Difference between revisions of "Tormentor"

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m (fixed base time to warp)
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==Fitting==
 
==Fitting==
{{Fittings
 
|name=Tormentor, Mining Basic
 
 
|high=
 
Miner I<br>
 
Miner I
 
|mid=
 
Small Shield Booster I
 
|low=
 
Capacitor Power Relay I<br>
 
Expanded Cargohold I<br>
 
Expanded Cargohold I
 
 
|charges=
 
|drones=
 
Hobgoblin I<br>
 
|rigs=
 
[empty rig slot]<br>
 
[empty rig slot]<br>
 
[empty rig slot]
 
 
|recommended1=
 
Amarr Frigate II<br>
 
Drones I<br>
 
Energy Grid Upgrades II<br>
 
 
|recommended2=
 
Hull Upgrades I<br>
 
Mining II<br>
 
Scout Drone Operation I<br>
 
 
|recommended3=
 
Shield Operation I<br>
 
 
|notes=
 
*You can also use any other light scout drone, at best matching it to the rats you expect to encounter.
 
*The Capacitor Power Relay has a minor penalty to the shield booster. A Capacitor Flux Coil can be used instead if you have enough CPU, however the difference between the two modules are not significant on this fit.
 
}}
 
  
 
==Tactics==
 
==Tactics==

Revision as of 10:54, 31 May 2012

EVE University Database
 
Ship Database
Tormentor
Tormentor
Amarr Empire
Amarr Empire
Standard Frigates
Tormentor Class
RELATED UNI-WIKI REFERENCES

The Tormentor has been in service for many decades. For most of that time it saw service as a mining ship, its size barring it from making any kind of impact on the battlefield. As with most Amarr ships, however, its strong defenses always made it a tough opponent to crack, and with recent advances in turret capacitor use and damage output, its lasers have now stopped digging into dead ore and are instead focused on boring through the hulls of hapless vessels in combat.

SHIP BONUSES

Amarr Frigate Skill Bonus: 10% bonus to Small Energy Turret capacitor use and 5% Small Energy Turret damage per skill level.

Required Skills
  • Amarr Frigate II1h 34m
    • Spaceship Command I8m
Training Time what's this?
0d 1h 42m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
49 MW
CPU
cpu output
130 tf
Capacitor
capacitor
400 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
3
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
320 m/s
Inertia Modifier
inertia modifier (agility)
3.05
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
4.99 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
10 m³
Drone Bandwidth
drone bandwidth
10 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
40 km
Max Locked Targets
max. locked targets
4
RADAR Sensor
RADAR sensor strength
9 points
Sig. Radius
signature radius
35 m
Scan Res.
scan resolution
620 mm
Structure
Structure Hitpoints
structure hitpoints
400 HP
Mass
ship mass
1,180,000 kg
Volume
ship volume
24,398 m³
Cargo Capacity
cargo capacity
130 m³
Armor
Armor Hitpoints
armor hitpoints
450 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
350 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

You can write a summary for Tormentor here.

Skills

Further information about additional or recommended skills to pilot Tormentor for a specific or it's common role(s) can be written here.

Fitting

Tactics

No sub-article about Tormentor roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University Ship Replacement, PYOS, BYOM, and Mining Loaner Fleet programs.

      • Example fittings and ECM priority need attention since Inferno changes ***