporting and logistics drones respectively.

SHIP BONUSES

Minmatar Cruiser bonuses (per skill level):
12.5% bonus to Remote Shield Booster amount
5% reduction in Remote Shield Booster activation cost
Role Bonus:
430% bonus to Remote Shield Booster optimal range and falloff
100% bonus to Logistic Drone transfer amount

Required Skills
Training Time what's this?
19h 15m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Scimitar
Scimitar.jpg
CornerT2s.png
Scimitar
Logistics Cruisers Scythe Class
Icon hi slot.png4 (1/2) Icon mid slot.png5 Icon low slot.png4
Icon powergrid.png735 MW Icon cpu.png445 tf
Icon velocity.png253 m/sec
Icon capacity.png440 m³
,Scythe Fleet Issue
Scythe Fleet Issue.jpg
CornerTFs.png
Scythe Fleet Issue
Faction Cruisers Scythe Class
Icon hi slot.png5 (4/4) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png745 MW Icon cpu.png400 tf
Icon velocity.png280 m/sec
Icon capacity.png440 m³

Ship Attributes

Fittings
Powergrid
powergrid
345 MW
CPU
cpu output
285 tf
Capacitor
capacitor
1,750 GJ
High
high slots
3
Launchers
launcher slots
1
Turrets
turret slots
2
Medium
medium slots
5
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
250 m/sec
Inertia Modifier
inertia modifier (agility)
0.6
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
9.24 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
45 m³
Drone Bandwidth
drone bandwidth
45 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
52.50 km
Max Locked Targets
max. locked targets
8
LADAR Sensor
LADAR sensor strength
12 points
Sig. Radius
signature radius
75 m
Scan Res.
scan resolution
315 mm
Structure
Structure Hitpoints
structure hitpoints
1,300 HP
Mass
ship mass
11,110,000 kg
Volume
ship volume
89,000 m³
Cargo Capacity
cargo capacity
475 m³
Armor
Armor Hitpoints
armor hitpoints
1,100 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,400 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Scythe is a Tech 1 logistics cruiser, with bonuses to shield repair. It is designed to support 3 medium shield transporters and a shield tank while remaining capacitor-stable. Achieving all of these things can be a challenge for pilots with limited skills.

Like its smaller counterpart the Burst, the Scythe offers pilots a good way to try out flying in the logistics role. The same player (not character) skills of organisation, quick reactions and steadiness under fire are used in piloting the Scythe's more powerful T2 equivalent, the Scimitar.

Skills

Further information about additional or recommended skills to pilot Scythe for a specific or its common role(s) can be written here.

Tactics

With decent character skills, the Scythe can run cap-stable, supporting its fleetmates successfully without capacitor transfer from other logistics ships. This makes it a more convenient ship for fast-response fleets scrambling to form up quickly to defend a system or leap on a target of opportunity, when there is less time to organise a "chain" of mutual capacitor transfers. This fast "grab-and-launch" quality synergizes well with shield logistics, as the fits used for fast-moving gangs often have buffer shield tanks.

The Scythe's capacitor-independent nature does not make it a solo logistics ship. Scythe pilots should work as a team to save ships and to keep each other alive. Depending on the size and type of fleet, logistics ships will be coordinated using watchlists and/or broadcasts and/or a logistics squad commander who will call out logistics targets.

Further reading:

Notes

You can add notes here.

Patch History