Difference between revisions of "Skiff"

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==Summary==
 
==Summary==
 
The Skiff is the toughest of the Exhumers without any modules, and becomes as tough if not tougher then many battleships when fully fitted and skilled. However, the skiff sacrifices yield and some some ore hold to do this. Therefore, the skiff should be used when under the threat of being ganked or when having to operate under heavy NPC fire. When fitted out correctly, it is impossible to make a profit from suicide ganking a skiff, which should deter all but the most determined people from attacking you in high sec.
 
The Skiff is the toughest of the Exhumers without any modules, and becomes as tough if not tougher then many battleships when fully fitted and skilled. However, the skiff sacrifices yield and some some ore hold to do this. Therefore, the skiff should be used when under the threat of being ganked or when having to operate under heavy NPC fire. When fitted out correctly, it is impossible to make a profit from suicide ganking a skiff, which should deter all but the most determined people from attacking you in high sec.
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For more information on this and other ORE ships, please visit the [[Ore Basic Ship and Skill Guide]] page.
  
 
==Skills==
 
==Skills==

Revision as of 18:21, 2 April 2014

EVE University Database
 
Ship Database
Skiff
CornerT2h.png
Skiff
Outer Ring Excavations
Outer Ring Excavations
ORE
Skiff Class
RELATED UNI-WIKI REFERENCES

The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Skiff's being durability. With that in mind, the designers could only make space to fit one mining or ice harvesting module. To mitigate the effect this would have on its mining output, they came up with a unique loading system that allows this one module to work at triple efficiency. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.

SHIP BONUSES

Traits:
Mining Barge skill bonus per level:
5% bonus to shield hit points
4% bonus to all shield resistances

Exhumers skill bonus per level:
1% bonus to Strip Miner yield
1% reduction in Ice Harvester duration

Role Bonus:
200% bonus to Strip Miner yield
66.66% reduction in Ice Harvester Duration and capacitor use

Required Skills
  • Exhumers I41m
    • Spaceship Command IV20h 41m
    • Industry V5d 22h 13m
    • Science IV20h 41m
    • Mining IV1d 0h 21m
    • Astrogeology V17d 18h 40m
  • Mining Barge V23d 16h 53m
    • Industry V5d 22h 13m
    • Astrogeology V17d 18h 40m
    • Mining Frigate III8h 53m
Training Time what's this?
50d 13h 6m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
50 MW
CPU
cpu output
270 tf
Capacitor
capacitor
900 GJ
High
high slots
1
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
2
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
200 m/s
Inertia Modifier
inertia modifier (agility)
1
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
13.86 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
22.5 km
Max Locked Targets
max. locked targets
4
Magnetometric Sensor
Magnetometric sensor strength
10 points
Sig. Radius
signature radius
200 m
Scan Res.
scan resolution
660 mm
Structure
Structure Hitpoints
structure hitpoints
6000 HP
Mass
ship mass
10,000,000 kg
Volume
ship volume
100,000 m³
Cargo Capacity
cargo capacity
350 m³
Ore Capacity
capacity
15,000 m³
Armor
Armor Hitpoints
armor hitpoints
5500 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
6500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Skiff is the toughest of the Exhumers without any modules, and becomes as tough if not tougher then many battleships when fully fitted and skilled. However, the skiff sacrifices yield and some some ore hold to do this. Therefore, the skiff should be used when under the threat of being ganked or when having to operate under heavy NPC fire. When fitted out correctly, it is impossible to make a profit from suicide ganking a skiff, which should deter all but the most determined people from attacking you in high sec.

For more information on this and other ORE ships, please visit the Ore Basic Ship and Skill Guide page.

Skills

Further information about additional or recommended skills to pilot Skiff for a specific or it's common role(s) can be written here.

Fitting

Unsupported mining (AB)
Skiff: Unsupported mining (AB)
EFT
[Skiff, Unsupported mining (AB)]
Modulated Strip Miner II

Experimental 10MN Afterburner I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Dread Guristas Kinetic Deflection Field
Thermic Dissipation Field II

Damage Control II
Mining Laser Upgrade II

Medium Ancillary Current Router I
Medium Core Defense Field Extender II


Mining Drone II x5
Hobgoblin II x2
Hornet EC-300 x3

Fitting template high slot label.png
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Fitting template mid slots label.png
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icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Cargo.png
Fitting template rig slots label.png
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icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RUB 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Exhumers III
  • CPU Management V
  • Power Grid Management V
  • Shield Management IV
NOTES
  • The pictured fit achieves an impressive 104,095 EHP against Antimatter before overheating. The capacitor is stable with all modules active.
  • With the Afterburner active, the Skiff goes at 644 m/s, thus outrunning typical ganking-fit Catalysts by a rather large margin as well as complicating warpins. To take advantage of this, orbiting the asteroid being mined is recommended.
  • The Dread Guristas Kinetic Deflection Field is used to provide the same performance as a T2 Kinetic Deflection Field at a reduced CPU usage. The module is very cheap at a mere 5 million ISK at time of writing.
  • If your skills do not allow you to use the pictured fit due to CPU issues, replacing the Thermic Dissipation Field II with a Dread Guristas or equivalent variation is a possibility.
Unsupported mining (No prop)
Skiff: Unsupported mining (No prop)
EFT
[Skiff, Unsupported mining (No prop)]
Modulated Strip Miner II

Medium Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Dread Guristas Kinetic Deflection Field
Thermic Dissipation Field II

Damage Control II
Mining Laser Upgrade II

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II


Mining Drone II x5
Hobgoblin II x2
Hornet EC-300 x3

Fitting template high slot label.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Cargo.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RUB 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Exhumers III
  • CPU Management V
  • Shield Management IV
  • Hull Upgrades V
NOTES
  • The pictured fit reaches 133,211 EHP against Antimatter before overheating. The capacitor is stable with all modules active.
  • Due to not having an Afterburner fit, this Skiff will only move at 250m/s even at perfect skills. Use of an on-grid bounce tactical is thus recommended.
  • The Dread Guristas Kinetic Deflection Field is used to provide the same performance as a T2 Kinetic Deflection Field at a reduced CPU usage. The module is very cheap at a mere 5 million ISK at time of writing.
  • If your skills do not allow you to use the pictured fit due to CPU issues, replacing the Thermic Dissipation Field II with a Dread Guristas or equivalent variation is a possibility.


Tactics

No sub-article about Skiff roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Skiff here.