Difference between revisions of "Stork"

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**{{RequiredSkill|Spaceship Command|V}}
 
**{{RequiredSkill|Spaceship Command|V}}
  
  | totaltraintime=43d 4h 12m 20s
+
  | totaltraintime=30d 9h 34m
 
  | externallinks=
 
  | externallinks=
 
  | highlights1=Can fit Warfare Links
 
  | highlights1=Can fit Warfare Links

Revision as of 04:34, 12 December 2015

EVE University Database
 
Ship Database
Stork
CornerT2h.png
Stork
Caldari State
Caldari State
Command Destroyers
Corax Class
Highlight
Can fit Warfare Links
HIGHLIGHTS
Highlight
Can fit a Micro Jump Field Generator
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for gang link technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.

SHIP BONUSES

Command Destroyers bonuses (per skill level):
2% to Siege Warfare and Information Warfare Links effectiveness
5% reduction in Micro Jump Field Generator spool up time
Amarr Destroyer bonuses (per skill level):
10% bonus to Light Missile and Rocket damage
4% bonus to all shield resistances
Role Bonus:
95% Reduction in powergrid requirements for Warfare Links
50% Reduction in Microwarpdrive signature radius penalty
*Can fit Micro Jump Field Generators
*Can fit Warfare Link modules

Required Skills
Training Time what's this?
30d 9h 34m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Corax
Corax.jpg
Corax
Standard Destroyers Corax Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (7/0) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png53 MW Icon cpu.png210 tf
Icon velocity.png235 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
63 MW
CPU
cpu output
280 tf
Capacitor
capacitor
650 GJ
High
high slots
6
Launchers
launcher slots
5
Turrets
turret slots
0
Medium
medium slots
6
Low
low slots
2
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
335 m/sec
Inertia Modifier
inertia modifier (agility)
3.6
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
7.11 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
14 points
Sig. Radius
signature radius
69 m
Scan Res.
scan resolution
475 mm
Structure
Structure Hitpoints
structure hitpoints
680 HP
Mass
ship mass
1,300,000 kg
Volume
ship volume
52,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
625 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
72.5
KIN
kinetic resistance
43.75
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
950 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
55
EXP
explosive resistance
50


Summary

You can write a summary for the Stork here.

Skills

Further information about additional or recommended skills to pilot the Stork for a specific or its common role(s) can be written here.

Fitting

You can put ship fittings here.

Tactics

As with other ships in this class, the micro jump field generator can jump all ships within its target range 100km in the direction they are facing.
This could be used to great effect in large scale battles against enemy logistics wings, scattering them across the grid and significantly hampering their ability to repair.

Notes

You can write additional notes for the Stork here.